On the config, what does the multiplier mean? does setting it to 0 make it not decay? and 1 make it decay?

NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,072 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
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The value can be floating point, so you can do 0.5 and this will amount to halving the damage, or 0.3 to reduce by 70% the damage, etc. -
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Can you explain the numbers pertaining to the multiplier?
0 = no decay?
0.5 = half decay?
1 = normal decay? -
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Using Dev Branch:
Code:[Info] [NoDecay] Unsupported decaying entity detected: campfire_deployed.prefab --- please notify author
Code:entity.LookupShortPrefabName() == "campfire_deployed"
Code:entity.LookupShortPrefabName().StartsWith( "campfire_deployed" )
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Ty will update tonight
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With new update (even though you're aware)
(13:41:55) | [Oxide] 10:41 AM [Info] [NoDecay] Unsupported decaying entity detected: campfire_deployed.prefab --- please notify author -
Wulf Community Admin
Attached Files:
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Yeah, got that too:
Code:Unsupported decaying entity detected: campfire_deployed.prefab
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Wulf Community Admin
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Yeah cheers Wulf...
[DOUBLEPOST=1438885836][/DOUBLEPOST]How you getting on with the IO -
Hi, first of all: Great work!
I got this Message from my Server today:
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Wulf Community Admin
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Thanks but i dont know how to upload any .cs File on a Multiplay-Server
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Wulf Community Admin
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Edit: Okay i got an Email, they have updated it.
Last edited by a moderator: Aug 6, 2015 -
After latest Rust update I am getting this error in console:-
Code:Unsupported decaying entity detected: campfire_deployed.prefab --- please notify author