Norn updated Magic Craft with a new update entry:
0.2.7

Magic Craft
Alternative crafting system
Total Downloads: 6,456 - First Release: Sep 18, 2015 - Last Update: Oct 13, 2017
- 5/5, 25 likes
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what happened to "RefundIngredients": false
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Mughisi is adding a CanCraftItem() hook which will make this plugin work much, much better eventually. -
Does the new stack size functionality work with mods that adjust stack sizes?
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why the hell magiccraft is not work at all?
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Most likely your items data was regenerated because so much was changed. -
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how to grant magic craft for all players
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data/MagicCraft
"Enabled": true, returnt to "Enabled": false, everytime i have to make it true ? any idea why ?
[DOUBLEPOST=1479059137][/DOUBLEPOST] -
After recent update : [Error] Failed to run a 10.00 timer in 'MagicCraft v0.2.6' (NullReferenceException: Object reference not set to an instance of an object).
Gotta check if it works or not when client is out
[DOUBLEPOST=1479418705][/DOUBLEPOST]Seems like working now without erros -
On bootup it throws that error... with reload it did work, the question is if the plugin works with autorestarters...
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Code:
54 MagicLoot - Failed to compile: MagicLoot.cs(62,74): error CS1061: Type `Rust.Workshop.ApprovedSkinInfo' does not contain a definition for `ItemName' and no extension method `ItemName' of type `Rust.Workshop.ApprovedSkinInfo' could be found. Are you missing an assembly reference?
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Search for skin.ItemName into .cs and replace to skin.Name
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I'm confused MagicCraft can be reloaded in Console and launches with the server startup, but there's no fast-craft in general. Also, I'm confused on how to make everything craft in 0 seconds (no UI lag). Any ideas?
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e: ive also remove craftingcontroller just in case, but no luck.
[DOUBLEPOST=1479847209][/DOUBLEPOST]Gyazo - 795cd90ca5d6f868c8d27b7fd0ac0b86.png
Gyazo - 2204c1847e607ce71040d5a0585c57e9.png
i don't even think magiccraft is being recongized as it's not instant craft at all?! it's normal crafting speeds. -