LustyMap

In-game map and minimap GUI

Total Downloads: 48,891 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017

5/5, 163 likes
  1. Working on this with Altimus, hope to have it in the next update planned for this weekend ;)
     
  2. you smart people, optimize your friends please
     
  3. @Kayzor I am having trouble adding map markers, the text shows up but the icon itself doesn't. I have tried adding them to the LustyMap/custom, icons and the data folder directly but no success. Any suggestions?
     
  4. After you have added the icon to the custom folder did you use the /map addimage command to load it into the plugin?
     
  5. No, so if I add a custom marker through another plugin the user has to register the image manually?
     
  6. Right now yes, i am looking to see if i can do anything clever to auto load the images in the custom folder or something
    [DOUBLEPOST=1466331666][/DOUBLEPOST]Side note, if anyone has any kewl icons they would like to share i will happily add them in as part of the "default" set so anyone can use.
     
  7. Ok thanks
     
  8. Kayzor updated LustyMap with a new update entry:

    1.1.22

     
  9. xvv

    xvv

    LustyMap is great but I can't seem to get it to show Hapis Island in right aspect ratio. When the map opens in-game it is compressed (taller than wide). I've tried stretching my map image to compensate but then the map will only line up in one spot. How do you overcome this?

    Thanks.
     
  10. Attached Files:

  11. @Kayzor The DisableMaps hook you added only destroy's the maps if the big map is open. It doesn't destroy it if it is just the minimap
     
  12. xvv

    xvv

    Thanks, I just tested that and it does the same thing, when you press "m" to open the map it isn't square. So if the source map is square you end up with parts of the map that don't line up. I'm wondering if there is a way to force a resolution of the map in game?
     
  13. Hi, today i have bug. How i can remove this black
    rectangle?
     

    Attached Files:

  14. My bad! i forgot to hide this before releasing the update >.<
    I am in the process of making an admin menu, normal users cannot see this.

    Will have an update out later with some bug fixes, i shall make sure this is hidden (or add some stuff to it)!
    [DOUBLEPOST=1466443006][/DOUBLEPOST]
    Can you screenshot it, this sounds quite odd...
    What screen resolution do you use?

    The way the UI works is a little annoying, everything is in % not anything fixed like pixels so the map will only look square on 16:9 ratio displays. But if this is the case the position of the monuments etc.. should still be correct as they are all relative to each other.

    [DOUBLEPOST=1466443022][/DOUBLEPOST]
    looking into it!
     
    Last edited by a moderator: Jun 20, 2016
  15. xvv

    xvv

    It turns out that I was using a windowed wide screen aspect and then making it full screen windowed on a 4:3 (1600x1200) monitor, that would make the map look strange. Anyway I switch to the regular procedural map, changed resolution and redid the map and it's all working now thanks.
     
  16. Kayzor updated LustyMap with a new update entry:

    1.1.23

     
  17. I have a PvE server, and did so that players can see all the players. At the moment I changed the autnLevel for them. But I saw that you want to add the admin panel for us to. Could you in your spare time to add an option in a config so that players can see all the players?
    [DOUBLEPOST=1466466427][/DOUBLEPOST]what sort of icons you need?
     
  18. That is a good idea, i shall add it for the next version :)

    Just some icons for anyone that wants to add a custom location on the map. Similar style to the existing cave, dish, radtown etc... It would be nice to have some more people can choose from by default for things like a shop, city/town, portal etc... or just anything that people might find useful :)

    I got a few ideas myself, so gonna have a little play. I need to add some other images for some additional features soon so might as well include so more icons as well if i can. :)
     
  19. Ok, I've got quite the strange error. The Map seems to not alling with the coordinates. Meaning all players are shown just off where they really are. See screenshot. Did I do something wrong? Also I noticed that RustIO saved the Map as a .png and I had to transfer it to .jpg. Could this cause an issue?

    Thanks.
     

    Attached Files: