R-Remover-Tool

Building and entity removal tool

Total Downloads: 63,156 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018

5/5, 105 likes
  1. juergen, remove with timer = remove all with timer (for owner / moderator) and not allowed for the player at now.
     
  2. I have the same problem, though, I have noticed this version does not work with any entities other than building parts, be it server generated (spawned), admin spawned or deployables.

    (Unless my config is faulty)
     
  3. I know that.
    My Problem is ? I am Admin/Owner (auth=2). I want to remove some Parts and use the Command /remove admin 120. The Chat says Remove Admin deactivates in 30 sec. ! And the Remove is deactivated 30 sec later.
    My Config File:

    Code:
    {
      "Remove": {
        "target": 1,
        "basic": 0,
        "admin": 2,
        "all": 2
      },
      "RemoveTimer": {
        "default": 30,
        "max": 120
      },
      "Refund": {
        "activated": false,
        "rate": 0.5
      },
      "ToolCupboard": {
        "activated": true
      },
      "Messages": {
        "NoAccess": "Zugriff verweigert, keine Berechtigung !",
        "cantRemove": "Du darfst das hier nicht entfernen",
        "tooFar": "geh näher ran !!!",
        "noBuildingFound": "Nichts zum entfernen gefunden",
        "noToolCupboard": "Du brauchst einen Tool Cupboard um das zu entfernen",
        "noToolCupboardAccess": "Du musst Zugriff auf alle Tool Cupboards haben um das zu tun !",
        "noTargetFound": "Target player not found",
        "helpBasic": "/remove Optional:Time - To remove start removing",
        "helpAdmin": "/remove admin Optional:Time - To remove start removing anything",
        "helpAll": "/remove all Optional:Time - To remove start removing an entire building",
        "helpRay": "/rayremove - To remove the entire building that you are looking at"
      }
    }
     
  4. Problem in the code, not in config file.
    I fixed both problems myself.
     
    Last edited by a moderator: Feb 12, 2015
  5. @Reneb, you forgot to replace all on normal in line 409 (TriggerRemove(player, args, "all");). This will fix /remove XX.
     
    Last edited by a moderator: Feb 12, 2015
  6. really --'?
     
  7. WTF is this
    Saaspam
    Code:
    Calling kill - but already IsDestroyed!? foundation(Clone) (BuildingBlock)
    Calling kill - but already IsDestroyed!? pillar(Clone) (BuildingBlock)
    Calling kill - but already IsDestroyed!? foundation.triangle(Clone) (BuildingBlock)
    Calling kill - but already IsDestroyed!? foundation.triangle(Clone) (BuildingBlock)
    Calling kill - but already IsDestroyed!? foundation.triangle(Clone) (BuildingBlock)
     
    Last edited by a moderator: Feb 27, 2015
  8. is it possible to make it soi rayremove the parts all full down again instead of it just disappearing that was really cool
     
  9. Causes a lot of lag when it does that
     
  10. Sorry wrong plugin.
     
  11. is a rayremove reversible :D

    is remove all a "wipe"
     
  12. remove all is not a wipe. it is meant to remove all of a building