if there is a ceiling on top of the foundation (even if it's 2-3-4 floors higher) the script still detects it.
as the big update is coming and dont really want to fix my plugins yet. We will have a lot of work when it comes out. And i will think of a way to fix that at the same time.
R-Remover [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Apr 7, 2014.
-
Thanks.
This was a one high pillar in the centre of a foundation with nothing above it. Totally understand about your priorities given the impending update. -
as distance bettween a wall pillar and the wall is the same as the wall and a central pillar (dunno if you get me ...) but ... anyway ^^ we will see -
How come players can not remove foundations someone else attaches to their base?
I've not had this problem with other remove tools.
Thanks -
because there are at least 1 pillars on the foundation blocking the foundation from being.
this was made for blocking people from placing large wood storages under the foundations.
If you don't like it choose: anti-floating => false, in the configs. -
When I use the command /prod chatting writes - Sorry, do not know who the owner
-
it's because you installed it recently, and the person that owns the building didnt connect since u've installed it.
-
What to do now?
-
If the player never comes back you Will never know. -
This plugin has a huge exploit. I tested it when i first installed it on a small building and was not able to dupe, so i thought there was no exploit. But if you do /remove on a large house and fire multiple shots, you will get more than 1 item back. I was able to reproduce this with out failure. Sadly i am going to have to go back to Gwens remove until this gets fixed, since some players already know about it.
-
-
Reneb updated R-Remover with a new update entry:
anti exploit
-
Reneb updated R-Remover with a new update entry:
anti remove during raid
-
Reneb updated R-Remover with a new update entry:
small fix from what i did earlier
-
THIS IS A FANTASTIC PLUGIN ... NO LAGG ISSUES... The only thing i would like would be... Is it possible for a update that will allow for only a partial refund on removal... for example if you remove a wood wall you get back 2 planks... as it takes 4 planks to build... or for a work bench that take 60 wood you get 30 back...
-
Hey Reneb ^^ Love the plugin been using it for a while. I should probably give you more time on working w/ the anti remove during raid but to my knowledge it's not working as intended. I have updated to the latest "small fix" and have added 1 line (In order print when people remove things into console for logging) But I don't think the the anti raid is working as intended atm. I have gotten shot and shot someone also attacked by a mutant wolf and it spams "timer is on" in the console but it still allows me to remove.
I did get it to work on the FIRST release of the update where it would say I can't remove currently since I'm in combat or what not. After that 2 minutes passed and it seemed like I still couldn't remove, I edited the file for further testing to 10 seconds and it hasn't ever appeared. Then I set it to 60 seconds and it still does the same thing where it puts time is on in the console but I'm still able to remove. Thought I'd post a little update I suppose. I love helping out when I can and I try to update as soon as possible! Anyway, thanks for this amazing plugin all my players love it
-- I should probably note that I just overwrite the file , delete the config and then oxide.reload r-remover in console in order to refresh. It usually does the job whenever I update a plugin maybe that has something to do with it, but I highly doubt it. Thought I'd include that regardless. -
oh it's not while you are getting attacked, it's while the structure is getting attacked (by C4, or F1 Grenades for walls and shit, and by pick axe and other for like crates or doors, etc)
-
Ohhhh! That makes soo much more sense! Thanks
I'll give it a go!
~~Update: Works as intended. Thank you very much for the add! Sorry I wasn't very clear on how it was to work :S.
~~Request: I personally have no problem adding in the line of code to keep it logging when something is removed. Just a thought, if you wanted to include it with the final release of your remover tool to add the following line or maybe have a dump file of everything? I use Rusty for my logging needs and it does the job dumping it in the console which is saved later.
Anyway on the current release:
(Line 398) print(attackerNetuser.displayName .. " removed " .. name .. " with .. " .. damage.extraData.dataBlock.name)
Output Example:
[Oxide] Cactus removed Wood Pillar with .. RevolverLast edited by a moderator: May 12, 2014 -
well is it possible to make bases raidable with this plugin? I mean if someone raided a base and want that base, he can change the doors, but still person who owns foundations can destroy walls etc...
any sugesstions how to chnage ownership?
-
T