1. Is it at all possible for this mod to ban someone on a false positive? I have a player who recently got banned by the AntiCheat plugin for "Flyhacking" and they posted on my steam group about it. The profile seems legit, but I'm not sure. I've gotten false positives before for things like wallhacking and melee speed hits, but nothing was ever posted to my logs. Is it possible at all to get banned due to a false reading?
     
  2. This plugin just banned a player for "rWallhack". He said he didnt use any cheats. How big is the chance that he is telling the truth?
     
  3. I would unban him if it happens again then let the ban stay
     
  4. [Warning] Missing plugin name prefix 'anticheat.' for permission 'cananticheat' (by plugin 'AntiCheat')

    help needed
     
  5. Only a warning
    Uploaded file been removed as you dont seem to want it
     
    Last edited by a moderator: Jan 17, 2016
  6. Is not the same file??? Or have a bug fixed?
     
  7. What you mean its not the same file? I fixed the warning but I deleted the file now as you dont seem to want the fix
     
  8. I have a problem
     

    Attached Files:

  9. I do not understand that we have to do to make this problem has been resolved. I removed the old configuration file and the plugin, download the new plug-in again and again warning was shown the same.
    Code:
    (02:38:29) | [Oxide] 2:38 AM [Warning] Missing plugin name prefix 'anticheat.' for permission 'cananticheat' (by plugin 'AntiCheat')
    (02:38:29) | antihack.enabled: "False"
     
    Last edited by a moderator: Jan 19, 2016
  10. The file here does not have the fixes put in by the coder as its only a warning but its not hard to do it yourself
     
  11. Code:
                if (!permission.PermissionExists("cananticheat")) permission.RegisterPermission("cananticheat", this);
                if (!permission.PermissionExists("cananticheat")) permission.RegisterPermission("cananticheat", this);
                return permission.UserHasPermission(player.userID.ToString(), "cananticheat");
                return permission.UserHasPermission(player.userID.ToString(), "cananticheat");
    ???
     
  12. Last edited by a moderator: May 13, 2016
  13. Code:
    (03:37:13) | [Oxide] 3:37 AM [Info] Loaded plugin AntiCheat v2.3.22 by Reneb & 4Seti
    (03:37:13) | antihack.enabled: "False"
     
  14. antihack.enabled: "False"
    Meant to be false if thats what you are asking but hard to know when you dont say. I recommend not using antihack.enabled as it consumes a lot of resource and makes servers lag
     
  15. If it is written that 'false', then this part of the anti-cheat is disabled and does not work? I just want to anti-cheat worked completely.
     
  16. I recommend not using antihack.enabled as it consumes a lot of resource and makes servers lag. It does still work finding hackers
     
  17. Then what is the meaning of this function, if the plug-in works with or without the same functionality? Or all the same it does not work? Explain more responsible for what this function.
    And how can I still be able to turn on this feature, if it works, even knowing that the increased stress and so on.
     
  18. I have no such errors. I use here http //oxidemod.org/threads/r-anticheat.6096/page-58#post-165859
    Only shows that before this show, 'antihack.enabled' False ''
     
  19. So doors closing twice as fast is pushing players through objects. Anyway you can add support to have these players teleported back to where they were when this happens?
     
  20. is it just me or is AntiCheat not working properly since last RUST update?
    I have not seen 1 person picked up for flying or speed which is highly unusual?
    All settings in the config file are still the same as they were before last RUST update