I use Clans.cs and same...its from last update BetterChat, I try find it out how tags start working...work only if you use old version of BetterChat...

Rust:IO Clans
Allows your players to form and manage clans with Rust:IO
Total Downloads: 43,683 - First Release: Mar 17, 2015 - Last Update: May 1, 2017
- 4.91489/5, 47 likes
-
-
How do you get Rust:io clans to work with BetterChat?
-
Hello @dcode,
Could you please in next version add a blacklist clan tag & name, it would be nice to avoid clan like mod/god/admin etc etc -
The clan tag doesn't show up in chat but when someone joins or kills someone it does show it
For ex My name is Freamz and im in the clan [test]
When i chat it shows (Owner) Freamz : (cause im the owner of my server duh)
When i kill a deer it shows [test] Freamz killed a deer
When i join my server it says [test] Freamz joined
Could this be because the prefixes from Betterchat plugin overwrite it? Thanks! -
maybe betterchat overwrite it but you should take a look at it if there is an option to use clans in betterchat
-
I did i don't see any option
-
Take a look at config file from data folder of betterchat
-
Code:
[ { "GroupName": "VIP", "Priority": 0, "Title": { "Hidden": false, "HideIfNotHighestPriority": false, "Size": 15, "Color": "#9EC326", "Text": "[VIP]" }, "PlayerName": { "Size": 15, "Color": "#9EC326", "ClanTagFormat": "[{Clan}] {Name}" }, "Message": { "Size": 15, "Color": "white" }, "Formatting": { "Console": "{Title} {Name}: {Message}", "Chat": "{Title} {Name}: {Message}" } }, { "GroupName": "VIP+", "Priority": 0, "Title": { "Hidden": false, "HideIfNotHighestPriority": false, "Size": 15, "Color": "#DD0AF5", "Text": "[VIP+]" }, "PlayerName": { "Size": 15, "Color": "#059BFF", "ClanTagFormat": "[{Clan}] {Name}" }, "Message": { "Size": 15, "Color": "white" }, "Formatting": { "Console": "{Title} {Name}: {Message}", "Chat": "{Title} {Name}: {Message}" } }, { "GroupName": "Owner", "Priority": 0, "Title": { "Hidden": false, "HideIfNotHighestPriority": false, "Size": 15, "Color": "#DDF50A", "Text": "[Owner]" }, "PlayerName": { "Size": 15, "Color": "#F50E0A", "ClanTagFormat": "[{Clan}] {Name}" }, "Message": { "Size": 15, "Color": "white" }, "Formatting": { "Console": "{Title} {Name}: {Message}", "Chat": "{Title} {Name}: {Message}" } }
-
try to remove extra []
did you add this "ClanTagFormat": "[{Clan}] {Name}" manualy becuase i don't get it in my config?Last edited by a moderator: Jul 5, 2016 -
Code:
"ClanTagFormat": "[{Clan}] {Name}"
-
It could because [ ] are possible prohibited character
-
-
Wait where did you post a fix? @Resistance
-
Make sure you upload the groups file first
@Freamz in the betterchat topic see link in this post -
is there a way to delete offensive clans via console?
-
dcode,
Do you have an update for us? -
Not sure if this mod is what's giving me the problem, but I'm having an issue with FriendlyFire wherein once someone is added as friend through clans, even once they are kicked from a clan and removed as a friend, they stay on the RustIO friend's list, so can still be seen on the map and can't be hurt by clan-mates unless they disable FF entirely. I've double checked data files for Friends and Clans and can confirm the players *are* being removed from both lists, so I'm not sure where this friend info is still lingering.
Anyone have any ideas what the issue might be? -
Yes, it's the friendsAPI and friendly fire plugins, along with this one, not talking to each other - probably has to do with the resources shared bug FacePunch fixed -
Right after todays rust update I get the following compiler errors:
Clans.cs(348,36) warning CS0168 The variable `ex2' is declared but never used
Clans.cs(448,34) warning CS0219 The variable `onlineMembers' is assigned but its value is never used