Yes but not getting this problem myself if you want to post a fix your welcome to

LootConfig
Allows you to adjust the server's loot list
Total Downloads: 14,976 - First Release: Mar 27, 2015 - Last Update: May 20, 2018
- 5/5, 21 likes
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Having the same problem, would be happy to make a small donation for your time to whom ever could help me/us.
I am running SpawnConfig as well as LootConfig
Code:(01:38:48) | [Oxide] 01:38 [Info] Unloaded plugin LootConfig v1.0.15 by Nogrod (01:38:48) | [Oxide] 01:38 [Info] Loaded plugin LootConfig v1.0.15 by Nogrod (01:38:48) | [Oxide] 01:38 [Warning] Calling 'OnServerInitialized' on 'LootConfig v1.0.15' took 241ms (01:38:48) | [Oxide] 01:38 [Error] Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) (01:38:48) | [Oxide] 01:38 [Debug] at System.Collections.Generic.Dictionary`2[SpawnGroup,System.Int32].get_Item (.SpawnGroup key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.GetSpawnGroupKey (.SpawnGroup spawnGroup, .MonumentInfo[] monuments, System.Collections.Generic.Dictionary`2 indexes) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.UpdateLoot () [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.OnFrame (Single delta) [0x00000] in <filename unknown>:0
Last edited by a moderator: Nov 4, 2016 -
Auto resets to the list every Protocol version change
its mean every update my config wiped? -
Finally got the plugin to stop erroring out. The error only occurs if you've ever had SpawnConfig enabled. You can either remove the plugin and restart your server (NOTE: UNLOADING THE PLUGIN DOES NOT WORK!), or use this:
Attached Files:
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Code:[Error] Exception while calling NextTick callback (KeyNotFoundException: The given key was not present in the dictionary.) [Debug] at System.Collections.Generic.Dictionary`2[SpawnGroup,System.Int32].get_Item (.SpawnGroup key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.GetSpawnGroupKey (.SpawnGroup spawnGroup, .MonumentInfo[] monuments, System.Collections.Generic.Dictionary`2 indexes) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.UpdateLoot () [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.OnFrame (Single delta) [0x00000] in <filename unknown>:0
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(and all what you need update every time separate on this file)
This list might include the names of all permissible items that do not register them in the config file with the help of crutches.
Config need to edit LootGroups and BarrelConfig only, and it should not be dropped, because it is a big job - to set it up.Last edited by a moderator: Nov 6, 2016 -
give the config for the rare spawn rare items. for the hardcore servers
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so i seem to have a problem where all it seems to do is load components into everything, its no longer random like before. i uninstalled and reinstalled same thing.
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When will update for this plugin?
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Code:"LootSpawn.Barrel": { "Items": [], "SubSpawn": [ { "Category": "LootSpawn.Components.Tier0", "Weight": 25 }, { "Category": "LootSpawn.Components.Tier1", "Weight": 65 }, { "Category": "LootSpawn.Components.Tier2", "Weight": 10 }, { "Category": "DM.LootSpawn.FoodCrate", "Weight": 65 } ] }
Code:"assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab": { "DestroyOnEmpty": false, "LootDefinition": "LootSpawn.Barrel", "MaxDefinitionsToSpawn": 2, "MinSecondsBetweenRefresh": 3600.0, "MaxSecondsBetweenRefresh": 7200.0, "DistributeFragments": true, "InitialLootSpawn": true, "SpawnType": "GENERIC", "InventorySlots": 6 }
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This was indeed a big help but for some reason i still have the same problem. nothing but components drop, maybe some hazmat stuff but even we the weight of them being around 20 and the rest 40+ im getting nothing but components. -
The new changed loottables do provide for 95% only components. The trash-pile and the medical crate do provide food/medical, and only the drop and helicrates do privide full stuff like weapons and/or ammo, attire and some other higher stuff.