1. My config:
    everything works fine, its just this error since last update. before the update there never was any error :/

    EDIT: uploaded in the next post
     
    Last edited by a moderator: Dec 19, 2015
  2. Can't you please just upload the file?
    Oxide's posts text box has an 'upload a file' option
     
  3. sorry ^^
     

    Attached Files:

  4. I found the issue, in the welcome messages you have this message:
    Code:
    "<orange>Players Online: <lime>{players}<end> / <lime>{server.maxplayers}<end> Sleepers: <lime>{sleepers}<end><end>"
    The {players} and {sleepers} name formats are not supported on Welcome Messages, only on Adverts

    Also if you don't mind me asking, supposedly these are your welcome messages:
    Code:
      "WELCOME MESSAGE": [
        "<size=17>Welcome <lime>{username}<end></size>",
        "<orange><size=20>•</size><end> Type <orange>/help<end> for all available commands.",
        "<orange><size=20>•</size><end> Check our server <orange>/rules<end>.",
        "<red>Cheat is strictly prohibited.<end>",
        "<orange>Players Online: <lime>{players}<end> / <lime>{server.maxplayers}<end> Sleepers: <lime>{sleepers}<end><end>",
        "<red>Only<end> German or English Chat please!",
        "<orange>Admins<end>: Freaqminders & Radioaktiv",
        "<orange>Mods<end>: Kayard & Crank",
        "Admins & Mods play as normal, <orange>without<end> God or anything else!",
        "Check map at map.playrust.io/?31.214.240.130:28022",
        "<orange>Facebook<end>: https://www.facebook.com/RustEDMU",
        "<orange>Teamspeak<end>: radioaktiv.ts3dns.eu",
        "<orange>Website<end>: http://www.rust-edmu.de",
        "Building on an Iceberg or elect. tower is <red>not<end> allowed!",
        "All Buildings on Iceberg or elect. tower will be removed <red>without<end> warning!",
        "Please tell the admins any bugs you found!",
        "AntiCheat Plugin <orange>activated<end>!",
        "Planned Restarts on 0:00 & 12:00 due memory leak prevention."
      ]
    Are you sure you want all these messages every time a player joins the server?
    I would recommend 3 to 4 lines at least, otherwise you're just spamming the players chat
     
  5. hmm but it worked before? and this was the standard "Players Online" message since the first version i downloaded ^^

    but okay, i will fix it and yeah maybe i will shorten the welcome message.

    i will tell you if it worked , thx :)
     
  6. Don't take me wrong but has never worked like this. :)
    And yes you are correct that is indeed one of the default messages on Notifier, though its an Advert message, and not a Welcome Message, check the default config file in the plugin overview as an example.
     
  7. yes, thank you, it worked, no error on joining anymore :)

    so this message should be enough, right?
    and yes, seems i have copied it from advert xD sorry :D

    Code:
      "WELCOME MESSAGE": [
        "<size=17>Welcome <lime>{username}<end></size>",
        "<orange><size=20>•</size><end> Type <orange>/help<end> for all available commands.",
        "<orange><size=20>•</size><end> Check our server <orange>/rules<end>.",
        "<red>Only<end> German or English Chat please!",
        "Check map at map.playrust.io/?31.214.240.130:28022",
        "<orange>Facebook<end>: https://www.facebook.com/RustEDMU",
        "<orange>Teamspeak<end>: radioaktiv.ts3dns.eu",
        "<orange>Website<end>: http://www.rust-edmu.de",
        "Planned Restarts on 0:00 & 12:00 due memory leak prevention."
      ]
     
  8. Well in my opinion I still think its too much, but thats me, if you feel like its ok for you then who am I to say anything right? ... but im glad its now working fine for you, have a good one.
     
  9. Haha :D
    i know what u mean :D

    But thank you very much, really great help and great job you do :)
     
  10. Does not say when members join server only when they leave
     
  11. Upload your config file please
     
  12. I deleted it all and uploaded it again its all default but have not logged in to game yet to check it been busy if I still have problems with it will upload the config
     
  13. Alright I'll be waiting your feedback, though a small tip, if you have Broadcast To Console enabled you should be able to see the connection log through the server console. This way you don't need to go in-game to test this on purpose.
     
  14. Was going to turn that one. I can confirm it is working now as it should
     
  15. Im glad to know that
     
  16. Hello!
    My problem:
    12:36 [Error] Failed to load plugin notifier
    Traceback (most recent call last):
    File "notifier.py", line 3, in <module>
    ImportError: Import of module BasePlayer not allowed

    12:43 [Error] Failed to load plugin notifier
    Traceback (most recent call last):
    File "notifier.py", line 3, in <module>
    ImportError: Import of module BasePlayer not allowed

    12:49 [Error] Failed to load plugin notifier
    Traceback (most recent call last):
    File "notifier.py", line 3, in <module>
    ImportError: Import of module ConVar.Server not allowed

    How to fix it? Where I should "allow" them?
    Thanks
     
  17. Are you sure you are using the latest Oxide version?
     
  18. Hallo. Skin Dev.

    Help me. Oxide last version. The non-compliant to multi-byte characters?(japanese)
    Code:
    3:05 AM [Error] notifier v2.18.0: Failed to load config file (is the config file corrupt?) (Unexpected character encountered while parsing value: !. Path 'RULES.RO[1]', line 127, position 33.)
    3:05 AM [Error] Failed to initialize plugin 'notifier v2.18.0'
    Traceback (most recent call last):
      File "notifier.py", line 326, in Init
      File "notifier.py", line 262, in con
    RuntimeError: Failed to call Init (KeyNotFoundException: SETTINGS)
    at IronPython.Runtime.PythonDictionary.GetItem (object) <0x0006c>
    at IronPython.Runtime.PythonDictionary.get_Item (object) <0x00024>
    at (wrapper dynamic-method) object.CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object,object) <0x000a2>
    at System.Dynamic.UpdateDelegates.UpdateAndExecute2<object, object, object> (System.Runtime.CompilerServices.CallSite,object,object) <0x005bf>
    at Microsoft.Scripting.Interpreter.DynamicInstruction`3<object, object, object>.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x00113>
    at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x000c8>
     
    Last edited by a moderator: Dec 27, 2015
  19. Could you upload your config file please?
     
  20. how could I delay welcome message? When players enter they are sleeping so until they standup messages are gone.