
LustyMap
In-game map and minimap GUI
Total Downloads: 48,884 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017
- 5/5, 163 likes
-
is it me or icons just not showing correctly airdrops, treasurehunt,mass drops and more just wont show on the map there is no errors nothing
-
nevermind i found the problem
newLoadOrder.Add("dump", $"{path}junkyard.png");
should be
newLoadOrder.Add("junkyard", $"{path}junkyard.png");Last edited by a moderator: Dec 9, 2017 -
Is there a way to deactivate the standart map from rust?
-
wanted to share my take on this took alot of photoshop time lol but got it working on my server
[DOUBLEPOST=1512936296][/DOUBLEPOST]oh if anyone wants my junkyard .png and quarry .png they are attached hereAttached Files:
-
-
-
photoshop add a mask to your map image then upload it back to your server
-
if (monument.name.Contains("quarry_1"))
{
mon.name = msg("hqm quarry");
mon.icon = "quarry";
staticMarkers.Add(mon);
continue;
}
if (monument.name.Contains("quarry_2"))
{
mon.name = msg("sulfur quarry");
mon.icon = "quarry";
staticMarkers.Add(mon);
continue;
}
if (monument.name.Contains("quarry_3"))
{
mon.name = msg("stone quarry");
mon.icon = "quarry";
staticMarkers.Add(mon);
continue;
this is dont work :/Last edited by a moderator: Dec 11, 2017 -
[DOUBLEPOST=1512966317][/DOUBLEPOST]Last edited by a moderator: Dec 11, 2017 -
[DOUBLEPOST=1513000733][/DOUBLEPOST]I made transparent in PNG format, wiped it with an eraser, but in the game it shows like this
-
-
Code:LMUI.CreatePanel(ref mapContainer, LustyUI.Main, LustyUI.Color("2b627a", 0.4f), "0 0.96", "1 1");
Code:LMUI.CreatePanel(ref mapContainer, LustyUI.Main, LustyUI.Color("2b627a", 0f), "0 0.96", "1 1");
then change
Code:var mapContainer = LMUI.CreateElementContainer(LustyUI.Main, "0 0 0 1", LustyUI.MainMin, LustyUI.MainMax, true);
Code:var mapContainer = LMUI.CreateElementContainer(LustyUI.Main, "0 0 0 0", LustyUI.MainMin, LustyUI.MainMax, true);
If you want to change how large the main map shows on screen change the following
Code:LustyUI.MainMin = "0.2271875 0.015"; LustyUI.MainMax = "0.7728125 0.985";
Code:LustyUI.MainMin = "0.297 0.164"; LustyUI.MainMax = "0.714 0.905";
[DOUBLEPOST=1513008848][/DOUBLEPOST]
[DOUBLEPOST=1513009171][/DOUBLEPOST]
crop your images like i show below to make it fit right!!Attached Files:
-
-
And someone know how to change color name of friends and monuments?
Just i don't have now time to see code. -
the names of the quarrys are
Code:"mining_quarry_a" is sulfur, "mining_quarry_b" is stone, "mining_quarry_c" is hqm
-
Hey can you help me out, all my icons are grey squares, I uploaded the images in the proper place on server. so they are there and I get no errors on rustadmin when I reload the plugin. cant figure this one out, appreciate any help!!!
Thanks for the epic plugin, you rock!
screenshot included.Attached Files:
-
-
Or try to type in console: resetmapLast edited by a moderator: Dec 11, 2017 -
resetmap did the job! I didn't know about that, your a hero man , thanks!!!
-
-
Please help!
I have been trying to install this plugin for a week already. It just won't see the icons! And every time the same errors.
- this one I get when trying to reload the plugin:
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LustyMap plugin is waiting for requirements to be loaded: ImageLibrary
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Non platform assembly: data-0x7f5a22cf4050 (this message is harmless) Fallback handler could not load library /home/server4854/game/RustDedicated_Data/Mono/x86_64/data-0x7f5a22cf4050.so Loaded plugin ImageLibrary v2.0.10 by Absolut & K1lly0u
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Failed to call hook 'OnServerInitialized' on plugin 'LustyMap v2.1.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.LustyMap.LoadSettings () [0x00000] in <filename unknown>:0
at Oxide.Plugins.LustyMap.OnServerInitialized () [0x00000] in <filename unknown>:0
at Oxide.Plugins.LustyMap.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
- and this one is popping when I try to reset the plugin:
[LustyMap] Map reset Confirmed! Creating a new image load order with ImageLibrary[LustyMap] [Warning] Icon images have not been found. Uploading images to file storage[ImageLibrary] Starting order LustyMapFailed to call hook 'ccmdResetmap' on plugin 'LustyMap v2.1.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.LustyMap.LoadMapImage () [0x00000] in <filename unknown>:0
at Oxide.Plugins.LustyMap.ccmdResetmap (.Arg arg) [0x00000] in <filename unknown>:0
at Oxide.Plugins.LustyMap.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0