This is à wrong cfg, please look at the one i posted. You've deleted "removable":{
R-Remover [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Apr 7, 2014.
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Oh yeah. I beg your pardon.
Is there any way to put it is the proper time the delete action. greater than 30 seconds?
And I recommend to put the "Camp Fire":false
Cause the default for each new Camp Fire stake is 5 wood. You can set unlimited Camp Fire, take the wood, and delete))) and so one... so on.... -
Reneb updated R-Remover with a new update entry:
small update
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@Reneb
Some reason my GSP does not auto generate the cfg all the time. can you provide the default cfg settings so I can edit them in manually if that is the case?
thanks! -
Code:{ "antifloat":true, "refund":true, "onlyadminprod":true, "autodeactivatetime":30, "removable":{ "Spike Wall":true, "Metal Window":true, "Repair Bench":true, "Wood Window":true, "Workbench":true, "Metal Ceiling":true, "Wood Stairs":true, "Wood Pillar":true, "Wood Barricade":true, "Wood Shelter":true, "Metal Wall":true, "Wood Foundation":true, "Wood Storage Box":true, "Furnace":true, "Metal Pillar":true, "Metal Window Bars":true, "Wood Doorway":true, "Metal Door":true, "Metal Doorway":true, "Metal Stairs":true, "Large Wood Storage":true, "Wood Gateway":true, "Wood Ceiling":true, "Metal Ramp":true, "Bed":false, "Large Spike Wall":true, "Camp Fire":false, "Wood Gate":true, "Metal Foundation":true, "Wood Wall":true, "Small Stash":true, "Wooden Door":true, "Wood Ramp":true, "Sleeping Bag":false } }
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Hi all,
i have this error after the last update
Code:[Oxide] r-remover: Lua error handling chat command 'remove'! [Oxide] r-remover: [string "r-remover.lua"]:210: attempt to index field '?' (a nil value)
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[Oxide] r-remover: [C]:-1 - A .NET exception was thrown trying to call cs.callplugins!
[Oxide] r-remover: A .NET exception occured in user-code (@)
[Oxide] r-remover: nil
[Oxide] r-remover: [string "r-remover.lua"]:378: attempt to index field 'removable' (a nil value) (@)
[Oxide] r-remover: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
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you can use this one:
{
"antifloat":true,
"refund":true,
"onlyadminprod":true,
"autodeactivatetime":30,
"removable":{
"Spike Wall":true,
"Metal Window":true,
"Repair Bench":true,
"Wood Window":true,
"Workbench":true,
"Metal Ceiling":true,
"Wood Stairs":true,
"Wood Pillar":true,
"Wood Barricade":true,
"Wood Shelter":true,
"Metal Wall":true,
"Wood Foundation":true,
"Wood Storage Box":true,
"Furnace":true,
"Metal Pillar":true,
"Metal Window Bars":true,
"Wood Doorway":true,
"Metal Door":true,
"Metal Doorway":true,
"Metal Stairs":true,
"Large Wood Storage":true,
"Wood Gateway":true,
"Wood Ceiling":true,
"Metal Ramp":true,
"Bed":false,
"Large Spike Wall":true,
"Camp Fire":false,
"Wood Gate":true,
"Metal Foundation":true,
"Wood Wall":true,
"Small Stash":true,
"Wooden Door":true,
"Wood Ramp":true,
"Sleeping Bag":false
}
} -
Hello,
On my server, the r-remove works fine for admins but not for gamers.
I'm at Multiplay, I can not change the lua.
Why does not function t it?
Sorry for my English.
Thank you -
becasue multiplay didnt install the updated version of the config files.
As my server is getting DDOS all the time since 3 days, fuck them, i wont make a support to ask them to edit it.
Here is the config file you need to put to make it work
Code:{ "antifloat":true, "refund":true, "onlyadminprod":true, "autodeactivatetime":30, "removable":{ "Spike Wall":true, "Metal Window":true, "Repair Bench":true, "Wood Window":true, "Workbench":true, "Metal Ceiling":true, "Wood Stairs":true, "Wood Pillar":true, "Wood Barricade":true, "Wood Shelter":true, "Metal Wall":true, "Wood Foundation":true, "Wood Storage Box":true, "Furnace":true, "Metal Pillar":true, "Metal Window Bars":true, "Wood Doorway":true, "Metal Door":true, "Metal Doorway":true, "Metal Stairs":true, "Large Wood Storage":true, "Wood Gateway":true, "Wood Ceiling":true, "Metal Ramp":true, "Bed":false, "Large Spike Wall":true, "Camp Fire":false, "Wood Gate":true, "Metal Foundation":true, "Wood Wall":true, "Small Stash":true, "Wooden Door":true, "Wood Ramp":true, "Sleeping Bag":false } }
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Thank you, I'll try my server ddos also do this for 2 days.
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I'm receiving a "Uh oh - a Lua error occured while running that command" (/remove)
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Excellent plugin. Thanks for your hard work. Good job on your first plugin. Just curious, and this isn't a big deal, but I noticed there was no information in the /help command that mentions the /remove command (and its usage info) in the game. I figured its useful to let players know its there and typically they tend to use /help to see what they are allowed to do. Of course its not a showstopping problem or any priority. But I think it would make the plugin a bit more complete and polished.
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thank you for adding a timer. ^^
:*:*:* -
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I just wanted to say thank you for this plugin. It really filled a need on my server, so thanks.
Would it be possible to allow players to share their foundations with friends (similar to how doorshare works)? Lots of players work together on bases and I think this would be a good helpful addition (be careful who you share with though).
Also, I for some reason players on my server often have difficulty removing pillars in the centre of a foundation (I think they get the float error). I will often do it for them with /remove admin and it is clear there isn't anything that would be floated. Any ideas?