after kill command they not spawn back before do spawn command.they spawn back only if shoot or kill them without command

Murderers
Spawn halloween murders saved points
Total Downloads: 1,480 - First Release: Oct 29, 2017 - Last Update: Nov 1, 2017
- 5/5, 8 likes
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I'm having trouble getting the murderers to spawn at all.
I've confirmed permissions, and I've issues the Spawn command. However players are reporting no murderers have been sighted.
Is this plugin still working on recently updated random maps?
Do I need to do anything to create spawn points? -
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hi the Command for Killing is not function
Code:| Failed to call hook 'CmdBotKill' on plugin 'Murderers v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) (09:17:51) | at Oxide.Plugins.Murderers.Kill () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Murderers.CmdBotKill (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Murderers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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@Shadow 8 does this plugin affect default murderers population(set by convar) on the server?
another question: can you make it so murderers don't kill an animals? =]
thx in advance! -
Is there a way? -
is this dependent on kits and do we hafta have kits for the plugin to work i am just curious
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[DOUBLEPOST=1513938248][/DOUBLEPOST]
Random Spawner for Rust | Oxide -
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So i spawned too many then wiped them now the plugin isnt working? i even redownloaded it says No previous version to rollback plugin: Murderers how do i fix it?
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Out of curiosity, is there anyway to make it so they will go on foundations? Don't care that they don't go through doorways, but I was hoping that I could use this in a labyrinth type of thing for fun for players, and they spawn on the foundation, and then just stand there. Ideas or thoughts?
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So they should be fine with spawning on the foundation? I did that, and they spawned in fine, however they didn't move, they just chilled there without moving. Even with someone right next to them, they didn't budge. After a few seconds, they eject from the building and end up outside, to which they run around normally.
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Okay, I will give that a shot and let you know what happens... might be a few days though. Work is busy, specially on the weekends.
Thanks Shadow! -
some of my murderers don't seem to be moving anymore.. is it a facepunch problem or what?
Last edited by a moderator: Jan 28, 2018 -
... the spawnpoints - data, what does means the last 1 in the line?
"(-1333.1, 7.0, -1031.3)": 1, <---- this 1, means that spawn 1 murders and if i set it to 2, there are spawns 2 murders ?
TIP for next Update: Settings for max. Murders same Time on MAP !Last edited by a moderator: Feb 14, 2018