R-Remover-Tool

Building and entity removal tool

Total Downloads: 63,245 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018

5/5, 105 likes
  1. Raider reached the cupboard and removed the whole house. How to configure what would be a remove was only what you yourself built? It is necessary that other players are not authorized in the closet, and do not remove all your home.
     
  2. At the bottom of your RemoverTool config is this line:

    "Remove - Normal - Use Tool Cupboards (strongly unrecommended)": false,

    You will also need the Entity Owner plugin to make sure that it is only user owned removable.
     
  3. When
    Code:
    Remove - Normal - Remove fractioned objects
    is false, people would need to repair first before remove.
    I will extend the check to be run only on deployables
    [DOUBLEPOST=1489369440][/DOUBLEPOST]
    "Entity Owners" is here no plugin, its the simple check of the OwnerID of the object.
     
  4. When I try to remove something I keep getting an error and the time to remove something keeps increasing. I have uninstalled, downloaded and reinstalled the plugin a few times to make sure I am have the correct version. Please advise if you can. We use this plugin regularly. Thank you.
     
  5. What kind of error do you got?
     
  6. Hey guys! I tried out the oilcrate plugin which brings back the pump jack into the game. I can remove the pump jack normally when it has full health but as soon as it has some dmg i get a warning that the admin(me) restricted removing damaged items. I activated the settings which enables user to remove fractioned items ("Remove - Normal - Remove fractioned objects") and it worked. Still I don't know if this setting could have any unwanted side effects. Is it save to activate this?
     
  7. It was included by request to avoid people doing simple removes of objects and set them again to save the repair costs.
     
  8. Okay thank you for the information. So my real problem is that i can't repair the pump jack and the config has no real side effects!
     
  9. Yep, the Rust repair functions works only on objects which can be placed by players, and have in that way also a blueprint receipt.
    Using such objects/items, simply leave that option like you have it now, and you are fine.
     
  10. Today it is working perfectly. Thank you for replying to my inquiry. I love this plugin :)
     
  11. i tried this with my mate. he was registered at my cupboard but could remove my wall. as he unregistered he couldnt. building owner installed
    i would love to have this option so you only can remove your building if you have building priv, but cannot remove other peoples buildings with building priv. this stops raiders of setting walls in your base and removing them again to have easy access to your base.
     
  12. Hi,
    currently the new shop front and the tuna can lamp aren't refunded.
    Plz add to the list. :)
    Thx a ton!
     
  13. just recreated your json file. This plugins automaticly adds every in-game item to the list on the first load.
    But hey, I got a sugestion - @Fujikura can you add check for new items?
    Like if items dosen't exist in the list you add it?
    oh, right - just realized that this is how disabling refund/price for every items works.... But something really should be done for this. MB creating another config file with the list of every available items?
    -----------------
    Also - what is View attachment 12631? Is refrence closed page
     
  14. I am getting a strange rcon error when someone is trying to remove wood foundations/walls/floors, "Creating item with less than 1 amount! (Wood)" I have all resources needed to remove, and I haven't changed my config in months, what could be causing people to be unable to remove wooden buildings?
    upload_2017-3-15_17-24-39.png
     
  15. And I know why. @Fujikura - there is a problem with your code. Refund part in case.
    You aren't checking if the recipe ingridient \ 2 isn't 0.

    Code:
    1008 foreach (var item in itemDef.Blueprint.ingredients)
    1009     refund.Add(item.itemDef.displayName.english.ToLower(), Mathf.CeilToInt(item.amount * p));
    but what if Mathf.CeilToInt(item.amount * p) = 0? We adding 0 of something to the refund. You have to check if it's not zero
     
  16. Believing is not knowing ;) In this case you did not read what the OP said: He did not change his config since months.
    In this case, he would not have only a simple integer in his config, and this way also the "problem in my code" you described can't hit him :p
    So i'm very sure, he got another problem, which still needs to be identified!
    And "Mathf.CeilToInt" does work here exactly like it should.
     
  17. Fujikura updated R-Remover Tool with a new update entry:

    4.1.7


    [DOUBLEPOST=1489666713][/DOUBLEPOST]
    The current update does also check for existing blueprints. As the pumpjack has none, it should be removable without problems.
     
  18. Thx a lot guys! You're awesome!
     
  19. Would it be possible for you to allow us to remove ceiling lights with the plugin?
     
  20. I'm trying to block access to players, unless they use the rp for a server reward. So far, all they get is it toggled on immediately, but no access to the command '/remove' - how can I make this happen- it's been three days of trying to figure this out and I'm stumped- I can't grant command access to a particular group OR player for this one? :(