if I assign a default group for ista craft it does not work as I work out?

Magic Craft
Alternative crafting system
Total Downloads: 6,455 - First Release: Sep 18, 2015 - Last Update: Oct 13, 2017
- 5/5, 25 likes
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Since last update, in some cases magiccraft is wasting the resources but not crafting what you ask for, should i change any config? Thx
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Hello. I am having a problem. I have Crafting Controller on my server with everything set to 0 and Gunpower set to 100 % crafting speed. I am trying to make it so I can give someone magicCraft.Able and they can craft stuff in 999's but the permission is not working neither is MagiCraft. Is there a solution for this problem?
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What I did to fix it myself was (the hard way) generate a dynamic data file that replaces the "broken" skin id with the "fixed" id before an item was crafted. Hope it helped. -
Code:
if (Rust.Workshop.Approved.FindByInventoryId(skinid) != null) { i = ItemManager.CreateByItemID(itemid, amount, Rust.Workshop.Approved.FindByInventoryId(skinid).WorkshopdId); }
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Code:bool test = false;if (Rust.Workshop.Approved.FindByInventoryId(skinid) != null) { i = ItemManager.CreateByItemID(itemid, amount, Rust.Workshop.Approved.FindByInventoryId(skinid).WorkshopdId); Puts(test.ToString()); }if (!(skinid == 0)) { Puts(player + " " + skinid.ToString() + " " + test.ToString()); }
Last edited by a moderator: Jan 6, 2017 -
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Hello, Im making a server and i have no idea how to make Insta craft for all user groups. Any way anyone can help me?
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Code:MagicCraft.able
Code:"rifle.ak": { "MaxBulkCraft": 999, "MinBulkCraft": 1, "Enabled": true
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[DOUBLEPOST=1484248227][/DOUBLEPOST]{
"Cooldown": {
"Enabled": true,
"Timer": 6,
"Trigger": 499
},
"Dependencies": {
"PopupNotifications": false
},
"Internal": {
"Protocol": 1949
},
"Messages": {
"Enabled": true,
"ItemCrafted": false,
"ItemFailed": true
},
"Settings": {
"BypassInvFull": true,
"IgnoreProtocolChanges": false
}
}
grant group players "MagicCraft.able"
This is how my config file looks -
The data file is what you're looking for, my_server_identity/oxide/data/, should be named "MagicCraft.json"
Also, use the code box for pasting configs or other data files. It saves room. ([/code]) -
I found a minor work around for the new skin id issue. If you disable bulk craft for the items with skins (you don't really need bulk craft for those anyway) it'll pull from the workshop ID instead of giving a white square
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Word of warning, if you turn too many items to false under enable bulk craft, it turns all of them off regardless of being set to true.
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Is there a faster way to change all the false to true?
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Well, now the work around for the new workshop skins don't work. I can get them to craft with an item reskinner but magic craft still doesn't like new skins.
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I'll fix the skins eventually, been on vacation. -
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Thanks chief. Appreciate you keepin on top of this.