Rust-Kits
Moved
Total Downloads: 70,144 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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If it doesnt work it's most likely not related to my plugin
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Yes but this plugin works perfecly so if it doesnt load it's not related to it --'
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I have this:
Code:6:51 PM [Error] Failed to load plugin kitslol (LuaScriptException: [string "kits.lua"]:33: '}' expected (to close '{' at line 30) near 'main') 6:51 PM [Debug] at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.LoadString (System.String chunk, System.String name) [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPlugin.Load () [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.LoadAllPlugins () [0x00000] in <filename unknown>:0
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Well you edited my plugin, so it's your own fault lol.
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[DOUBLEPOST=1422720642][/DOUBLEPOST]So ok, thanks. Reinstalled now on eng. -
well be carefull when you edit XD
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Wow, translated now and working all fine, but I saw one error:
Code:[Oxide] 8:04 PM [Error] m-Teleportation: NullReferenceException while calling OnPlayerDisconnected: Object reference not set to an instance of an object at UnityEngine.StringExtensions.QuoteSafe (System.String str) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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[Oxide] 8:04 PM [Error] m-Teleportation: NullReferenceException while calling OnPlayerDisconnected: Object reference not set to an instance of an object
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mine doest work. can some one look at it? did i edit the wrong file? did i first need to load the plugin and edit the sjon instead of de lua before loading? ?
this was the message after the oxide load plugin command
Code:[Oxide] 1:24 AM [Debug] at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0 at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
Attached Files:
Last edited by a moderator: Feb 1, 2015 -
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Never edit the lua
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ok. thanks. so first load the lua. than edit the sjor files.
Thanks. im new to this. so i tryd some things.
thanks for the fast update of the kit, and the fast reply
ill try to fix it
[DOUBLEPOST=1422805414,1422756962][/DOUBLEPOST]I uploaded kit.lua and rebooted the server. it created the sjon file.
i editted it. reuploaded the json file ande rebootet the server
butt starter kit doesnt work.
i checked the file trough the sjon checker. that was ok.
this is the report i see with rusty
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: pistolbullet
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: burlapshirt
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: burlaptrousers
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: burlapshoes
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: pistolbullet
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: burlapshirt
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: burlaptrousers
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: burlapshoes
> say "did the kit work?"
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: pistolbullet
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: burlapshirt
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: burlaptrousers
[Oxide] 4:26 PM [Info] Error while giving kit starter: Invalid item in kit: burlapshoes
the moderator wont get acces to the blueprints kit and the moderator kit also?
what did i do wrong. or what am i missing.Attached Files:
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all those are not valid items, that's why
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Last edited by a moderator: Feb 1, 2015
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can someone tell me how to disable giving clothing through the kits, and only able to get the starter?
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you need to edit the config/kits.json
the way i made it was jsut to give examples, ofc i dont intend for players to use this shitty configed kit -
i did edit the file.. but you said the names arent correct.. why doesnt the burlap stuff work.?
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look into your blueprint list, you will see the names of everything.
it's:
"Burlap Shoes" or "burlap shoes" and not "burlapshoes"