Yeah don't worry about the warning.. I'll fix it next version
[DOUBLEPOST=1439881627][/DOUBLEPOST]You can do it, but the box auto-chooses what you get. If you have an item at 100, 200, 300, 400, 500 hqm and put 345 hqm in, you won't be able to choose between the 3 items, it will just pick the first in the list and give you that (in this case, 3x of the first item and a 45 hqm refund).
You could just have different boxes for different things to get around that.

Recycle
Recycle crafted items to base resources
Total Downloads: 3,965 - First Release: Aug 11, 2015 - Last Update: Apr 1, 2018
- 5/5, 12 likes
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Question, if an item cost lets say 100 wood and I give it 200 wood, do I get the extra 100 back?
I need to check but I think the box is stealing from me.
also do you have a list of what the recycler takes as items? users keep asking. -
The recycle list is simple, it recycles all that is craftable. -
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ok im a lil slow on this.. how do I make it to where lets say 10k high quality metal gives you one sup signal?? please with instructions! I love this plug so far
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Like this:
Code:"TradeLists": { "signalList": { "Offers": [ { "Price": { "DisplayName": "High Quality Metal", "Amount": 10000 }, "Reward": [ { "DisplayName": "Supply Signal", "Amount": 1 } ] } ], "Listname": "signalList" } }
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this would be your config file
Code:{ "TradeLists": { "list1": { "Offers": [ { "Price": { "DisplayName": "High Quality Metal", "Amount": 10000 }, "Reward": [ { "DisplayName": "Supply Signal", "Amount": 1 } ] }, ], "Listname": "list1" }, }, "BoxLinks": { }, "RefundRatio": 0.75, "RecyclerPrice": {} }
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ty im going to try it!
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is it not possible for this to be made compatible with clanforge?
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If you get a good support agent, they can help with most stuff. -
Hey, I'm having an issue with the plugin. The message comes up on the box Trading Bota Bagx1 etc. but nothing happens when I put one in the box.
Code:{ "TradeLists": { "list1": { "Offers": [ { "Price": { "DisplayName": "Bota Bag", "Amount": 1 }, "Reward": [ { "DisplayName": "Wolf Headress", "Amount": 1 } ] } ], "Listname": "list1" }, "list2": { "Offers": [ { "Price": { "DisplayName": "Cloth", "Amount": 500 }, "Reward": [ { "DisplayName": "Animal Fat", "Amount": 250 } ] }, { "Price": { "DisplayName": "Animal Fat", "Amount": 250 }, "Reward": [ { "DisplayName": "Cloth", "Amount": 500 } ] } ], "Listname": "list2" }, "list3": { "Offers": [ { "Price": { "DisplayName": "Metal Fragments", "Amount": 2500 }, "Reward": [ { "DisplayName": "Assault Rifle", "Amount": 1 }, { "DisplayName": "5.56 Rifle Ammo", "Amount": 100 } ] } ], "Listname": "list3" } }, "BoxLinks": { "(864.4856;22.84717;-831.9566)": "list1" }, "RefundRatio": 0.5, "RecyclerPrice": {} }
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Headdress not Headress
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HA! Thanks. I swore I double checked that. Any chance of adding an option to hide the notification when you find a box? I'm using it for quests and I'd like to not completely spell everything out for the players.
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looks like this mod is broken with current update: Oxide version: 2.0.1425, Rust Protocol: 1323
[Oxide] 8:18 PM [Warning] Waiting for another application to stop using script: MoegicBox
[Oxide] 8:18 PM [Error] Exception while resolving plugin references (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 8:18 PM [Debug] at Oxide.Plugins.Compilation+<Prepare>c__AnonStorey1.<>m__0 (System.Object _) [0x00000] in <filename unknown>:0
[Oxide] 8:19 PM [Debug] Load requested for plugin which is already loading: MoegicBox -
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So I keep getting these compiler issues with every other mod I load. only way to fix is to restart my server
[DOUBLEPOST=1443924434][/DOUBLEPOST]is there a way to see if I have the write compiler files? maybe a manual copy yesterday messed this up