I NEED HELP DOWNLOADED THE REMOVER NOW WHAT DO I DO TO USE IT SORRY IM NOT COMP SAVY LOL
R-Remover [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Apr 7, 2014.
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Would it be possible for the damage required to introduce the antiremoveduringraid to have a certain threshold of damage. Say around the amount caused by a slightly misplaced F1 grenade? Because if you accidentally hit or shoot your building after the remove timer runs out you have to wait until the antiremove timer runs down to start removing again (slightly strange sentence).
Generally though I think this is a great plugin, so thanks! -
If you hit your house with weps it Will not count as i made it that you need to do damage to the structure and only grenade and c4 can.
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Thanks, that's strange. If I hit my building then it implements the antiraid.
Where is the information on who owns buildings stored please? -
oxmin.txt help to transform the id of the player (stored as id) into a name. -
Perfect thanks.
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Is there anyway that players could share their base and allow them to /remove? Maybe linked to the doorshare plugin?
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0-remover, use the group plugin.
i didnt make this feature, probably wont. -
Hi there!
2 problems:
1.
with "/prod" I can see only owned by me buildings - it is show my nickname
but about other buildings - now (I logger by rcon as admin)
2.
can't remove camp fire (in config it has "true")
Chat written "You can't remove wood"
with "remove admin" camp wire was removed, BUT:
1. was message that I removed "wood"
2. after remove I haven't camp fire in bag but have 1x wood
3. Cant put Foundation in place where was camp fire
Please comment this moments?
1 wish I can say it:
add please "semove steamid" when I ban cheaters I want to remove ALL their items -
1) doesnt show your buildings, only others.
2) dont remove camp fires cause you can get infinit Wood with that, that's why i made it that you get 1 Wood.
3)no reason for that, it's à rust bug not from my plugin. -
I have antifloat=true. Pillars placed anywhere but in the four corners often give players a "don't float" error when they try to remove them. Is this to deny small stash under pillar? Could there be an option in the cfg for this?
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Normally if players didnt pût à ceiling or wall on the pillars, it shouldnt block the remove. -
Code:
[Oxide] r-remover: [string "r-remover.lua"]:324 - Invalid argument 1 to rust.CommunityIDToSteamID (expecting number, got nil) [Oxide] r-remover: [C]:-1 - A .NET exception was thrown trying to call cs.readulongfieldasuint! [Oxide] r-remover: A .NET exception occured in user-code (@) [Oxide] r-remover: nil [Oxide] r-remover: Field 'ownerID' defined on type 'StructureMaster' is not a field on the target object which is of type 'String'. (@mscorlib) [Oxide] r-remover: at (wrapper managed-to-native) System.Reflection.MonoField:GetValueInternal (object) at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0 at Oxide.Main.lua_ReadULongFieldAsUInt (System.Reflection.FieldInfo field, System.Object obj) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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please, can you say me?
If I'll uninstall R-REMOVER and:
1. install R-REMOVER again
or
2. install another plugin for remove
what will be?
player will still can remove their buildings or not? -
yes
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what I tryed:
1. put camp fire and destroy it - I can put foundations on this place
2. put camp fire and remove it by "/remove admin" - can't put foundation at this place and some around
3. made 1, 2 with another remover tool - both situation - I can put foundation
please hel me. I know - you can say that on map many other places for building house, but this situation - my mistake. I removed that camp fires..
And it was on irelands near Beach location.
Players was fight for this places but I broke this places -
i tested after remove and i still can. -
Hey Reneb,
Last night someone on my server used the remove tool. and afterward the server started lagging like crazy. After looking in the oxmin log, this is the error that got thrown:
Code:3:51 AM: ERROR: : [string "r-remover.lua"]:396 - A .NET exception was thrown trying to call cs.convertandsetonarray! 3:51 AM: ERROR: : A .NET exception occured in user-code (@) 3:51 AM: ERROR: : nil 3:51 AM: ERROR: : Value is not a convertible object: System.String to UnityEngine.GameObject (@mscorlib) 3:51 AM: ERROR: : at System.Convert.ToType (System.Object value, System.Type conversionType, IFormatProvider provider, Boolean try_target_to_type) [0x00000] in <filename unknown>:0 at System.String.System.IConvertible.ToType (System.Type targetType, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Convert.ToType (System.Object value, System.Type conversionType, IFormatProvider provider, Boolean try_target_to_type) [0x00000] in <filename unknown>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00000] in <filename unknown>:0 at Oxide.Main.lua_ConvertAndSetOnArray (System.Array arr, Int32 idx, System.Object value, System.Type newtype) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 3:51 AM: ERROR: Error in timer (r-remover) [string "r-remover.lua"]:284: : NLua.Exceptions.LuaScriptException: [string "r-remover.lua"]:284: A .NET exception occured in user-code at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Main+<>c__DisplayClass6.<lua_NewTimer>b__4 () [0x00000] in <filename unknown>:0 mscorlib: System.ArgumentException: failed to convert parameters at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Any help would be great. thanks!