QuickSmelt

Moved

Total Downloads: 57,445 - First Release: May 27, 2015 - Last Update: Jun 13, 2018

5/5, 106 likes
  1. Wulf

    Wulf Community Admin

    100 and 1000 would be wrong, it is 100.0 and 1000.0. I'd try a lower value though like 5.0 and see if that works after reloading.
     
  2. hi, how i cant to set for x2 sanks, need Cooked x2 but default for x4
    "ByproductModifier": 100,
    "ByproductPercent": 50,
    "CookedModifier": 0.1,
    "CookedPercent": 100,
    "FuelUsageModifier": 1,
    "OvercookMeat": false,
    "UsePermissions": false
     
  3. Wulf

    Wulf Community Admin

    The modifiers multiply the base amount, so whatever you set for CookedModifier or the others will be Base * Modifier.
     
  4. Wulf please help
    How can I make the following?

    Amount of Wood consumption at tick= 100
    Amount of Melted materials= 100%
    Amount of Charcoal produced= 95% or 100%

    The only what I want here is Increase speed on the tick
    can be possible?¡
    I can not find the proper config.
     
  5. Wulf

    Wulf Community Admin

    FuelUsageModifier = 100
    CookedPercent = 100
    ByproductPercent = 100
     
  6. Code:
      "ByproductModifier": 1.0,
      "ByproductPercent": 100,
      "CookedModifier": 1.0,
      "CookedPercent": 100,
      "FuelUsageModifier": 100,
      "OvercookMeat": false,
      "UsePermissions": false
    Consume 100 wood but only produce 1 charcoal and 1 melted by tick
     
  7. Wulf

    Wulf Community Admin

    Bump the ByproductModifier to 100.0.
     
  8. Code:
      "ByproductModifier": 100.0,
      "ByproductPercent": 100,
      "CookedModifier": 1.0,
      "CookedPercent": 100,
      "FuelUsageModifier": 100,
      "OvercookMeat": false,
      "UsePermissions": false
    OK...
    now
    consume 100 wood
    and gives charcoal 100
    but just 1 melted
    on each tick
     
  9. Wulf

    Wulf Community Admin

    CookedModifier 100.0.
     
  10. Nice
    Now works Wulfy!! thanks

    but I can not understand at all how this works,
    I was thinking that Cooked was only for foods
    but is all related !!
    Sorry for bother u
     
  11. Wulf

    Wulf Community Admin

    Cooked will likely be only for food eventually, likely add a Smelted setting too and rename the plugin to match.
     
  12. YES!!
    will be better put all together and create a Plugin called
    FurnaceSetting
    or FurnaceSpeed
    or something related to smelt and cook :)

    I can create a logo for the plugin :p
     
  13. Wulf

    Wulf Community Admin

    It works on campfires too.
     
  14. "Smelt&Cook"
    "FireWorks"
    "FireProduction"

    something related
     
  15. [​IMG]

    I hope this Likes you, and can help/encourage you to improve the plugin ;)
     
  16. how do I set it for fast smelt
     
  17. Wulf

    Wulf Community Admin

    Increase the numbers as described on the Overview.
     
  18. how and where at?
     
  19. While using the default CookedModifier, 1.0, there is a small chance to smelt two ore on one tick. I'm testing with the current default settings with the current latest version of oxide.

    Code:
    {
      "ByproductModifier": 1.0,
      "ByproductPercent": 50,
      "CookedModifier": 1.0,
      "CookedPercent": 100,
      "FuelUsageModifier": 1,
      "OvercookMeat": false,
      "UsePermissions": false
    }
    (Tested 4 times over) With 100 wood, you are able to smelt 120-126 ore, both of which are in a single-stack
     
    Last edited by a moderator: Oct 21, 2016
  20. Wulf

    Wulf Community Admin