They don't serve the same purpose. My plugin allows cupboards to be placed nearby even though the client will not allow it normally. This plugin allows nearby cupboards to have overlapping building privilege.
I gave my solution to Lucky Luciano to add to this plugin, but he wasn't interested. As it stands now, this Plugin is useless alone. You need some way to place cabinets bypassing the client. Either my Plugin (for "survival"/pvp) or the Build for Rust | Oxide plugin (for "creative").
MultiCupboard [Unmaintained]
Discussion in 'Plugin Support' started by Lucky Luciano, Dec 11, 2016.
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Wulf Community Admin
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Wulf Community Admin
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[DOUBLEPOST=1495145122][/DOUBLEPOST] -
Wulf Community Admin
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wulf anychance you can reinstate the cupboardradius back into the plugins groups with the new author info instead of unsupported or what ever.
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Wulf Community Admin
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Hi
pls update building blocker. mostly i have no building privilege and building ist block. but than on one point of the house (in cupboard range) i can build twigs and ledders there.
pls fix that or tell me what i can do to fix it.
best regards -
sorry but i am a little confused here..........does this work or not?
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Not really sure the issue I am having has anything to do with this plugin. But here goes....
Players on my server will place a Tool Cupboard for their base/bases.....but yet another player not authorized
on said Cupboard, can come along and actually be able to build onto the other players base. Although, they cannot
remove anything from the base....other then what they built.
Any thoughts? -
Error while compiling: MultiCupboard.cs(106,36): error CS0246: The type or namespace name `BuildPrivilegeTrigger' could not be found. Are you missing an assembly reference?
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Could you please Update the plugin and fix the issue of the error
Code:Error while compiling: MultiCupboard.cs(106,36): error CS0246: The type or namespace name `BuildPrivilegeTrigger' could not be found. Are you missing an assembly reference?
Related code in file
Code:private bool updateTrigger(BuildPrivilegeTrigger bpt) { var col = bpt.GetComponent<UnityEngine.Collider>(); return true; }
Last edited by a moderator: Feb 19, 2018