Rented server, can't access that file

LootConfig
Allows you to adjust the server's loot list
Total Downloads: 14,967 - First Release: Mar 27, 2015 - Last Update: May 20, 2018
- 5/5, 21 likes
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Location of file to edit: c\rustserver\oxide\config\LootConfig.json
Edit that LootConfig.json I put mine at the top under the "LootContainers" section.
(15:44:16) | [LootConfig] No container data found: assets/bundled/prefabs/radtown/minecart.prefab
(15:44:16) | [LootConfig] No container data found: assets/bundled/prefabs/radtown/crate_elite.prefab
(15:44:16) | [LootConfig] No container data found: assets/prefabs/npc/m2bradley/bradley_crate.prefab
"LootContainers": {
"assets/prefabs/npc/m2bradley/bradley_crate.prefab": {
"DestroyOnEmpty": true,
"LootDefinition": "HeliLoot",
"MaxDefinitionsToSpawn": 1,
"MinSecondsBetweenRefresh": 3600.0,
"MaxSecondsBetweenRefresh": 7200.0,
"InitialLootSpawn": true,
"SpawnType": "CRASHSITE",
"InventorySlots": 6
},
"assets/bundled/prefabs/radtown/crate_elite.prefab": {
"DestroyOnEmpty": true,
"LootDefinition": "DM.LootSpawn.T3",
"MaxDefinitionsToSpawn": 1,
"MinSecondsBetweenRefresh": 3600.0,
"MaxSecondsBetweenRefresh": 7200.0,
"InitialLootSpawn": true,
"SpawnType": "GENERIC",
"InventorySlots": 6
},
"assets/bundled/prefabs/radtown/minecart.prefab": {
"DestroyOnEmpty": true,
"LootDefinition": "LootSpawn.MineCrate",
"MaxDefinitionsToSpawn": 1,
"MinSecondsBetweenRefresh": 3600.0,
"MaxSecondsBetweenRefresh": 7200.0,
"InitialLootSpawn": true,
"SpawnType": "GENERIC",
"InventorySlots": 6
}, -
can some one update the plugin pls, the elite crates are empty
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Edit that LootConfig.json I put mine at the top under the "LootContainers" section.
(15:44:16) | [LootConfig] No container data found: assets/bundled/prefabs/radtown/minecart.prefab
(15:44:16) | [LootConfig] No container data found: assets/bundled/prefabs/radtown/crate_elite.prefab
(15:44:16) | [LootConfig] No container data found: assets/prefabs/npc/m2bradley/bradley_crate.prefab
"LootContainers": {
"assets/prefabs/npc/m2bradley/bradley_crate.prefab": {
"DestroyOnEmpty": true,
"LootDefinition": "HeliLoot",
"MaxDefinitionsToSpawn": 1,
"MinSecondsBetweenRefresh": 3600.0,
"MaxSecondsBetweenRefresh": 7200.0,
"InitialLootSpawn": true,
"SpawnType": "CRASHSITE",
"InventorySlots": 6
},
"assets/bundled/prefabs/radtown/crate_elite.prefab": {
"DestroyOnEmpty": true,
"LootDefinition": "DM.LootSpawn.T3",
"MaxDefinitionsToSpawn": 1,
"MinSecondsBetweenRefresh": 3600.0,
"MaxSecondsBetweenRefresh": 7200.0,
"InitialLootSpawn": true,
"SpawnType": "GENERIC",
"InventorySlots": 6
},
"assets/bundled/prefabs/radtown/minecart.prefab": {
"DestroyOnEmpty": true,
"LootDefinition": "LootSpawn.MineCrate",
"MaxDefinitionsToSpawn": 1,
"MinSecondsBetweenRefresh": 3600.0,
"MaxSecondsBetweenRefresh": 7200.0,
"InitialLootSpawn": true,
"SpawnType": "GENERIC",
"InventorySlots": 6
},
[DOUBLEPOST=1504557343][/DOUBLEPOST] -
I've only started working on the Barrel drops. Im a little confused on the weighting. I have 3 different tiers of loot with different weights although 90% of the time barrels are only dropping scrap metal. They will occasionally drop an item although seems like it should be more. Especially something from tier 1 since its weighted for 75% drop from the barrel. Can someone look at this and tell me what I can do better in the weighting aspect of the barrel drops
Attached Files:
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Yes pls here is the configAttached Files:
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Is the mod owner going to upgrade this mod any time soon. This looks to be a great mod except it also appears to be abandoned and fixes not forthcoming
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Nogrod updated LootConfig with a new update entry:
1.0.22
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So I made a loot table thru the week. Now that there is an update is there an easy way to transfer my stuff into the new json file its going to produce?
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Config save failed: Object reference not set to an instance of an object
at Oxide.Plugins.LootConfig+LootSpawnEntryConverter.WriteJson (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeConvertable (Newtonsoft.Json.JsonWriter writer, Newtonsoft.Json.JsonConverter converter, System.Object value, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeValue (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContract valueContract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeList (Newtonsoft.Json.JsonWriter writer, IEnumerable values, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0
(04:08:17) | Calling 'OnServerInitialized' on 'LootConfig v1.0.22' took 1082ms
can anyone help me with this error? -
Annnnnnndddd....config still won't load.
[LootConfig] No SpawnConfig loaded, skipping SpawnGroups...
Version 1.0.22 -
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