N Teleportation

Multiple teleportation systems for admins and players.

Total Downloads: 53,500 - First Release: Apr 12, 2016 - Last Update: Apr 5, 2018

5/5, 88 likes
  1. You should take a look at the oxide permission walkthrough. Each of those permissions listed in the overview? You're going to need to go into console and type: o.grant user JONO6t9 PERMISSION.HERE :) Welcome to the fun life LOL
     
  2. I said bottom foundation
     
  3. Anyone who can help, is it possible to have a command where it teleports you to a random place in the map using a spawn config?
     
  4. Wish the maintainer whas still active.
     
  5. doesn't matter if I write true or false here:
    Code:
    "AnnounceTeleportToTarget": false,
    it ALWAYS announces my targets i have teleported to them. which is a bit useless when trying to watch cheaters or people teaming.... :(
     
  6. did you reload the plugin after changing the config file
     
  7. yes, in fact it was on false by dafault, but i chaged several times with reload
     
  8. so.... no idea? doesn't happen to anyone else? :/
     
  9. Paying for fix off teleport into building blocked..
     
  10. "UsableIntoBuildingBlocked": false,

    works fine for us
     
  11. I have a problem with the teleport time for the super vip. I gave it to be 5 seconds and teleport after 30 seconds



    Code:
    "TPR": {
        "AllowCraft": false,
        "BlockTPAOnCeiling": true,
        "Cooldown": 60,
        "Countdown": 30,
        "CupOwnerAllowOnBuildingBlocked": true,
        "DailyLimit": -1,
        "Pay": 0,
        "RequestDuration": 30,
        "UsableIntoBuildingBlocked": false,
        "UsableOutOfBuildingBlocked": false,
        "VIPCooldowns": {
          "nteleportation.vip": 15
        },
        "VIPCountdowns": {
          "nteleportation.vip": 10
        },
        "VIPDailyLimits": {
          "nteleportation.vip": -1
        },
    "SVIPCooldowns": {
          "nteleportation.svip": 5
        },
        "SVIPCountdowns": {
          "nteleportation.svip": 5
        },
        "SVIPDailyLimits": {
          "nteleportation.svip": -1
        }
     
  12. Wierd ive same settings and people can teleport into area's where its building block
     
  13. im sure people can tp into building blocked only if they had a sethome there in the first place.
    Ive been raiding people before and destroyed the foundation they where spawning on only for them to tp in the air above it.
    Its always been that way for me
     
  14. Dangit, I want their teleport to removed if the area becomes building blocked for them,

    Thats kinda what "UsableIntoBuildingBlocked"means
     
  15. same here
     
  16. So I managed to get enough null bug fixes, such as opening F1 console and type: pool.sounds false, decor.quality 0, pool.decor false, writecfg, global.writecfg, tried even running the game from a tinkered-with .BAT file, all random NullReferenceExceptions are fixed, but NTeleportation has the last one. It has something to do with teleporting, coming into the world too fast, triggering a bunch of gameside errors. Hopefully @Nogrod can take a look and rid of us this pesky bug once and for all.

    Code:
    Player[24462/765611984000000] has entered the game
    (16:37:12) | 174.115.5.93:54532/765611984000000/Player disconnecting: NullReferenceException
    PrefabInfo.SetBehaviourEnabled (System.Boolean state) (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0)
    PrefabInfo.EnterPool () (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0)
    PrefabPool.Push (PrefabInfo info) (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0)
    PrefabPoolCollection.Push (UnityEngine.GameObject instance) (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0)
    GameManager.Retire (UnityEngine.GameObject instance) (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0)
    DecorPatch.DestroyInstances () (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0)
    DecorPatch.Spawn () (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0)
    DecorSpawn+<UpdateCoroutine>c__Iterator0.MoveNext () (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e62018e11c0a49d48c08c9fbcfd3623f>:0)Version: 27252
     
  17. the nullreference bug is nothing to do with this plugin - its a bug in rust that has been their for weeks and with no sign of a fix.
    If you are teleporting and are anywhere near water u will get the nullreference error and then the kick
     
  18. Interesting, thanks. However, a friend of mine ran my plugin load on his server for two weeks minus NTeleportation, no null bug crashes, the instant he installed NTeleportation and teleported, he nullbugged out. Surely there's a workaround if not a fix.

    Also interesting to note, RandomWarps doesn't have this problem. Just NTeleportation.
     
    Last edited by a moderator: Jun 10, 2018
  19. no longer works
    [DOUBLEPOST=1528638267][/DOUBLEPOST]
    Code:
    Failed to call hook 'cmdChatHome' on plugin 'NTeleportation v1.0.26' (InvalidCastException: Specified cast is not valid.)
      at Oxide.Plugins.NTeleportation.cmdChatHomeTP (BasePlayer player, System.String command, System.String[] args) [0x00497] in :0
      at Oxide.Plugins.NTeleportation.cmdChatHome (BasePlayer player, System.String command, System.String[] args) [0x001df] in :0
      at Oxide.Plugins.NTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0110a] in :0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <17b9f46063fe4ac9ae4a1000712647ce>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0Failed to call hook 'cmdChatHome' on plugin 'NTeleportation v1.0.26' (InvalidCastException: Specified cast is not valid.)
      at Oxide.Plugins.NTeleportation.cmdChatHomeTP (BasePlayer player, System.String command, System.String[] args) [0x00497] in :0
      at Oxide.Plugins.NTeleportation.cmdChatHome (BasePlayer player, System.String command, System.String[] args) [0x001df] in :0
      at Oxide.Plugins.NTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0110a] in :0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <17b9f46063fe4ac9ae4a1000712647ce>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 
     
  20. I dont know what your issues are but delete all NTelportation files and reinstall, I dont have this issue