Running Man

Plugin Runnung Man

Total Downloads: 3,845 - First Release: Jan 16, 2015 - Last Update: Mar 4, 2018

4.9/5, 20 likes
  1. sami37 updated Running Man with a new update entry:

    1.4.5

     
  2. So much thanks
     
  3. Here you are. Thanks.
     

    Attached Files:

  4. All you file seem right, I don't know what is the problem...
    What is your server version and oxide version ?

    Maybe are you able to create a new server with just RunningMan and maybe Economics ?
     
  5. (07:56:34) | Protocol: 2001.147.1
    Build Date: 07/27/2017 15:30:25
    Unity Version: 5.6.0f3
    Changeset: 21894
    Branch: main
    Oxide Version: 2.0.3382

    I'm running latest Rust patch.

    I'm hosted so I'd have to create the server which would take a lot of time. I mean, if everything looks good, I can assume it's some other plugin causing the issue? I have a lot of plugins, but I don't use economics.
     
  6. ... if i start an event, this message in serverconsole is coming:

    [RunningMan] Failed to create item...Karma
     
  7. I'll look at it thx
     
  8. sami37 updated Running Man with a new update entry:

    1.4.6

     
  9. The admins need to have 'runningman.admin' permission to exclude the admins from being the running man now?
     
  10. can you add this so we can use with ServerRewards

    "Use Economics": false,
    "Use ServerRewards": true

    new:
    "Default": {
    "authLevel": 1,
    "AutoStart": "true",
    "ChatName": "EVENT",
    "Count": 2,
    "DisconnectPendingTimer": 5,
    "Excluded auth level": 1,
    "On": "true",
    "PauseeventTime": 120,
    "StarteventTime": 20
    "Use Economics": false,
    "Use ServerRewards": true
     
    Last edited by a moderator: Aug 1, 2017
  11. Yeah i can do it without option, but by adding it to reward system like for karma and economy
     
  12. i want to be able to false default rewards list and true rewards

    "Config": {
    "RpReward": true
    "EconomicReward": false
    "DefaultReward": false
    "KarmaSystem": {
    "PointToAdd": 1,
    "PointToRemove": 0

    or whatever works along those lines , kinda like what happens if you use BarrelRewards
    Karama could be cool if say the person you killed , kills you then that person gets karma award aka bonus rp
     
  13. don't really understand what you mean, but you can easily add and remove item from the reward list
     
  14. how do you not understand... i made it quite simple

    in other words i like to have options of selecting my reward category without removing defaults etc .

    i suppose if we had
    "Use Economics": false,
    "Use ServerRewards": true
    i could remove all "rewards" but the money one and then set to server rewards for rp
     
    Last edited by a moderator: Aug 1, 2017
  15. The reward system don't work like that, you don't have "category", you only have a list of package and each package contains a list of items.
    The system choose randomly a package from the list and that why i don't understand.... i've already reworked the reward system...
     
  16. config for BarrelPoints
    "Settings": {
    "Give Points Every x Barrels": 1,
    "Give Points For Barrels": true,
    "Give Points For Crates": false,
    "Permission List": {
    "barrelpoints.default": 1.0,
    "barrelpoints.vip": 5.0
    },
    "Reset Barrel Count on Death": true,
    "Send Notification Message": true,
    "Use Economics": false,
    "Use ServerRewards": true
    can we add this "type of system"?
    [DOUBLEPOST=1501616191][/DOUBLEPOST]the rework of your system does not include reward points aka Rp it only works with Economics aka coins for money , ServerRewards uses Rp as "money" to purchase items in the GUIstore , which is why i was asking to see if you could apply the "Use ServerRewards": True instead of gaining "coins" then have to use exchange methods to gain rp
     
  17. sami37 updated Running Man with a new update entry:

    1.4.7

     
  18. sami37 updated Running Man with a new update entry:

    1.4.8