MutiCupboards 0.0.6 does not seem to be working (for me) after last Rust update.
Also, in regard to what MADR4T was saying about limiting the cupboards, I like the idea of having a per-player limit for amount of cupboards placed. Maybe even per-clan/group. This way a player, or players, wouldn't be able to honeycomb a gigantic base and place a cupboard in every triangular segment. Instead she/he/they would have to choose strategic placement for the TC. Anyway, it's just a thought. I do enjoy using the plugin as-is. Thanks for what you've done already.
MultiCupboard [Unmaintained]
Discussion in 'Plugin Support' started by Lucky Luciano, Dec 11, 2016.
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when i unload this plugin it remains active and players can still place alot of tcs how do i fix this i have tryed. also the MultiCupboard dont have any radius on them so you can just keep placing them down nilly willy lol would be a idear to make it so they can only place them down every 4 foundations square and every 2 floors up
oxide.unload MultiCupboard and no luckLast edited by a moderator: May 9, 2017 -
I'm having the same issue as bitman. I can't place cupboards in-range of each other. The radius was set at 0.0. And I tried changing it to 1.0 also.
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[DOUBLEPOST=1494685530][/DOUBLEPOST]funny thing is... seems like i can place a cupboard 2 lvl below the other cupboard....Last edited by a moderator: May 13, 2017 -
for some reason recently my multi cupboard isnt working!
it worked couple days ago but now ive noticed its not ive tried updating the pluging but still nothing? any suggestions? -
The issue is being caused by OnEntitySpawned no longer getting called for BuildingPrivlidge objects, so influence is never getting updated. I think this is an internal Rust change unrelated to Oxide.
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Regardless, I hope this can be fixed because vanilla cupboards completely ruin base building. -
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@Lucky Luciano
Hey man. I think I understand whats happening but i don't know how to fix it...
As far as I understood the cupboard plugins getting access to the SocketMods of the Priviledge and change the Mod which is checking for other cupboards. They simply remove it and then they introduce their own custom tests with CanBuild or OnEntitySpawn.
But with the last patch they changed the behaviour so that cupboard is only placeable on constructions. I think through this another Socket & its SocketMods get checked when you try to place a cupboard. I used the Prefabsniffer plugin to get a list of all that stuff and found that next to the prefab of the socket we are using there is another one:
Code:| 7400 - cupboard.tool.deployed | 7401 - cupboard.tool.deployed/sockets/free
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plugin is not working after 5/11 update possible problem with the recent tc update could you please look into it and update plugin . thanks
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Cupboard placement is now client and server. Dont know how to bypass it everything i try dont works. Its allways red if a another cupboard is there.
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have we figured out a patch for this cos my members are complaining and not sure what to tell them atm. will we be updating this plugin or will i have to remove it all together?
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