You should take a look at the oxide permission walkthrough. Each of those permissions listed in the overview? You're going to need to go into console and type: o.grant user JONO6t9 PERMISSION.HEREWelcome to the fun life LOL

N Teleportation
Multiple teleportation systems for admins and players.
Total Downloads: 53,500 - First Release: Apr 12, 2016 - Last Update: Apr 5, 2018
- 5/5, 88 likes
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Anyone who can help, is it possible to have a command where it teleports you to a random place in the map using a spawn config?
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Wish the maintainer whas still active.
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doesn't matter if I write true or false here:
Code:"AnnounceTeleportToTarget": false,
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so.... no idea? doesn't happen to anyone else? :/
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Paying for fix off teleport into building blocked..
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works fine for us -
I have a problem with the teleport time for the super vip. I gave it to be 5 seconds and teleport after 30 seconds
Code:"TPR": { "AllowCraft": false, "BlockTPAOnCeiling": true, "Cooldown": 60, "Countdown": 30, "CupOwnerAllowOnBuildingBlocked": true, "DailyLimit": -1, "Pay": 0, "RequestDuration": 30, "UsableIntoBuildingBlocked": false, "UsableOutOfBuildingBlocked": false, "VIPCooldowns": { "nteleportation.vip": 15 }, "VIPCountdowns": { "nteleportation.vip": 10 }, "VIPDailyLimits": { "nteleportation.vip": -1 }, "SVIPCooldowns": { "nteleportation.svip": 5 }, "SVIPCountdowns": { "nteleportation.svip": 5 }, "SVIPDailyLimits": { "nteleportation.svip": -1 }
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Ive been raiding people before and destroyed the foundation they where spawning on only for them to tp in the air above it.
Its always been that way for me -
Dangit, I want their teleport to removed if the area becomes building blocked for them,
Thats kinda what "UsableIntoBuildingBlocked"means -
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So I managed to get enough null bug fixes, such as opening F1 console and type: pool.sounds false, decor.quality 0, pool.decor false, writecfg, global.writecfg, tried even running the game from a tinkered-with .BAT file, all random NullReferenceExceptions are fixed, but NTeleportation has the last one. It has something to do with teleporting, coming into the world too fast, triggering a bunch of gameside errors. Hopefully @Nogrod can take a look and rid of us this pesky bug once and for all.
Code:Player[24462/765611984000000] has entered the game (16:37:12) | 174.115.5.93:54532/765611984000000/Player disconnecting: NullReferenceException PrefabInfo.SetBehaviourEnabled (System.Boolean state) (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0) PrefabInfo.EnterPool () (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0) PrefabPool.Push (PrefabInfo info) (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0) PrefabPoolCollection.Push (UnityEngine.GameObject instance) (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0) GameManager.Retire (UnityEngine.GameObject instance) (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0) DecorPatch.DestroyInstances () (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0) DecorPatch.Spawn () (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0) DecorSpawn+<UpdateCoroutine>c__Iterator0.MoveNext () (at <ffbd04b0381845ed99bc2b8616f3c2c4>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e62018e11c0a49d48c08c9fbcfd3623f>:0)Version: 27252
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the nullreference bug is nothing to do with this plugin - its a bug in rust that has been their for weeks and with no sign of a fix.
If you are teleporting and are anywhere near water u will get the nullreference error and then the kick -
Also interesting to note, RandomWarps doesn't have this problem. Just NTeleportation.Last edited by a moderator: Jun 10, 2018 -
no longer works
[DOUBLEPOST=1528638267][/DOUBLEPOST]Code:Failed to call hook 'cmdChatHome' on plugin 'NTeleportation v1.0.26' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.NTeleportation.cmdChatHomeTP (BasePlayer player, System.String command, System.String[] args) [0x00497] in :0 at Oxide.Plugins.NTeleportation.cmdChatHome (BasePlayer player, System.String command, System.String[] args) [0x001df] in :0 at Oxide.Plugins.NTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0110a] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <17b9f46063fe4ac9ae4a1000712647ce>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0Failed to call hook 'cmdChatHome' on plugin 'NTeleportation v1.0.26' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.NTeleportation.cmdChatHomeTP (BasePlayer player, System.String command, System.String[] args) [0x00497] in :0 at Oxide.Plugins.NTeleportation.cmdChatHome (BasePlayer player, System.String command, System.String[] args) [0x001df] in :0 at Oxide.Plugins.NTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0110a] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <17b9f46063fe4ac9ae4a1000712647ce>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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I dont know what your issues are but delete all NTelportation files and reinstall, I dont have this issue