Shadow 8 submitted a new resource:
Murders - Spawn halloween murders saved points
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Murderers
Spawn halloween murders saved points
Total Downloads: 1,480 - First Release: Oct 29, 2017 - Last Update: Nov 1, 2017
- 5/5, 8 likes
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Not completely sure how the Bots are suppose to use created kit. Made kit as per = bot
assumed plugin had to be reloaded to take affect? Not sure. But Murderers are still wearing
original clothing. -
you do only 1 time kit what name = bot, and plugin use that
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Murders with bot kit.
set you inventory all items what you want to give bot.you need to also use clothes when make kit!
then do /kit add bot
/kit items
/kit npconly true
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got to admit i like that (looks like something from RTCW)
Only issue with the Murderers at the moment is they are so weak so not much of a challenge. -
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yes please scientist will be a lot better and thanks Shadow
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Why do I get this error?
Code:(15:21:07) | Murders was compiled successfully in 2164ms(15:21:07) | Failed to initialize plugin 'Murders v1.0.0' (JsonReaderException: Could not convert string to integer: (10.4, 19.2, 654.5). Path '1879262', line 2, position 34.)(15:21:07) | at Newtonsoft.Json.JsonReader.ReadInt32String (System.String s) [0x00000] in <filename unknown>:0at Newtonsoft.Json.JsonTextReader.ReadNumberValue (ReadType readType) [0x00000] in <filename unknown>:0at Newtonsoft.Json.JsonTextReader.ReadAsInt32 () [0x00000] in <filename unknown>:0at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0(15:21:07) | Unloaded plugin Murders v1.0.0 by Shadow(15:21:07) | Rolling back plugin to last good version: Murders(15:21:07) | Failed to initialize plugin 'Murders v1.0.0' (JsonReaderException: Could not convert string to integer: (10.4, 19.2, 654.5). Path '1879262', line 2, position 34.)(15:21:07) | at Newtonsoft.Json.JsonReader.ReadInt32String (System.String s) [0x00000] in <filename unknown>:0at Newtonsoft.Json.JsonTextReader.ReadNumberValue (ReadType readType) [0x00000] in <filename unknown>:0at Newtonsoft.Json.JsonTextReader.ReadAsInt32 () [0x00000] in <filename unknown>:0at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0(15:21:07) | Unloaded plugin Murders v1.0.0 by Shadow(15:21:07) | Previous version of plugin failed to load: Murders
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np.i add soon today config option for kits
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correct server.i just add config optins for kits soon.then i mayby add more options npcspawn plugins
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idk.try to find workshop good skins.if you have customsets plugins or skinbox you get skins easily you server
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Murderers*
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Wondering if BotSpawn that I also use, is conflicting with it.....not sure. -
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Code:(19:50:10) | Failed to initialize plugin 'Murderers v1.0.1' (JsonReaderException: Could not convert string to integer: (427.5, 14.1, 529.2). Path '2187638', line 2, position 35.) (19:50:10) | at Newtonsoft.Json.JsonReader.ReadInt32String (System.String s) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadNumberValue (ReadType readType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadAsInt32 () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0
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after you set kit name config should looks like this
{
"Kit":"bot",
"NPC": {
"Time to respawn after death": "80"
}
}
bot= kits name what you want to use