http://oxidemod.org/threads/nodecay.9724/page-3#post-116333

NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,072 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
- 5/5, 54 likes
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Wulf Community Admin
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same Issue like me
Read the post from Wulf -
Face Palm!!!! How did I miss that!?!? What happens I guess when you turbo scan read the posts....
Many thanks! No error logs showing now. -
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Wulf Community Admin
@Deicide666ra, technically all credit to Neico.
http://oxidemod.org/threads/nodecay.9724/page-3#post-116169
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Hey Deicide, is there any way you can add Wooden/Barbed-Wooden/Metal Barricades to the config for deployables to decay?
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No worries, not sure why I didn't message you on steam directly after I now realize you're on my friendlist. Good stuff.
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I've seen some servers do this, and unfortunately I am no coder and cannot find a specific plugin, how would I go about using this plugin to lower the decay rate of the High External Walls so that they decay slower/not at all.
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I'll give a list of the plugins I use, and you can tell me if you know of one that could be causing it.
Code:Friends API, Airdrop control, Airdrop Arrow, anti-cheat, autodoorclose, betterloot better research, blueprint manager, building grades., chathandler, clans, clean up, compassgui, corpses, crafting controller, dayvote, deathnotes, easy reload, explosives modifier, friendly fire, gathermanager, give, hitmarker, hitmarkerGUI, inventory viewer, kits, lastname limited ladders, tp, msgplayergui, nodecay, notifier, players online GUI, quicksmelt, quicksort, removertool, rulesGUI, rustDB, salvager, sign artist, stacksize controller, supply signal alerter, twig remover, updater, zones.
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I've found that the stone high walls decay at the same rate as stone foundations, and the wooden walls to decay at the same rate as wooden foundations. (As set by the plugin)
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Do we really want to split this and have different decay rates for foundations vs high walls? I could do it if necessary but I don't see the point... -
I think keeping it the same is better. I have the peace of mind knowing that they decay seeing as they don't cost enough in resources and have extremely high HP. (And also are spammed everywhere on the map)
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If its not something that would take you 100 hours to add in, I personally wouldn't mind seeing the option of having the external walls decay at a different rate to foundations.
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Alright then i'll do it for the next version.
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I would like to see this feature to tone down the decay on the new high walls separately because they decay way too fast but foundations seems fine.