LustyMap

In-game map and minimap GUI

Total Downloads: 48,891 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017

5/5, 163 likes
  1. Where can i donate? You deserve some love from my wallet for all your hard work! :)
     
  2. Hello, Yup thank for answer, i don't want to play my old man, in fact I do not understand why it would not be possible to host remote zoomed maps in addition to all the options you Last added including icons and 3 zoom sizes. I mean by it is certainly not impossible to make understand the script to host on a remote tree yes? there would be no constraint network (for server I understood correctly) because never forget that in fact the success of your script was a direct competitor of RustIO and it was too heavy to handle for connection and the server simultaneously overheat game how to say LAG? ^^ when more players. The key to your success is to be able to relieve the map outside the server, remember otherwise you would not be done at start this one yourself. I may be wrong which I doubt.

    My best regard same if nothing is made you good job ;)

    PS: "and you would have the washed out image due to the limitations with that" yes you right image show washed ^^ but is this is a realy good argument to overheat the game server? for an idea an friend was filtered colors the map in a program like p...shop before upload it idk how he was do that but we have a not so bad result revoked now cause we not see him :/ and now what i'm thinking is why "image sign" plugin are something same usage (take a pict from internet) and not show washed? that is the question...
     
    Last edited by a moderator: Jun 10, 2016
  3. I don’t believe I ever said it was impossible? In fact I actual said that I may look at adding that option as well… just that it isn’t going to be a quick fix.

    The real issue is that the plugin has changed significantly so its not as simple as just copying over the old code (bear in mind I am not a professional programmer either! Just doing this stuff for fun and learning as I go).

    As for the Sign Artist plugin that is completely different. The game already has in place the mechanisms for storing the sign images in a database on the server and transferring / syncing this with the client. All the Sign Artist plugin is doing is adding images to this. It has nothing to do with creating UI elements.

    Regarding the rest of you post and I not quite sure what you are getting at… The plugin first and foremost was because I wanted a ingame map / minimap for my server (obviously inspired by RustIO), I just released it since I thought it was pretty useful.

    Since then I had added a number of features above and beyond what I needed (and will continue to do so!) but never with the intention to compete with anyone… just because they made sense / were good ideas.

    Unfortunately, as I don’t have a high population server or bad internet I cannot test every scenario so issues are bound to happen, but I try my best…
     
  4. does this update fixes memory leak issue?
    great mod, but i had to remove it from my server due to huge memory leak, look at this "saw blade": Screenshot
    32gb of ram is just enough for 3-4 days of non-stop server run, then you need to restart it anyways. i have ~60 plugins, checked them by removing one by one and running server for ~6hrs, and only removing LustyMap solved this issue..
    my config:
    Code:
    {
      "CompassStrings": {
        "E": "East",
        "Head": "Heading:",
        "N": "North",
        "NE": "North East",
        "NW": "North West",
        "S": "South",
        "SE": "South East",
        "SW": "South West",
        "W": "West"
      },
      "FirstUse": {
        "1.1.12": false,
        "1.1.20": true
      },
      "LustyMap": {
        "Compass": false,
        "Debug": false,
        "FriendsAPIFriends": true,
        "Left": true,
        "MapButton": true,
        "MapMode": false,
        "MapURL": "",
        "Minimap": true,
        "RustIOFriends": true,
        "ShowCaves": true,
        "ShowDebris": true,
        "ShowHeli": true,
        "ShowMonuments": true,
        "ShowPlane": true,
        "ShowPlayers": true,
        "ShowSupply": true,
        "StartOpen": true,
        "UseURL": false
      },
      "Minimap": {
        "OffsetSide": 0,
        "OffsetTop": 0,
        "Scale": 0.9
      },
      "MonumentStrings": {
        "Airfield": "Airfield",
        "Cave": "Cave",
        "Dish": "Satellite Dish",
        "Lighthouse": "Lighthouse",
        "Powerplant": "Powerplant",
        "Radtown": "Radtown",
        "Sphere": "Sphere Tank",
        "Trainyard": "Trainyard",
        "Tunnel": "Military Tunnel",
        "Warehouse": "Warehouse",
        "Waterplant": "Water Treatment Plant"
      },
      "Performance": {
        "WorkPerCycle": 196
      },
      "TextStrings": {
        "AdminViewCommand": "<color=#00ff00ff>/map adminview</color> - Toggles Admin View for the map and minimap.",
        "AdminViewCommit": "Admin View has been <color=#00ff00ff>{0}</color>.",
        "AlignCommit": "Minimap has been set to the <color=#00ff00ff>{0}</color>.",
        "CavesCommand": "<color=#00ff00ff>/map showcaves <true|false></color> - Enables or disables Caves from showing on the map.",
        "CavesCommit": "Showing Caves has been <color=#00ff00ff>{0}</color>.",
        "CloseButton": "Close Map",
        "CompassCommand": "<color=#00ff00ff>/map compass <true|false></color> - Enables or disables the minimap compass.",
        "CompassCommit": "Minimap compass has been <color=#00ff00ff>{0}</color>.",
        "DebrisCommand": "<color=#00ff00ff>/map showdebris <true|false></color> - Enables or disables Helicopter Debris from showing on the map.",
        "DebrisCommit": "Showing Helicopter Debris has been <color=#00ff00ff>{0}</color>.",
        "FriendsAPIFriendsCommand": "<color=#00ff00ff>/map friendsapifriends <true|false></color> - Enables or disables FriendsAPI Friends displaying on the map and minimap for players.",
        "FriendsAPIFriendsCommit": "FriendsAPI Friends has been <color=#00ff00ff>{0}</color>.",
        "HeliCommand": "<color=#00ff00ff>/map showheli <true|false></color> - Enables or disables Helicopters from showing on the map.",
        "HeliCommit": "Showing Helicopters has been <color=#00ff00ff>{0}</color>.",
        "ImageCommand": "<color=#00ff00ff>/map <addimage|removeimage> <name></color> - Adds a custom image which can be used with a custom map location.",
        "ImagesCommand": "<color=#00ff00ff>/map images</color> - Reloads the Image cache.",
        "ImagesCommit": "Reloading the Image cache.",
        "InvalidSyntex": "Invalid syntex! usage: ",
        "LocationCommand": "<color=#00ff00ff>/map <add|remove> <name> (optional)<image name></color> - Adds|Removes a location from the map, (optional)using a custom image.",
        "MapButton": "Map",
        "MapCommand": "<color=#00ff00ff>/map</color> has been <color=#00ff00ff>removed</color>, Please use keybind <color=#00ff00ff>M</color> to toggle the map instead.",
        "MinimapCommand": "<color=#00ff00ff>/map minimap <true|false|left|right></color> - Enables, disables or sets the default alignment for the minimap.",
        "MinimapCommit": "Minimap has been <color=#00ff00ff>{0}</color> for all players.",
        "ModeCommand": "<color=#00ff00ff>/map mode <true|false></color> - Enables or disables complex mode.",
        "ModeCommit": "Complex mode has been <color=#00ff00ff>{0}</color>.",
        "MonumentsCommand": "<color=#00ff00ff>/map showmonuments <true|false></color> - Enables or disables Monuments from showing on the map.",
        "MonumentsCommit": "Showing Monuments has been <color=#00ff00ff>{0}</color>.",
        "OpenCommit": "Minimap will be <color=#00ff00ff>{0}</color> by default.",
        "PlaneCommand": "<color=#00ff00ff>/map showplane <true|false></color> - Enables or disables Airplanes from showing on the map.",
        "PlaneCommit": "Showing Airplanes has been <color=#00ff00ff>{0}</color>.",
        "PlayersCommand": "<color=#00ff00ff>/map showplayers <true|false></color> - Enables or disables Players from showing on the map.",
        "PlayersCommit": "Showing Players has been <color=#00ff00ff>{0}</color>.",
        "RustIOFriendsCommand": "<color=#00ff00ff>/map rustiofriends <true|false></color> - Enables or disables RustIO Friends displaying on the map and minimap for players.",
        "RustIOFriendsCommit": "RustIO Friends has been <color=#00ff00ff>{0}</color>.",
        "StartCommand": "<color=#00ff00ff>/map startopen <true|false></color> - Sets the default state for the minimap.",
        "SupplyCommand": "<color=#00ff00ff>/map showsupply <true|false></color> - Enables or disables Supply Drops from showing on the map.",
        "SupplyCommit": "Showing Supply Drops has been <color=#00ff00ff>{0}</color>.",
        "UnknownCommand": "Unknown command",
        "UrlCommand": "<color=#00ff00ff>/map url <url to map image></color> - Sets the map image, used as the background image.",
        "UrlCommit": "Map URL has been set to: <color=#00ff00ff>{0}</color>",
        "UseUrlCommand": "<color=#00ff00ff>/map useurl <true|false></color> - Enables or disables the map image from downloaded from the MapURL insead of loading from Data folder.",
        "UseUrlCommit": "Map URL mode has been <color=#00ff00ff>{0}</color>."
      }
    }
    
    also noticed what this started when i updated from version 1.1.10 to 1.1.18.
    server have 15-30 concurrent players on it, and memory usage dramatically raises when players count decreases.
     

  5. "RustIOFriends": true, => "RustIOFriends": false,
     
  6. hello guys. i have a one problem :/

    map is not working for my server. i see black image lol.

    screenshout ;

    minimap and full map : Screenshot
     
  7. Yes that make more time to install and set all plugins so i would imagine that make long time to code of course it's ok well thank you for all your information's. I add i never say you cannot make it impossible I just say I imagine maybe it be possible (my english is not translate at time ) ^^. Thx for all
    regard
     
  8. [Oxide] 05:33 [Warning] Calling 'OnServerInitialized' on 'LustyMap v1.1.21' took 250ms


    What to do with it?
     
  9. only a warning nothing to worry about
     
  10. Ok. Tnx.
    3 plugins show this warning , I thought them have any problems .
     
  11. Each open map - eats up memory on the client.
    After an hour of play without rebooting is not possible to play.
     
    Last edited by a moderator: Jun 11, 2016
  12. As of the last update I can't seem to switch of the compass co-ords. anyone else having this problem?
     
  13. I will have a look into it
     
  14. why my map is black?
     
  15. have you saved the map.jpg on your image folder and typed "/map images" on the server?
     
  16. Thanks for the reply, but reinstalled the plugin again twice today and bam. suddenly worked!
     
  17. I am having a problem with when some players open the map on my server they are "pinging out", there ping will jump from normal to 500+ and then they will time out, i do not have this issue, only some of my players are experiencing this. If these players this happens to do not get timed out just a big red ? shows. Everything is exactly where and how it is meant to be (to be sure of this i unloaded plugin removing all files related to it then reloaded and started again using the exact directions in the overview), this has only been since 2 Rust updates ago. Is this a client sided issue? or is this something i am doing wrong?
     
  18. I love LustyMap!! I am using on my server Factions plugin, could update LustyMap to support Factions??
    We could see our allies on the map, that would be wonderful!!! :D

    Sorry my bad English is not my native language. :(

    Factions by Absolut.
     
  19. Kayzor,

    I am releasing a major update for Factions with fully reworked UI later this week. If you feel there is enough demand to add factions support to Lusty let me know. I'd be happy to help test.
     
  20. That would be great!!! :D
    Thanks for answering my request Absolut!! ;)
    Kayzor, please?! I long for it already some time.