If anyone (dev?) is interested, I have a version modified to use Economics. If the user is in a cooldown, it tells them they can bypass the cooldown by paying a specified amount. The amount and the bypass word are configurable, e.g. /rec pay.

Recycle
Recycle crafted items to base resources
Total Downloads: 3,965 - First Release: Aug 11, 2015 - Last Update: Apr 1, 2018
- 5/5, 12 likes
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I've run into something weird. I have it set to .5 on the refund ratio. When I recycle lowgrade, say 10k, it gives me 10k cloth and animal fat. I can then turn that into 13300 lowgrade and around 6k cloth
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After a little more testing, the plugin isn't configured correctly for lowgrade. No matter the refund ratio, it's 1:1:1, aka 100k lowgrade gets you 100k fat and cloth. It also caps at 100k and if you try to recycle more it just eats anything over 100k
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Bug: /rec randomly doesn't doing anything useful, and instead setting a cooldown.
The problem with /rec i suppose, was 0.1 sec timer to open the box. If chat wasn't closed, then opening the box will end up with instant firing the "endloot" event, thus deleting the box, and setting cooldown for another use. I guess, that chat isn't closing in 0.1 sec sometimes. After increasing to 0.2, i haven't noticed any problems.
336 line, set
Code:timer.Once (0.1f, delegate () // to timer.Once (0.2f, delegate ()