Just put every value to 0.5. This will not affect the grace period after opening a door though.

NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,072 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
- 5/5, 54 likes
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oki 0.5 everywhere should reduce the damage and destruction by 2 ( twice longer to be detroyed ) right ?
Thx. -
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I don't understand what you mean with grace period not affected ? but anyway I will give a try with 0.5 ( thx )
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Thanks for the explanation.
I put the .cfg :
Code:"Debug": { "outputToRcon": false }, "Mutipliers": { "armoredMultiplier": 0.5, "campfireMultiplier": 0.5, "highStoneWallMultiplier": 0.5, "highWoodWallMultiplier": 0.5, "sheetMultiplier": 0.5, "stoneMultiplier": 0.5, "twigMultiplier": 1.5, "woodMultiplier": 0.5 } }
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That's good!
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I keep getting spammed thousands of messages from NoDecay
How do I make it so it doesn't post to RCON/Rusty?
Thanks
[Oxide] 10:59 AM [Info] [NoDecay] Decay (twig) before: 0.03449436 after: 0.03449436
[Oxide] 10:59 AM [Info] [NoDecay] Decay (stone) before: 3.303765 after: 0
[Oxide] 10:59 AM [Info] [NoDecay] Decay (twig) before: 0.01704508 after: 0.01704508
[Oxide] 11:00 AM [Info] [NoDecay] Decay (wood) before: 0.8739783 after: 0
[Oxide] 11:00 AM [Info] [NoDecay] Decay (high stone wall) before: 2.651164 after: 0
[DOUBLEPOST=1441330307][/DOUBLEPOST]outputToRcon": false
Awesome. Thanks! -
Having an issue here. Only campfires are decaying, nothing else even though the config is altered.
Code:(21:03:29) | [Oxide] 9:03 PM [Info] [NoDecay] Decay campfire before: 1.42305 after: 1.892657 (21:04:01) | [Oxide] 9:04 PM [Info] [NoDecay] Decay campfire before: 1.452854 after: 1.932295 (21:04:05) | [Oxide] 9:04 PM [Info] [NoDecay] Decay campfire before: 1.409962 after: 1.875249 (21:04:15) | [Oxide] 9:04 PM [Info] [NoDecay] Decay campfire before: 1.385629 after: 1.842887
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i want things to decay, but half as fast as normal... how would i change the config to reflect that? would i put 0.5 on everything instead of 0.0?
my decay was super fast, had to use this to turn it off! -
I currently use TwigsDecay, mostly because its quite simple to increase the rate at which items decay by the minute. I wondered if by using this plugin for High walls would conflict with TwigsDEcay?
[DOUBLEPOST=1442512440,1442348995][/DOUBLEPOST]Would it be possible to remove all decay from Armour. But have twig, Wood and Stone remove within 2-4 hours? -
Can i utilize this plugin to make decay rates on wood/twig bases decay REALLY fast, like within a 24 hours period, i get tired of the damn twig and wood bases.
this is my config can anyone point me in the right direction:
Code:{ "Debug": { "outputToRcon": false }, "Mutipliers": { "armoredMultiplier": 0.0, "campfireMultiplier": 0.0, "sheetMultiplier": 0.0, "stoneMultiplier": 0.0, "twigMultiplier": 1.0, "woodMultiplier": 0.0 } }
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{
"Debug": {
"outputToRcon": false
},
"Mutipliers": {
"armoredMultiplier": 1.0,
"campfireMultiplier": 1.0,
"highStoneWallMultiplier": 0.1,
"highWoodWallMultiplier": 0.1,
"sheetMultiplier": 1.0,
"stoneMultiplier": 1.0,
"twigMultiplier": 1.0,
"woodMultiplier": 1.0
}
}
only thing decaying is high walls and campfires. what gives? -
I've had the same issue for the past two updates, other deployables/foundations aren't decaying whatsoever.
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I get this guy all the time:
Unsupported decaying entity detected: campfire_deployed.prefab --- please notify author -
is it possible you can make support for wood gates?
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@BeautyKilled I think I answered your question a couple of posts above yours.
Q : If I use the plugin ( due to the actual bugs on servers ) can you tell me how it will react with the new small statch ? I was reading small statch are also decaying ? thx -
how do i confi0g the plugin??
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Add High External Wooden Gate
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Please Help! How to config "OnEntityTakeDamage" in the config file? I want to set the decay of foundations off! But dont know how. Can you please post the exactly config? It ll help me soo mutch