Great plugin and thanks for your work.
Any way to configure charcoal output and fuel burn rates per furnace type? I have my small furnaces perfect 1:1 charcoal/ore using furnace splitter plugin, but want to get my large furnaces doing the same. IE: Fuel burn rates for small furnaces 3000 wood/3000 ore (in 3 stacks of 1000)= 3000 charcoal and 3000 smelted ore, all finished cooking at the same time.
In large furnaces, I want 15000 wood/15000 ore (in 15 stacks of 1000) to = 15000 charcoal and 15000 smelted ore, and to finish cooking at the same time. I can do that, but then it throws my small furnaces way out of wack.
TIA

QuickSmelt
Can Increase the speed of all BaseOven types
Total Downloads: 57,391 - First Release: May 27, 2015 - Last Update: Jun 13, 2018
- 5/5, 106 likes
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I have tried everything in quicksmelt json and cannot get it to speed up at all so far tried setting values to 1.0 and also pasted this
also when i type 0.reload QuickSmelt or /reload QuickSmelt it doesnt reply that it does something in consol
Code:{ "AmountsOfBecome": { "can_beans_empty": 15, "can_tuna_empty": 10, "chicken_raw": 1, "crude_oil": 3, "fish_raw": 2, "hq_metal_ore": 2, "humanmeat_raw": 2, "meat.bear.raw": 2, "meat.deer.raw": 2, "meat.pork.raw": 2, "meat.wolf.raw": 2, "metal_ore": 2, "sulfur_ore": 2 }, "CharcoalMultiplier": 1, "CharcoalPercentLoss": 25, "CookInFurnaces": false, "CookTimes": 2.0 { "can_beans_empty": 30.0, "can_tuna_empty": 30.0, "chicken_raw": 30.0, "crude_oil": 10.0, "fish_raw": 20.0, "hq_metal_ore": 20.0, "humanmeat_raw": 30.0, "meat.bear.raw": 30.0, "meat.deer.raw": 30.0, "meat.pork.raw": 30.0, "meat.wolf.raw": 30.0, "metal_ore": 5.0, "sulfur_ore": 5.0 }, "ExpertModeEnabled": false, "OvenMultipliers": { "bbq.deployed": 2.0, "campfire": 2.0, "fireplace.deployed": 2.0, "furnace": 2.0, "furnace.large": 2.0, "hobobarrel_static": 2.0, "jackolantern.angry": 2.0, "jackolantern.happy": 2.0, "refinery_small_deployed": 2.0, "skull_fire_pit": 2.0, "small_refinery_static": 2.0 }, "OvercookMeat": false, "UsePermissions": false, "WoodFuelAmount": 2.0 }
Last edited by a moderator: Feb 15, 2018 -
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Forgive my ignorance: can we not "cook" crude oil in anything but a refinery now? For the life of me I cannot get it to cook in furnaces, though everything else does (ore, meats, etc).
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hey guys, i am making a 10x server and am trying to figure out how to have it so that every set secconds the furnace or what ever somone is using creates 10 lets say metal frags and uses 10 metal ore, can someone help me out with this, i can not figure it out. (i want it to take 10 at a time)
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this plugins seems to work but no matter how much i lower the number for metal ore for instance, it wont go "faster", it goes faster then usually i know that, but as soon as i go under 0.1 it seems to not go any faster at all
and i'm at 0.000001 now so it should be going a lot faster
and i just checked and it renamed metal ore, sulfur ore and hq metal ore to 1E-06 rather then 0,0000001 -
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For some reason, this plugin is preventing everyone on the server from cooking food in BBQ's, campfires, etc. It'll consume the fuel, but no food will cook. Any suggestions on how to fix this?
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Looking for some help here... I have made some tweaks to the JSON file, but I am still not getting the desired results. I am looking for a configuration that will replicate something similar to Magic Craft, or Bulk Craft, but for furnaces. For example, I would like each smelt tick to smelt 1000 material (but I DO NOT want to adjust the amounts of become). Is there a way to do this? I have read almost every page in this thread, and cant seem to find a post that accomplishes this. Any help is appreciated. I have posted my JSON config below.
Code:{ "AmountsOfBecome": { "can_beans_empty": 50, "can_tuna_empty": 25, "chicken_raw": 1, "crude_oil": 5, "fish_raw": 1, "hq_metal_ore": 1, "humanmeat_raw": 1, "meat.bear.raw": 1, "meat.deer.raw": 1, "meat.pork.raw": 1, "meat.wolf.raw": 1, "metal_ore": 1, "sulfur_ore": 1 }, "CharcoalMultiplier": 10, "CharcoalPercentLoss": 0, "CookInFurnaces": false, "CookTimes": { "can_beans_empty": 0.0, "can_tuna_empty": 0.0, "chicken_raw": 0.0, "crude_oil": 0.0, "fish_raw": 0.0, "hq_metal_ore": 1.0, "humanmeat_raw": 0.0, "meat.bear.raw": 0.0, "meat.deer.raw": 0.0, "meat.pork.raw": 0.0, "meat.wolf.raw": 0.0, "metal_ore": 1.0, "sulfur_ore": 1.0 }, "ExpertModeEnabled": false, "OvenMultipliers": { "bbq.deployed": 10.0, "campfire": 10.0, "campfire_static": 10.0, "fireplace.deployed": 10.0, "furnace": 10.0, "furnace.large": 10.0, "furnace_static": 10.0, "hobobarrel_static": 1.0, "jackolantern.angry": 1.0, "jackolantern.happy": 1.0, "refinery_small_deployed": 1.0, "skull_fire_pit": 1.0, "small_refinery_static": 1.0 }, "OvercookMeat": false, "UsePermissions": false, "WoodFuelAmount": 10.0 }
Last edited by a moderator: Feb 15, 2018 -
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@Fujikura any ideas on my above post?
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@Fujikura
The furnace does not have error checking enabled when adding materials and wood. To repeat the issue: Smelt something in the furnace (previously completely empty, configured for 3 slots to smelt), using over 6 of the same smeltable material (let's say sulphur). After smelting, there will be 3 slots taken in the inventory: 1st slot, 1x smelted item, 2,3,4 slots empty, 5th slot charcoal, 6th slot the rest of the smelted items. Put something else in, keeping an eye on the wood in your inventory.
The correct amount of wood for the items to be smelted will be removed, but will not be added to the furnace because there is no slot available. It will also not be dropped on the floor. The function needs to be adjusted to check for an empty slot in the furnace before it removes the wood from the inventory. -
I was wondering what to do if I have a 4x server how would I set up the smelt rate?
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Sorrry, but while reading your math examples...got not any idea what you mean. -
@Fujikura
This
Then This
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Maybe that helps to find the right plugin page^^