Hello Reneb this command must be - antihack.enabled True or false to catch?
R-AntiCheat [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Dec 5, 2014.
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After last update i've got a lot of: detected hiting too fast
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Hey, good idea of a plugin. However we used this in the past and back then it banned people who lagged, wich seems to be fixed now. Anyway i wanted to try this again as we had problems with flyhackers lately (spotted 2 of them the other day) and people still reporting about hackers. As i installed the plugin it banned the whole server instantly
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this doesn't contribute, why did they get banned?
i've been using the plugin for ages on a high pop server, i had 0 false bans. i get a lot of false detections, but no false bans. -
Reneb please help me no one answer, antihack.enabled True or false ??? by default is false, what is the correct way?
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@Reneb
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hitting too fast is normal, i already explained multiple times, if it lags it will detect players, but it doesnt matter, what matters are players that are getting spammed (as in 30 times in a second) by it.
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They all got banned for speedhack as i installed the plugin.
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strange as th eplugin has an anti lag ban.
either your server lags like hell or the players did.
i recommend not using antihack.enabled
as it consumes a lot of resource and makes servers lag. -
Basically i just added the plugin to the plugin folder, i might try to reinstall it as i wipe the server on monday. We're getting quite full on colliders and some people are experiencing lag at this point.
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Thanks Reneb i will put antihack.enabled false, will detect in the same?
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not exactly mine isnt as "good" as facepunch one, but it doesnt cause lag like facepunch's one.
It's good enough for speeedhacks and flyhackers,
wallhackers less, and you will need to administrate to check if the detections are detecting real hackers or not.
[DOUBLEPOST=1451217547][/DOUBLEPOST]but facepunch's anti wallhack detect too much players and kick them often. and really really makes the server lag like hell ^^ -
Can you add a dupe check @Reneb I think there was a thread about people using an exploit giving them a hell lot of certain items can you add such check in this plugin ?
## Okay just read your post on enhanced ban plugin I think you won't add it ## -
as i said in another post, the dupe check needs another hook that oxide doesn't have.
(well there are multiple ways to do it, but mine is lag free and 100% effective, that's why i had to make a new hook for it)
and i dont want hackers to know about it. so i wont publish it on the forum sorry. -
Reneb i apreciate a lot your work. all the problems that i have in my server is for a especific hack.
how this works: have to copy some files
in c:\ Cheat\hax3s.dll
in c:\ Cheat dll loader\UnityLoaderv2.dll
cyan.png in \Steam\steamapps\common\Rust\RustClient_Data
Marks.txt in \Steam\steamapps\common\Rust
Start rust game and exec injector.exe as admin when Rust is loaded at main menu.
Please you can add some check in your anticheat o make something that i can put in server and check if this file are present on player's client and block their connection. Your's help is needed.
all rust players and fan's will appreciate it
My english sucks -
no that can't be done by me.
But EAC does that. -
i live in cuba and our's net is only local and is over all capital (maybe you hear about that), but we not have internet connection. it's matters for EAC works properly? i tried but i dont know how put it on the server. you can help me?
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EAC got that already on their list you shouldn't worry much about that hack -
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