LootConfig - Pastebin.com
[Oxide] 04:49 [Info] [LootConfig] Config load failed: Invalid property identifie - Pastebin.com
the first one is the coding to the file and the seocnds is the error

LootConfig
Allows you to adjust the server's loot list
Total Downloads: 14,987 - First Release: Mar 27, 2015 - Last Update: May 20, 2018
- 5/5, 21 likes
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Is there anyway to make barrels drop guns and ammo ect?
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Can you add an automatic way for the config to save after wipe
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Im wanting to make it to where components drop at a rate of 2x or 3x. ONLY components! Is this the best plugin to do that or something like Better Loot?
Cheers! -
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Code:"Springs": { "Items": [ { "Shortname": "metalspring", "Amount": 1.0, "MaxAmount": 2.0 } ],
Last edited by a moderator: Dec 9, 2016 -
Not working after today's update. When you run oxide.reload LootConfig nothing happens in console.
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@Nogrod if you have time can you look into making this plugin auto update after every wipe cycle would be a lot more convenient
just a suggestion but over a very great plugin to use
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I do go other ways to preserve total controlled loot -
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And BetterLoot, yea it had it's cool times -
i think i found a bug.
before using LootConfig, the loot was randomized. as an example, i could take 100 to 150 wood from barrels, or 3 to 5 sewing kits.
after install LootConfig, i only get the lowest amount, like 100 wood, and 3 sewing kits.
edit:
ok, i got it fixed.
i had to change line 472 to include MaxAmount in the params.
where it was:
Code:amounts[i] = new ItemAmountRanged(def, itemAmountData.Amount);
Code:if (itemAmountData.MaxAmount > 0) { amounts[i] = new ItemAmountRanged(def, itemAmountData.Amount, itemAmountData.MaxAmount); } else { amounts[i] = new ItemAmountRanged(def, itemAmountData.Amount); }
Last edited by a moderator: Jan 20, 2017 -
(22:32:04) | Loaded plugin LootConfig v1.0.17 by Nogrod
(22:32:05) | Calling 'OnServerInitialized' on 'LootConfig v1.0.17' took 526ms
(22:32:05) | [LootConfig] No SpawnConfig loaded, skipping SpawnGroups... -