ObjectRemover
Moved
Total Downloads: 2,519 - First Release: Jul 11, 2015 - Last Update: Aug 18, 2015
- 5/5, 8 likes
-
-
No idea, file size was identical. Too late now though, everything's gone and I have no backup haha. Joys of owning a high rate server though, it's cool
-
The Config is set after each restart or reload the plugins to their default values, which think it participates in this code is "protected override".
-
WolfsDarker updated Object Remover with a new update entry:
2.1.3
-
I take it this tool is NOT For removing a single building? example I generated a MAze and want to remove the 20x20x3 structure.
-
-
-
WolfsDarker could you put a couple examples in the overview. Say:
-Remove all wood barricades
-Remove all items outside of cupboard range -
I'll add examples in the description. -
Thanks Wolfs, that's helpful.
-
I want to remove all signs (inside and outside cupboards), how I can do it?
I tried to add them in the settings, but i could not figure out what I did wrong
here is my cfg file:
Code:{ "configuration": { "building_list": { "Twigs": true, "Wood": true, "Stone": true, "Metal": true, "TopTier": false }, "deployables": { "furnace": "furnace_deployed", "largefurnace": "large_furnace_deployed", "chest": "woodbox_deployed", "largechest": "large_woodbox_deployed", "lantern": "lantern_deployed", "refinery": "refinery_small_deployed", "sleepingbag": "sleepingbag_leather_deployed", "researchtable": "researchtable_deployed", "repairbench": "repairbench_deployed", "wallexternal": "wall.external.high", "signsmall": "sign_wooden_small_deployed", "signmedium": "sign_wooden_medium_deployed", "signlarge": "sign_wooden_large_deployed", "signhuge": "sign_wooden_huge_deployed", "campfire": "campfire_deployed" }, "distances": { "building": 60.0, "barricade": 100.0, "trap": 100.0, "furnace": 60.0, "largefurnace": 60.0, "chest": 60.0, "largechest": 60.0, "lantern": 60.0, "refinery": 60.0, "sleepingbag": 60.0, "researchtable": 60.0, "repairbench": 60.0, "signsmall": 0.0, "signmedium": 0.0, "signlarge": 0.0, "signhuge": 0.0, "campfire": 60.0 }, "count_message": "There are {count} {entity}s outside of cupboard range.", "admin_removing": "Admin is removing all {entity} outside of cupboard range.", "admin_removed": "Admin has removed {count} {entity}s from the map.", "timer_removing": "The admin will remove all {entity}s outside cupboard area in {time} seconds.", "prefix": "[<color=#ffbf00>Object Remover</color>]" } }
-
"signsmall": 0.0,
"signmedium": 0.0,
"signlarge": 0.0,
"signhuge": 0.0,
Set them from a value different than 0, or the plugin won't work in that deployables. -
-
Code:
[Oxide] 5:03 AM [Debug] at Oxide.Plugins.ObjectRemover.cmdObject (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
-
-
-
Can I remove those UN-removable WIND TURBINES with this? And I am confused on the command I would use in the chat to remove all, or to remove any? Sry I am a NOOB! Thanks for a great plugin! Could you type out the exact command i would use after I add "windturbine" to the config? Thanks!
-
-
Thank you very much!
[DOUBLEPOST=1439430129][/DOUBLEPOST]Is there any way to make this plugin remove all wind turbines from the entire map, cupboards or no cupboards? Or possibly make another plugin that would do that? Thanks again!