
Monument Radiation
Create radiation zones at designated monuments
Total Downloads: 5,467 - First Release: Dec 25, 2015 - Last Update: Dec 30, 2017
- 5/5, 22 likes
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Not working anymore after latest update (Devblog 190).
Default config, except changed timers to 2 minutes for testing. It announces radiation is off for 2 minutes, but it is still on, console says plugin loaded successfully. -
Re-installed the whole plugin, that's what I get now:
Code:Error while compiling: MonumentRadiation.cs(327,22): error CS1061: Type `TriggerRadiation' does not contain a definition for `RadiationAmount' and no extension method `RadiationAmount' of type `TriggerRadiation' could be found. Are you missing an assembly reference?
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Yeah, me too.. doesn't work anymore
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Any update coming?
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k1lly0u updated Monument Radiation with a new update entry:
0.2.50
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How can we increase the damage of radiation?
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Did this fix the timers as well?
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Code:(03:58:02) | MonumentRadiation was compiled successfully in 2135ms (03:58:03) | [MonumentRadiation] Created 3 monument radiation zones (03:58:03) | Calling 'OnServerInitialized' on 'MonumentRadiation v0.2.50' took 611ms (03:58:03) | Loaded plugin MonumentRadiation v0.2.50 by k1lly0u
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(14:26:42) | Unloaded plugin MonumentRadiation v0.2.50 by k1lly0u
(14:26:43) | [MonumentRadiation] Created 25 monument radiation zones
(14:26:43) | Calling 'OnServerInitialized' on 'MonumentRadiation v0.2.50' took 950ms
(14:26:43) | Loaded plugin MonumentRadiation v0.2.50 by k1lly0u
Mine seems to be working ok, but that might be because i am also using "RemoveDefaultRadiation" plugin as well , And if you want to increase the damage from radiation = increase the radiation -
k1lly0u updated Monument Radiation with a new update entry:
0.2.55
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for some odd reason it is repeating the entering and leaving message 4 times ?
Last edited by a moderator: Dec 31, 2017 -
Now repeating message 7 times, cant see anything that would prompt the repetition
Attached Files:
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Is it possible to add a GUI counter until radiation turns back ON ?
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error after game update
02:55:02) | Failed to run a 1.00 timer in 'MonumentRadiation v0.2.55' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
at Oxide.Plugins.MonumentRadiation+RadiationZone.Deactivate () [0x00000] in <filename unknown>:0
at Oxide.Plugins.MonumentRadiation+<StartRadTimers>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 -
All the "warehouses" are now listed as "mining outposts" on the map wherever they are placed, dont know why they bothered changing it to that a while ago but they must have had something in mind, This plugin, still calls them warehouses also the "Radtown" is now called "Sewer Branch" , could these changes be added to next update ?
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Hi,
Can you add the new safe zone in your plugin and update names of the others ?
I've got a big project for my next wipe but I can't because of that :/
Thx ^^ -
Is this plugin not working anymore? It gives me warnings when I enter areas that are supposed to be radiated, but they aren't radiated. Ie, I have turned on radiation for the quarries, /mr_show gives me a dome over the quarry, but no radiation is to be found. And when radiation says it's be disabled, on the time, it doesn't actually turn radiation off. Thoughts?
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No responses. That sucks.