Solved Linux server will not start or connect to Steam
Discussion in 'Rust Discussion' started by Maurice, Nov 3, 2016.
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Your server is in the server list?
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I just did that, and didn't do shit for me...
H E L P!!!! -
Yes, is in the server list
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It works for me now but it only breaks more stuff, for example i use ocomposer to update everything at once and now it can't even update rust itself due to a shitload of errors. And that all appeared after the temporary crashfix
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Does this work for anyone?
Thanks!
[DOUBLEPOST=1478229192][/DOUBLEPOST]cd .
How did you get it working? PLZ HELP! -
Nope, that leads to:
Code:NullReferenceException: Object reference not set to an instance of an object at ServerMgr+<UpdateInventoryFromSchema>c__Iterator1E.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0(Filename: Line: -1)
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It doesn't work for me!
Seems like linux's server are broken... -
Just a quick comment as i am at work atm.
This procedure worked for me last night.
I am using lgsm Scripts.
Rust server does not want to boot after update :( :: Linux Game Server Managers -
Server worked, but still dont on the list
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The same problem, still no update...Code:
NullReferenceException: Object reference not set to an instance of an object at ServerMgr+<UpdateInventoryFromSchema>c__Iterator1E.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0(Filename: Line: -1)
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Always same ^^
[DOUBLEPOST=1478259213][/DOUBLEPOST]have you got this lines too ?
Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/kernel32
Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/libkernel32.so
Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/./kernel32
Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/./libkernel32.so
Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/kernel32
Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/libkernel32
Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/libkernel32.so
Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/./libkernel32
Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/./libkernel32.so
Fallback handler could not load library /home/gamemanager/RUST/serverfiles/RustDedicated_Data/Mono/x86_64/libkernel32
From my side i have only one file in the "Mono/x86_64" forder : libmono.so -
This is how i placed it:
And it works fine on my Ubuntu 14.04 LTSCode:#!/bin/bash # Project: Game Server Managers - LinuxGSM # Author: Daniel Gibbs # License: MIT License, Copyright (c) 2016 Daniel Gibbs # Purpose: Rust | Server Management Script # Contributors: Contributors to GameServerManagers/LinuxGSM · GitHub # Documentation: Home · GameServerManagers/LinuxGSM Wiki · GitHub # Website: Linux Game Server Managers# Debugging if [ -f ".dev-debug" ]; then exec 5>dev-debug.log BASH_XTRACEFD="5" set -x fiversion="161030"########################## ######## Settings ######## ############################## Server Settings ###### Server Start Settings | Start Parameters · GameServerManagers/LinuxGSM Wiki · GitHub # More settings available after install in serverfiles/server/rust-server/server.cfg export LD_LIBRARY_PATH=/home/rustvanilla/serverfiles:/home/rustvanilla/serverfiles/RustDedicated_Data:{$LD_LIBRARY_PATH} ; -
@Chuck1992 the problem is, that not everybody is using Ubuntu - I'm using Debian and this isnt working for me.
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You know debian and ubuntu is almost the same and should work for both. I saw some person with debian doing the same and it did the trick for him aswell. Did u changed the folder in the cmd correctly? otherwise it can't find all the libraries needed
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I have same on debian , not working...
Code:#!/bin/bash # Rust # Server Management Script # Author: Daniel Gibbs # Contributor: UltimateByte (LGSM adaptation), Wulf (Information) # Website: http://gameservermanagers.com if [ -f ".dev-debug" ]; then exec 5>dev-debug.log BASH_XTRACEFD="5" set -x fiversion="230215"#### Variables ##### Notification Email # (on|off) emailnotification="off" email=""# Steam login (not required) steamuser="anonymous" steampass=""# Server settings # More settings available after install in serverfiles/server/rust-server/server.cfg export LD_LIBRARY_PATH=/var/rust/serverfiles:/var/rust/serverfiles/RustDedicated_Data:{$LD_LIBRARY_PATH} ; -
I changed the folder correctly. When I use the export command, it just causes the following error:
and the server doesn't even get as far as withouth the command.Code:NullReferenceException: Object reference not set to an instance of an object at ServerMgr+<UpdateInventoryFromSchema>c__Iterator1E.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0(Filename: Line: -1)
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export LD_LIBRARY_PATH=/var/rust/serverfiles:/var/rust/serverfiles/RustDedicated:{$LD_LIBRARY_PATH} ;
Fix it! Not RustDedicated_Data -
Thats completely wrong. RustDedicated_Data is right.
Why would you do it with the RustDedicated Server Binary file? -
Just try it!
