Yup exactly
Rewards
Moved
Total Downloads: 2,857 - First Release: Jun 11, 2016 - Last Update: Nov 10, 2017
- 5/5, 16 likes
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I notice there's no flag to change the VIP multiplier.
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Or you mean a command? Ill add more commands soon for real time config update just like /setreward -
thanksand your plugin is one of our cornerstones.
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I noticed this in RCON, I clearly have these set to receive different amounts then what it says? Know why it would do this ?
Code:(19:32:40) | [Rewards] Kristian got 0 for killing a wolf (19:33:12) | [Rewards] Kristian got 0 for killing a bear (20:53:41) | [Rewards] Kristian got 0 for killing a boar (20:56:56) | [Rewards] Kristian got 0 for killing a horse
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@Tarek
Im having a lot of this spawn:
Code:(23:22:39) | [Rewards] Happy hour started. Ending at 10 (23:23:39) | [Rewards] Happy hour ended (23:24:39) | [Rewards] Happy hour started. Ending at 10 (23:25:39) | [Rewards] Happy hour ended (23:26:39) | [Rewards] Happy hour started. Ending at 10 (23:27:39) | [Rewards] Happy hour ended (23:28:39) | [Rewards] Happy hour started. Ending at 10 (23:29:39) | [Rewards] Happy hour ended (23:30:39) | [Rewards] Happy hour started. Ending at 10 (23:45:39) | [Rewards] Happy hour ended (00:22:39) | [Rewards] Happy hour started. Ending at 10 (00:23:39) | [Rewards] Happy hour ended (00:24:39) | [Rewards] Happy hour started. Ending at 10 (00:25:39) | [Rewards] Happy hour ended (00:26:39) | [Rewards] Happy hour started. Ending at 10 (00:27:39) | [Rewards] Happy hour ended (00:28:39) | [Rewards] Happy hour started. Ending at 10 (00:29:39) | [Rewards] Happy hour ended (00:30:39) | [Rewards] Happy hour started. Ending at 10 (00:45:39) | [Rewards] Happy hour ended
"HappyHour_BeginHour": 18.0,
"HappyHour_DurationInHours": 1.0,
"HappyHour_EndHour": 10.0,
What's wrong ?
PS: I have enabled the HappyHour feature.
[DOUBLEPOST=1488082045][/DOUBLEPOST]The last config was
"HappyHour_BeginHour": 18.0,
"HappyHour_DurationInHours": 10.0,
"HappyHour_EndHour": 10.0,
But... I changed to
"HappyHour_BeginHour": 18.0,
"HappyHour_DurationInHours": 1.0,
"HappyHour_EndHour": 10.0,
but I reloaded a lot of times and I have the same problem spam. -
Is there a way you can add in the ability to change Icon? Trying to theme my icons,
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I believe other plugins allow you to change the icon through the use of a steam Profile ID in the config. If that helps.
I have been able to create a steam profile, and then use that profile Id to link the icon to the profiles picture.
Plugins I've done it with are Notifier, death notes -
rep does not work with hellies and adding barrels would be awesome
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Hello,
How do I disable messages in chat ?
Thx,
Shu -
Will check the helis asap, probably just a name change as before
However, if you meant console, there's the PrintToConsole option for that. -
Hi Tarek,
Yes thank you it would be perfect.
I already display the total in the Infopanel and the detail in the Serverinfo. Moreover I would like to avoid overloading the chat.
Thank you,
Shu -
Great plugin!...Just one question, does anyone have a problem with it only paying a few people and not everyone with the "activity_reward"? It is enabled, and like I said, everyone seems to be getting paid for the most part...even the guys who go afk for a bit...they will still get paid. Myself, it is hit or miss whether I get paid or not (whether I'm actively running or chopping wood or afk)...and for another dedicated player, they only get paid when I reload the plugin...after that first time, they don't get paid at all for the activity reward, no matter how long they play. Anyway...it seems to work otherwise...the animal/distance/weapon payouts all work just fine, just this one "issue". Thanks in advance.
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From last update animal killed don't rewards money
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animals are not rewarding money
watching thread -
The Heli does not reward either
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Code:"Rewards": { "ActivityReward": 10.0, "ActivityRewardRate_minutes": 30.0, "autoturret": 10.0, "bear": 20.0, "boar": 10.0, "chicken": 30.0, "HappyHour_BeginHour": 20.0, "HappyHour_DurationInHours": 2.0, "HappyHour_EndHour": 23.0, "helicopter": 250.0, "horse": 10.0, "human": 1.0, "NPCKill_Reward": 50.0, "stag": 5.0, "WelcomeMoney": 250.0, "wolf": 15.0 },
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the .cs still references "autospawn/animals/"
i tried replacing with rust.ai/agents but still not working. probably something simple im missing.
[DOUBLEPOST=1492266112][/DOUBLEPOST]got it working for boars only. what i had above wont work. i thought it would be a simple fix but its beyond me because the prefab path is "agents/<animalname>/<animalname>.prefab"
needs more fancy coding. maybe somebody else can figure out how to get this section to let all animal types pass through the filter.
else if (victim.name.Contains("agents/boar"))
{
try
{
var AnimalName = victim.name.Split(new[] { "agents/boar/" }, StringSplitOptions.None)[1].Split('.')[0];