This is what I get when try to use Complex Map

LustyMap
In-game map and minimap GUI
Total Downloads: 48,884 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017
- 5/5, 163 likes
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still not working after rebooting the server
Code:Loaded plugin LustyMap v2.1.36 by Kayzor / k1lly0u (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Image batch (LustyMap) has been stored successfully (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)us.dll at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) at System.Drawing.GDIPlus..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Drawing.Image.InitFromStream (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at System.Drawing.Image.LoadFromStream (System.IO.Stream stream, Boolean keepAlive) [0x00000] in <filename unknown>:0 at System.Drawing.Image.FromStream (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at System.Drawing.ImageConverter.ConvertFrom (ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value) [0x00000] in <filename unknown>:0 at System.ComponentModel.TypeConverter.ConvertFrom (System.Object o) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap+MapSplitter.ImageFromStorage (UInt32 imageId) [0x00000] in <filename unknown>:0
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For me CompleX Map is not working.
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On joining the server the minimap shows the image "no image found" until /map mini is used, there are no error messages found in the server logs, any idea what the cause might be?
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Hey guys, sorry if this is a dumb question. This Thursday will be my server's first map wipe, does LustyMap automatically switch to the newest map I'm using or do I need to do anything to prompt the reload? Also, will the icons on my map be reset also?
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is it possible to use a plugin to run the bind command on join or does every player have to physically do it themselves first time?
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Code:
(20:32:07) | Failed to call hook 'OnServerInitialized' on plugin 'LustyMap v2.1.36' (NullReferenceException: Object reference not set to an instance of an object) (20:32:07) | at Oxide.Plugins.LustyMap.LoadSettings () [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.LustyMap.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 (20:32:07) | Loaded plugin LustyMap v2.1.36 by Kayzor / k1lly0u
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new monuments
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getting this.. its not loading up the map..
Edit- Nvm it worksAttached Files:
Last edited by a moderator: Dec 8, 2017 -
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Is there a way to remove customer icons? My map wiped but it kept items. Not sure how to remove the icons, see attached image.
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Thxxxxxxxxxxxxxxx
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how to Add quarrys in lustymap?
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help please... i have set custom map, but it still gets map from another place... map.png in Data/LustyMap. FIXED: had to delete image_data.json in ImageLibrary map and resetmap
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Last edited by a moderator: Dec 8, 2017 -
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Help me please, seed 300 size 3500, on beancan.io image not like in game, im trying to set not custom map, tipe resetmap, kicked from game with packet flood, and map still not the same like in game
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i add
Code:if (monument.name.Contains("supermarket_1")) { mon.name = msg("supermarket"); mon.icon = "supermarket"; staticMarkers.Add(mon); continue; } if (monument.name.Contains("quarry")) { mon.name = msg("quarry"); mon.icon = "quarry"; staticMarkers.Add(mon); continue; } if (monument.name.Contains("dump")) { mon.name = msg("dump"); mon.icon = "dump"; staticMarkers.Add(mon); continue; } {"supermarket", "super market" }, {"quarry", "Quarry" }, {"dump", "Dump" }, {"dish","dish" }, newLoadOrder.Add("supermarket", $"{path}market.png"); newLoadOrder.Add("dump", $"{path}dump.png"); newLoadOrder.Add("quarry", $"{path}quarry.png");
not added dump Screenshot
how to add New RT?
[DOUBLEPOST=1512748803][/DOUBLEPOST]so its name junkyard
need add:
and rename dump.png to junkyard.png
Code:if (monument.name.Contains("supermarket_1")) { mon.name = msg("supermarket"); mon.icon = "supermarket"; staticMarkers.Add(mon); continue; } if (monument.name.Contains("quarry")) { mon.name = msg("quarry"); mon.icon = "quarry"; staticMarkers.Add(mon); continue; } if (monument.name.Contains("junkyard")) { mon.name = msg("junkyard"); mon.icon = "junkyard"; staticMarkers.Add(mon); continue; } {"supermarket", "super market" }, {"quarry", "quarry" }, {"junkyard", "junkyard" }, {"dish","dish" }, newLoadOrder.Add("supermarket", $"{path}market.png"); newLoadOrder.Add("dump", $"{path}junkyard.png"); newLoadOrder.Add("quarry", $"{path}quarry.png");
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thnx !!! -
No Problem.
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"Enable the complex map": false"
then reload the plugin and it worked