1. Does anyone have a list of the exact names of each Blueprint available in the game? I just noticed that none are in my current loot tables.
     
  2. Well maybe if you read all the comments in this thread you would have find one
     
  3. Sorry, it's early in the morning and I literally skimmed past that comment.
     
  4. Check page 5
     
  5. Just found it, appreciate your help mate.
     
  6. Hello!
    It seems I screwed up my loot_tables.txt. Could you provide a link to the default text so that I may restart?

    Thank.
     
  7. Delete the file & plugin then re-install it and restart your server.
     
  8. You don't need to delete the plugin, just the loot_tables.txt.[DOUBLEPOST=1389697293][/DOUBLEPOST]
    That post isn't complete though, at least for starters I don't see all the Kevlar blueprints.
     
  9. True but it is at least a start and the person can finish it himself
     
  10. Hi guys, on the server I'm on me and the Admin have been talking a lot. We want to make metal doors and explosive charges obtainable through airdrops/crates/zombies only at a somewhat rare rate. Currently they drop through airdrops and drop from zombies but we cannot work out how to get them to spawn in crates in towns. We were under the impression that they shared drop tables but evidently not. Which table should we add charges/doors to to get them to spawn in both zombies and chests?
     
  11. Create an explosivespawnlist and addt that to the
    zombiespawnlist(zombies)
    junkspawnlist(boxes)
    Airdrop what ever aidrop you wany
     
  12. I used the Oxide provided Lootspawn list and for some reason, Zombies RARELY drop anything. The backpack doesn't appear at all.

    Any ideas?

     
    Last edited by a moderator: Jan 14, 2014
  13. Post your loottable pls
     
  14. I believe I fixed it. I just rewrote it myself.
     
  15. ok ok
     
  16. Mcello, I just wanted to let you know that your loot table that includes the BP's is working PERFECTLY! I'm probably going to tweak it slightly, as airdrops seem to give full kevlar armor at times, which means some lucky person who logs in just as an airdrop lands next to them, and boom, they suddenly have full kevlar. I'll give a look see on what I can tweak and fix, to make the kevlar a little more rare, and when I come back I'll let you know how successful I was.
     
  17. Ive got oxide to run, door share works fine etc. Im just confused to hell how I edit the loottable.txt , say if I wanna edit zombie drop loot and the research kit min and max values are 1 . But if I set to 0.5 does that mean the drop rate will half? Also whats weight? Ita confusing me to hell and no one on facepunch seems to wanna help so here goes!
     
  18. I have some questions on this mod. I haven't used this mod, but I'm planning on using it and would like to start to write a loot table.

    1.) How exactly does weight work? From what I understand, if your weight adds up to, say, 300, and something has a weight of 3 in that list, that means it has a 1% chance to drop. What I'm confused on is how "sub-list" work in the scheme of things. When I say sub-list, I am referring to list that are only used when referenced by another list and are not tied to an in-game object like a chest or a zombie.

    Lets say I have a ZombieLootList. Within that list I have four sub-lists weighted at 25 each. Each of these four lists has ten items each weighted at 10 each.

    Does this mean that each sub-list has a 25% chance of being chosen. Once a sub-list is chosen, it goes into that sub-list and looks at the weight of each item in that list. In this example, no matter which it chose, it would choose a sub-list where each item has a 10% chance of being chosen.

    Is this all correct?

    2.) Which lists are required? Is it just the six main tables that represent each "container" in the game?

    3.) Can I make completely custom sub-list and name them anything so long as they follow the format?

    4.) I saw someone mention earlier but don't think I saw an answer. Sometimes the server spawns nothing in a crate. Is that avoidable with this mod? On the flip side, can you add a "empty" container to the item list?

    5.) I'm a little confused on what "oneofeach" does. Take the Oxide server example:

    "SupplyDropD":
    {
    "min": 2, "max": 2,
    "oneofeach": true, "nodupes": true,
    "packages":
    {
    "0": { "min": 2, "max": 2, "weight": 10, "object": "MetalBuildingList" },
    "1": { "min": 20, "max": 50, "weight": 10, "object": "Low Quality Metal" },
    "2": { "min": 1, "max": 3, "weight": 20, "object": "ResearchKitList" }
    }

    My confusion here is with the min/max values and oneofeach. As we can see, 2 "packages" will be placed in this supply drop as dictated by the min/max values, correct? Except oneofeach is true and there are 3 packages total. Doesn't this mean ONE of EACH package will be put into the supply drop, thus three total? I feel like I'm missing something. If they want one of each, why is the min/max not set to 3? How are these values interacting?

    EDIT: From my test, the "oneofeach" seems to overwrite the min/max values. So, in the case above, 3 items will spawn in the supply drop despite the min/max being set to 2.

    Much appreciated.
     
    Last edited by a moderator: Jan 15, 2014
  19. Read this lufia
     
  20. The main confusion I had comes from this line:
    http://oxidemod.org/resources/loot-spawn-lists.5/
    "Each package has it's own minimum and maximum, as well as a weight. The weight is relative to the total combined weight of all packages."

    It made it sound as though I had to add up the weight from all packages (i.e. the entire file) to figure out what the weight was. That doesn't really make sense and is why I though I knew what they meant but was wanting to clarify. I think saying, "The weight is relative to the total combined weight of all packages in that list," is a bit more specific.

    That leaves the other 4 questions, although #4 is the one I'm mostly uncertain about. The rest I'm pretty sure on the answer.