Magic Craft

Alternative crafting system

Total Downloads: 6,456 - First Release: Sep 18, 2015 - Last Update: Oct 13, 2017

5/5, 25 likes
  1. Norn updated Magic Craft with a new update entry:

    0.2.7

     
  2. what happened to "RefundIngredients": false
     
  3. Removed refunding ingredients entirely, no point having it in there if it can be exploited apparently.

    Mughisi is adding a CanCraftItem() hook which will make this plugin work much, much better eventually.
     
  4. Does the new stack size functionality work with mods that adjust stack sizes?
     
  5. Should do, yeah.
     
  6. why the hell magiccraft is not work at all?
     
  7. Works fine, read the last update overview.

    Most likely your items data was regenerated because so much was changed.
     
  8. Excellent. Keep up the good work my man.
     
  9. how to grant magic craft for all players
     
  10. data/MagicCraft
    "Enabled": true, returnt to "Enabled": false, everytime i have to make it true ? any idea why ?
    [DOUBLEPOST=1479059137][/DOUBLEPOST]
    just type to console : grant group default "MagicCraft.able"
     
  11. After recent update : [Error] Failed to run a 10.00 timer in 'MagicCraft v0.2.6' (NullReferenceException: Object reference not set to an instance of an object).

    Gotta check if it works or not when client is out
    [DOUBLEPOST=1479418705][/DOUBLEPOST]Seems like working now without erros
     
  12. CHR

    CHR

    On bootup it throws that error... with reload it did work, the question is if the plugin works with autorestarters...
     
  13. Code:
      54 MagicLoot - Failed to compile: MagicLoot.cs(62,74): error CS1061: Type `Rust.Workshop.ApprovedSkinInfo' does not contain a definition for `ItemName' and no extension method `ItemName' of type `Rust.Workshop.ApprovedSkinInfo' could be found. Are you missing an assembly reference?
     
  14. Search for skin.ItemName into .cs and replace to skin.Name
     
  15. yeah, just reporting..
     
  16. MagicLoot doesn't contain that line so I'm not sure how you got that error to be honest :eek:
     
  17. I'm confused MagicCraft can be reloaded in Console and launches with the server startup, but there's no fast-craft in general. Also, I'm confused on how to make everything craft in 0 seconds (no UI lag). Any ideas?
     
  18. You've enabled the items you want in /data/MagicCraft.json ?
     
  19. if by enable you mean changing false to true, then yes.
    e: ive also remove craftingcontroller just in case, but no luck.
    [DOUBLEPOST=1479847209][/DOUBLEPOST]Gyazo - 795cd90ca5d6f868c8d27b7fd0ac0b86.png
    Gyazo - 2204c1847e607ce71040d5a0585c57e9.png
    i don't even think magiccraft is being recongized as it's not instant craft at all?! it's normal crafting speeds.
     
  20. When you reload MagicCraft it should say Enabled: x amount. How many does it say?