R-Remover-Tool

Building and entity removal tool

Total Downloads: 63,245 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018

5/5, 105 likes
  1. Wow, thank you very much.
     
  2. I will start working on it this evening, and i think that i will have it finished tomorrow.
    but i will keep the rustio function in it so that you can always switch ;)
     
  3. Excellent!
     
  4. Thanks for adding that feature, just awesome.
     
    Last edited by a moderator: Jun 17, 2015
  5. hey reneb do u think u could add /remove steamid like legacy use to have on that remove plugin so if we ban someone or if someone has spammed everywhere can jst easily remove everything they have placed.
     
  6. Do you mean something like "/remove id" and it removes every item that player placed? because that would be ok but what multiple people work on the base? you might have an issue there
     
  7. So the update requiring mutual /friend does not seem to work on my server.

    I changed the config to Rust:IO = true, and ToolCupboard = false.

    I want ONLY mutual friends to be able to remove building components. I do not want cupboards to be considered at all.

    With the above set, only the person who placed the part can remove it. No cupboard or /friend relationship works at all.

    Any ideas? I really want /friend to be the only way to /remove on my server. Too many griefers /removing newb bases.
     
  8. it use to come in very handy on legacy after someone had spammed shit everywhere would be great if had same command here
     
  9. [6/18/2015 12:16:18 AM] [Oxide] 12:16 AM [Warning] Ignored obsolete game extension reference 'Oxide.Ext.Rust' in plugin 'RemoverTool'
    [6/18/2015 12:16:33 AM] [Oxide] 12:16 AM [Warning] Waiting for another application to stop using script: RemoverTool
    [6/18/2015 12:16:34 AM] [Oxide] 12:16 AM [Warning] Ignored obsolete game extension reference 'Oxide.Ext.Rust' in plugin 'RemoverTool'
     
  10. We are, I think, waiting for Crytox to add the Friends API. At the moment I think it is controlled by Rust:IO friendly fire plugin. Check back a page in the comments.
     
  11. could you add so if damage have been dealt in proximity, then the remvove tool are disabled for x amount of time? that would fix so you cant use it in combat :)
     
  12. The Friendly fire is not needed anymore you can just use the normal rustio module (map)
     
  13. Any way to make it so that the /friend (Friends API) triggers it instead of the map? Most players know how to use the map but I'd prefer if people didn't know have to go to a website just to remove a friend's base.

    Sorry for asking a lot and no big deal if it's not being done.
     
  14. Got this console message after loading newest version:

    [Warning] Ignored obsolete game extension reference 'Oxide.Ext.Rust' in plugin 'RemoverTool'
     
  15. the warning doesn't matter.
    As for the friend part ask cryptoc ^^
    just a tip: you can't remove objects with friends api, only structures
     
  16. We are using the rust io map. no friendly fire. Allies mutually sharing locations still cant seem to remove base structures. I have the setting cabinet off and friends on. Does it require a server reboot?
     
  17. Try and reboot and your question might be answered ;)
     
    Last edited by a moderator: Jun 18, 2015
  18. Nope. didnt work. Perhaps I dont understand the friend io. i just have the two players share location and they should be friends correct?
     
  19. That's what I would assume fishgeekted - I'll test it on my server soon. No doubt my players will let me know if it isn't working.