Unlikely since the author isn't really around. I will be releasing a universal teleportation plugin on the new site though.

N Teleportation
Multiple teleportation systems for admins and players.
Total Downloads: 53,499 - First Release: Apr 12, 2016 - Last Update: Apr 5, 2018
- 5/5, 88 likes
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Wulf Community Admin
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@Wulf Ok. No Worries then.
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Hey,
whats the permission to allow the default players to use /tpr? my permissions file has been wiped and i cant find what i need to grant them o.o -
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The glitched out players glitch is quite easy to fix.
in the NTeleportation file on line 2231 replace all the code in the StartSleeping function with simple player.StartSleeping();
Is a quick workaround, this will make it use the build-in Rust function to make a player go to sleep, this includes a check if someone is mounted and if he is it will unmount the player. -
Is it possible in addition to chat commands was also possible and graphic design and if you want to disable the graphical panel ?
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if i change the dailylimit to 0 does the players doesnt have the limit for using it or they can't use the teleportation ?
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Code:
var err = CheckPlayer(player, false, CanCraftHome(player)); if (err != null) { PrintMsgL(player, $"Home{err}"); return; } if (!player.CanBuild()) { PrintMsgL(player, "HomeTPBuildingBlocked"); return; } if (player.GetMounted() != null) PrintMsgL(player, "HomeTPMounted"); return;
after I entered your code.
return "TPMounted";
produces an error using this method PrintMsgL (player, "HomeTPMounted"); -
It goes under line = 2306
Code:private string CheckPlayer(BasePlayer player, bool build = false, bool craft = false) { if (!player.IsAlive()) return "TPDead"; if (player.IsWounded()) return "TPWounded"; if (!build && !player.CanBuild()) return "TPBuildingBlocked"; if (player.IsSwimming()) return "TPSwimming"; if (!craft && player.inventory.crafting.queue.Count > 0) return "TPCrafting"; if (player.GetMounted() != null) return "TPMounted"; return null; }
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Idk if this has been asked already or not but, is there a way to add a second town location?
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my players cant use /tpr anymore,
and gets this error in the console. any ideas?
Code:Failed to call hook 'cmdChatTeleportRequest' on plugin 'NTeleportation v1.0.26' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NTeleportation.cmdChatTeleportRequest (BasePlayer player, System.String command, System.String[] args) [0x001c1] in <ba86e227336e4b8e80af21371d14d5cd>:0 at Oxide.Plugins.NTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d9d] in <ba86e227336e4b8e80af21371d14d5cd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0 Failed to call hook 'cmdChatTeleportRequest' on plugin 'NTeleportation v1.0.26' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NTeleportation.cmdChatTeleportRequest (BasePlayer player, System.String command, System.String[] args) [0x001c1] in <ba86e227336e4b8e80af21371d14d5cd>:0 at Oxide.Plugins.NTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d9d] in <ba86e227336e4b8e80af21371d14d5cd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0 Failed to call hook 'cmdChatTeleportRequest' on plugin 'NTeleportation v1.0.26' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NTeleportation.cmdChatTeleportRequest (BasePlayer player, System.String command, System.String[] args) [0x001c1] in <ba86e227336e4b8e80af21371d14d5cd>:0 at Oxide.Plugins.NTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d9d] in <ba86e227336e4b8e80af21371d14d5cd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0 Failed to call hook 'cmdChatTeleportRequest' on plugin 'NTeleportation v1.0.26' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NTeleportation.cmdChatTeleportRequest (BasePlayer player, System.String command, System.String[] args) [0x001c1] in <ba86e227336e4b8e80af21371d14d5cd>:0 at Oxide.Plugins.NTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d9d] in <ba86e227336e4b8e80af21371d14d5cd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0 Failed to call hook 'cmdChatTeleportRequest' on plugin 'NTeleportation v1.0.26' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NTeleportation.cmdChatTeleportRequest (BasePlayer player, System.String command, System.String[] args) [0x001c1] in <ba86e227336e4b8e80af21371d14d5cd>:0 at Oxide.Plugins.NTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d9d] in <ba86e227336e4b8e80af21371d14d5cd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0
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how to allow players to teleport?
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There is also preventing group/user from using permissions...
oxide.revoke group/user....blah, blah, blah....
Examples:
oxide.grant group default nteleportation.tphome
oxide.grant group admin nteleportation.wipehomes
oxide.grant user colincee nteleportation.wipehomes
oxide.revoke user draindoc98 nteleportation.tphome
Permissions:
nteleportation.deletehome - /home delete & /deletehome
nteleportation.homehomes - /home homes & /homehomes
nteleportation.importhomes - teleport.importhomes
nteleportation.radiushome - /home radius & /radiushome
nteleportation.tp - /tp
nteleportation.tpb - /tpb
nteleportation.tpconsole - teleport.topos & teleport.toplayer
nteleportation.tphome - /home tp & /tphome
nteleportation.tptown - /town
nteleportation.tpn - /tpn
nteleportation.tpl - /tpl
nteleportation.tpremove - /tpremove
nteleportation.tpsave - /tpsave
nteleportation.wipehomes - /wipehomes
nteleportation.crafthome - allow craft while home tp
nteleportation.crafttown - allow craft while town tp
nteleportation.crafttpr - allow craft while tpr tp
Also, this type of information is normally located on the Overview page of any plugin you may use.