ObjectRemover

Moved

Total Downloads: 2,519 - First Release: Jul 11, 2015 - Last Update: Aug 18, 2015

5/5, 8 likes
  1. So yeah, this wiped my server
     
  2. You sure you're using the lastest version? I've been using this everyday with no problems in my server o_O
     
  3. No idea, file size was identical. Too late now though, everything's gone and I have no backup haha. Joys of owning a high rate server though, it's cool
     
  4. The Config is set after each restart or reload the plugins to their default values, which think it participates in this code is "protected override".
     
  5. WolfsDarker updated Object Remover with a new update entry:

    2.1.3

     
  6. I take it this tool is NOT For removing a single building? example I generated a MAze and want to remove the 20x20x3 structure.
     
  7. Then use the Remove tool and use the command "/remove all" and shoot or propose to built.
     
  8. from what I can tell the Remove tool is not working at this time.
     
  9. WolfsDarker could you put a couple examples in the overview. Say:

    -Remove all wood barricades
    -Remove all items outside of cupboard range
     
  10. This plugin ONLY remove objects outside cupboard area. Also, you can't remove just wooden barricades, you remove Barricades as a single entity. If you want to remove just wooden, you should add it to the deployable list.

    I'll add examples in the description.
     
  11. Thanks Wolfs, that's helpful.
     
  12. I want to remove all signs (inside and outside cupboards), how I can do it?
    I tried to add them in the settings, but i could not figure out what I did wrong
    here is my cfg file:
    Code:
    {
      "configuration": {
        "building_list": {
          "Twigs": true,
          "Wood": true,
          "Stone": true,
          "Metal": true,
          "TopTier": false
        },
        "deployables": {
          "furnace": "furnace_deployed",
          "largefurnace": "large_furnace_deployed",
          "chest": "woodbox_deployed",
          "largechest": "large_woodbox_deployed",
          "lantern": "lantern_deployed",
          "refinery": "refinery_small_deployed",
          "sleepingbag": "sleepingbag_leather_deployed",
          "researchtable": "researchtable_deployed",
          "repairbench": "repairbench_deployed",
          "wallexternal": "wall.external.high",
          "signsmall": "sign_wooden_small_deployed",
          "signmedium": "sign_wooden_medium_deployed",
          "signlarge": "sign_wooden_large_deployed",
          "signhuge": "sign_wooden_huge_deployed",
          "campfire": "campfire_deployed"
        },
        "distances": {
          "building": 60.0,
          "barricade": 100.0,
          "trap": 100.0,
          "furnace": 60.0,
          "largefurnace": 60.0,
          "chest": 60.0,
          "largechest": 60.0,
          "lantern": 60.0,
          "refinery": 60.0,
          "sleepingbag": 60.0,
          "researchtable": 60.0,
          "repairbench": 60.0,
          "signsmall": 0.0,
          "signmedium": 0.0,
          "signlarge": 0.0,
          "signhuge": 0.0,
          "campfire": 60.0
        },
        "count_message": "There are {count} {entity}s outside of cupboard range.",
        "admin_removing": "Admin is removing all {entity} outside of cupboard range.",
        "admin_removed": "Admin has removed {count} {entity}s from the map.",
        "timer_removing": "The admin will remove all {entity}s outside cupboard area in {time} seconds.",
        "prefix": "[<color=#ffbf00>Object Remover</color>]"
      }
    }
    I'm new in these things, so I do not know much yet, I appreciate all the help.
     
  13. This plugin only support objects outside cupboard area, thats the main purpose of it. I'm not sure tho, if the name in the config file is correct, you should use the Name grabber plugin i released and check the names, also the distances:
    "signsmall": 0.0,
    "signmedium": 0.0,
    "signlarge": 0.0,
    "signhuge": 0.0,

    Set them from a value different than 0, or the plugin won't work in that deployables.
     
  14. Thanks :)
     
  15. Code:
    [Oxide] 5:03 AM [Debug]   at Oxide.Plugins.ObjectRemover.cmdObject (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    
    Fixed it by deleting and letting it restore default config, odd though
     
  16. You probably typed something wrong :p
     
  17. Hadn't touched it, probably from the bugged version.
     
  18. Can I remove those UN-removable WIND TURBINES with this? And I am confused on the command I would use in the chat to remove all, or to remove any? Sry I am a NOOB! Thanks for a great plugin! Could you type out the exact command i would use after I add "windturbine" to the config? Thanks!
     
  19. There is 2 examples in the thread, one to count the amount and one to remove, after you added the windturbine, you should just do /object windturbine remove.
     
  20. Thank you very much!
    [DOUBLEPOST=1439430129][/DOUBLEPOST]Is there any way to make this plugin remove all wind turbines from the entire map, cupboards or no cupboards? Or possibly make another plugin that would do that? Thanks again!