juergen, remove with timer = remove all with timer (for owner / moderator) and not allowed for the player at now.
R-Remover-Tool
Building and entity removal tool
Total Downloads: 63,156 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018
- 5/5, 105 likes
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(Unless my config is faulty) -
My Problem is ? I am Admin/Owner (auth=2). I want to remove some Parts and use the Command /remove admin 120. The Chat says Remove Admin deactivates in 30 sec. ! And the Remove is deactivated 30 sec later.
My Config File:
Code:{ "Remove": { "target": 1, "basic": 0, "admin": 2, "all": 2 }, "RemoveTimer": { "default": 30, "max": 120 }, "Refund": { "activated": false, "rate": 0.5 }, "ToolCupboard": { "activated": true }, "Messages": { "NoAccess": "Zugriff verweigert, keine Berechtigung !", "cantRemove": "Du darfst das hier nicht entfernen", "tooFar": "geh näher ran !!!", "noBuildingFound": "Nichts zum entfernen gefunden", "noToolCupboard": "Du brauchst einen Tool Cupboard um das zu entfernen", "noToolCupboardAccess": "Du musst Zugriff auf alle Tool Cupboards haben um das zu tun !", "noTargetFound": "Target player not found", "helpBasic": "/remove Optional:Time - To remove start removing", "helpAdmin": "/remove admin Optional:Time - To remove start removing anything", "helpAll": "/remove all Optional:Time - To remove start removing an entire building", "helpRay": "/rayremove - To remove the entire building that you are looking at" } }
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I fixed both problems myself.Last edited by a moderator: Feb 12, 2015 -
Reneb updated R-Remover Tool with a new update entry:
Remove timers fixed
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@Reneb, you forgot to replace all on normal in line 409 (TriggerRemove(player, args, "all");). This will fix /remove XX.
Last edited by a moderator: Feb 12, 2015 -
really --'?
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Reneb updated R-Remover Tool with a new update entry:
/remove XX -> does the normal remove now XD
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Reneb updated R-Remover Tool with a new update entry:
onplayerattack is back, this will allow remove of deployable
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WTF is this
Saaspam
Code:Calling kill - but already IsDestroyed!? foundation(Clone) (BuildingBlock) Calling kill - but already IsDestroyed!? pillar(Clone) (BuildingBlock) Calling kill - but already IsDestroyed!? foundation.triangle(Clone) (BuildingBlock) Calling kill - but already IsDestroyed!? foundation.triangle(Clone) (BuildingBlock) Calling kill - but already IsDestroyed!? foundation.triangle(Clone) (BuildingBlock)
Last edited by a moderator: Feb 27, 2015 -
is it possible to make it soi rayremove the parts all full down again instead of it just disappearing that was really cool
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Causes a lot of lag when it does that
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Reneb updated R-Remover Tool with a new update entry:
checks if entity was destroyed already
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Reneb updated R-Remover Tool with a new update entry:
checks if entity was destroyed already
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Reneb updated R-Remover Tool with a new update entry:
checks if the entity removing is already destroyed
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Reneb updated R-Remover Tool with a new update entry:
fix for new rust, deployables don't exist anymore
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Sorry wrong plugin.
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Reneb updated R-Remover Tool with a new update entry:
updated for latest rust version
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is a rayremove reversible
is remove all a "wipe" -
remove all is not a wipe. it is meant to remove all of a building