You shouldn't be editing the plugin files directly, you edit the configuration files. Either way, if you are having issue with that plugin, please discuss it in that plugin's thread, not this one.
Loot Spawn Lists [Unmaintained]
Discussion in 'Plugin Support' started by thomasfn, Jan 6, 2014.
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Wulf Community Admin
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Can someone help me fix my loot table config? The site I used to use is down and im not very good with json.
Some type of error with this used Jedi's Loot Table Tool, and so far is hasn't compiled a working json script.
Code:}, "$promise": { "packages": {} }, "$resolved": { "packages": {} } }
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Any idea when this will get updated for Oxide 1.18?
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Specifically, you forgot to put a number after the min and max tags... see below.
Code:"$resolved": { "min": , "max": , "oneofeach": false, "nodupes": false, "packages": {} }, ... "$promise": { "min": , "max": , "oneofeach": false, "nodupes": false, "packages": {} }
Thanks. -
I'm trying to make it for when i kill a rad animals they drop kinda good stuff aka m4,ammo,c4s,ect but when i add it to my server i kill a rad animal it only drops like a blueprint and nothing else.
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I have been looking through the forums to try to understand how to configure this, and I simply just don't understand. As if fighting with dyslexia isn't hard enough, I just can't make sense of this and most likely will never be able to make sense of this.
If anyone feels like going out of their way for me, could you please explain how would I go about making it so that C4 is about 30% more common in Airdrops and Crates, but C4 blueprints and explosives are completely off of my server?
I think I understand how to remove C4 prints and explosives, by setting the min and max amounts to 0. I know how to alter min and mix amounts of C4. But I just cannot understand what exactly to set the weights of C4 values to, almost everything in the Airdrops section has a weight of 0, which from my understanding means the items with a 0 weight will not drop, so I'm worried that if I alter the weight of C4, that ONLY C4 will drop.
As I said before, I am a dyslexic reading what I'm seeing in front of me is only half the challenge, deciphering it is the other half.[DOUBLEPOST=1406545109,1406496108][/DOUBLEPOST]After struggling and losing some players I think I finally got the desired results. EDIT: I didn't explosives are still in airdrops.[DOUBLEPOST=1406679833][/DOUBLEPOST]Alright, almost everything is alright.. Except some airdrop crates are straight empty. How do I share what my current configurations are?Last edited by a moderator: Jul 28, 2014 -
Anyone got a Massloot or Uberloot One that would let me have?
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What does nodupes mean? Like it wont dupe it into 2 slots or will? Im soo confusied.
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Hey, can someone tell me what the "weight" stands for? is it the change to drop?
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Wulf Community Admin
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Because there is fpr example at AILootlist there ist at Ammolootlist weight 20 and and at Ammolootlist there are other weights... i dont understand the proportion.. -.-
Ty for HelpAns sry for my bad english ,im from Germany
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I have an error and can't fix it. Please help:
Iuse the Jedi'Crafting and lootcreating Generator, all works fine, but in the oxide log file I found this:
Code:5:45 PM: ERROR: craftingcontroller: [string "craftingcontroller.lua"]:86 - Invalid argument 2 to rust.Notice (expecting string, got nil) 5:46 PM: ERROR: craftingcontroller: [string "craftingcontroller.lua"]:86 - Invalid argument 2 to rust.Notice (expecting string, got nil) 5:47 PM: ERROR: craftingcontroller: [string "craftingcontroller.lua"]:86 - Invalid argument 2 to rust.Notice (expecting string, got nil) 5:47 PM: ERROR: craftingcontroller: [string "craftingcontroller.lua"]:86 - Invalid argument 2 to rust.Notice (expecting string, got nil) 5:47 PM: ERROR: craftingcontroller: [string "craftingcontroller.lua"]:86 - Invalid argument 2 to rust.Notice (expecting string, got nil) 5:47 PM: ERROR: craftingcontroller: [string "craftingcontroller.lua"]:86 - Invalid argument 2 to rust.Notice (expecting string, got nil) 5:47 PM: ERROR: craftingcontroller: [string "craftingcontroller.lua"]:86 - Invalid argument 2 to rust.Notice (expecting string, got nil) 5:47 PM: ERROR: craftingcontroller: [string "craftingcontroller.lua"]:86 - Invalid argument 2 to rust.Notice (expecting string, got nil)
"7":{
"max":1,
"min":1,
"weight":20,
"object":"nil"
}
Ok I insert this and now I got that error:
6:42 PM: ERROR: lootspawnlists: Couldn't find datablock by name 'nil'!
Ok I have no idea what the "nil" is? what is the prob?Last edited by a moderator: Aug 29, 2014 -
Wulf Community Admin
The second error with Loot Spawn Lists, is that you aren't specifying a valid item/entry in your loot_table.txt, which from the looks of it is where your "nil" is. -
Thank for the help:
find the first error: change "blockblueprintsmessage" to "blockblueprintmessage"!
Then I delete the lines with the object 'nil' in the loot list and wait fpr an error
Think it works now..
Tks a lot -
I was wondering if any one had a medium loot table I could have as I tried to use Jedis table but cant work it out. If any one could help by giving me a good loot table as I want people to get better stuff out of boxes or point me in the right direction on how to use Jedis table. Please and thank you.
(Sorry if it in the wrong spot feel free to remove it if it is.) -
When I try to connect to my server it loads then say "connected!" and thats it.
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Wulf Community Admin
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Wulf Community Admin