Plugin flag pvpgod seems to still sometimes allow people to take damage from other players, People have taken damage from gunfire and from salvaged axe.

Recycle
Recycle crafted items to base resources
Total Downloads: 3,965 - First Release: Aug 11, 2015 - Last Update: Apr 1, 2018
- 5/5, 12 likes
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oh shoot your right i'm sorry,
I LOVE THE PLUGIN THO, I have been using it to power my store for months, after i figured out how properly add and edit the config/data file lol. Keep up the great work >!!! -
okay guys, treat me like I'm 5 please. I'm assuming the example list cannot be changed into items or cost you would like (as i have tried this), but every time i enter my own coding, I get various missing parameter warnings or failed to compile. If someone would be so kind to show me an example of say 1 ak costs idk 1000 high quality metal, and where would I insert that syntax?
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>Hello ! need help here.
Im trying to add 2prices items for one reward ans i m stuck with the syntax...
I got error behind "DisplayName": "Rocket Launcher",
"(JsonReaderException: After parsing a value an unexpected character was encountered: {. Path 'TradeLists.list4.Offers[1].Price', line 105, position 5.)"
Code:"list4": { "Offers": [ { "Price": { "DisplayName": "Battery-Small", "Amount": 4 }, "Reward": [ { "DisplayName": "Rocket Launcher", "Amount": 1 }, { "DisplayName": "High Velocity Rocket", "Amount": 10 } ] }, { "Price": { "DisplayName": "Targeting Computer", "Amount": 5 } { "DisplayName": "Assault Rifle", "Amount": 2 }, "Reward": [ { "DisplayName": "Auto Turret", "Amount": 2 } ] } ], "Listname": "list4"
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Is there a way to disable BP's recycling? I think it's buggy and I want to turn it off....
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RUST is asking for an update, please advise my players like this , thanks 5/15/16
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This will stop working tomorrow, update anyone please.
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Before change:
void OnPlayerLoot(PlayerLoot lootInventory, object lootable)
{
var looter = lootInventory.GetComponent<BasePlayer>();
After change:
void OnLootEntity(BasePlayer player, object lootable)
{
var looter = player.GetComponent<BasePlayer>();
I am not a coder, and I don't know WTF I'm doing. I just mimicked the changes made in the Airdrop Extended plugin 1.0.7.
I can't take over this or any plugin, but I hope someone else can take this plugin over, just in case something more complicated needs to be fixed.Attached Files:
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Wulf Community Admin
PS. You don't need to get the player, you already have it. -
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Wulf Community Admin
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Can someone just upload their fixed cs file then plz
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Wulf Community Admin
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Guys am i the only one who can't link boxes ? Like it says linkbox mode [ON] but it don't do anything when i open the box ? Thx for your help
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After the oxide update this doesn't appear to be working again. This was using the one posted above by snivel.
Code:(13:11:42) | [Oxide] 05:11 [Error] MoegicBox plugin failed to compile! (13:11:42) | [Oxide] 05:11 [Error] MoegicBox.cs(548,21): error CS1061: Type `BaseEntity' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseEntity' could be found. Are you missing an assembly reference?