Last Man Standing Event

Fight to the death event for EventManager

Total Downloads: 1,997 - First Release: Jan 23, 2016 - Last Update: May 21, 2017

5/5, 3 likes
  1. ok event number 1 spawned everyone with the kit. the second time it didnt. Is there a timer or kit allowance problem here?
     
  2. Yeah, other people are having this issue too. The dev is aware of it, unsure what's happening.
     
  3. oh ok got it . ill sit and wait then. thanks Dream.
     
  4. From what I'm aware of though and sorry that I didn't add this to the last post. If you reload the plugin, the kits will work again.
     
  5. yeah that worked for one fight again. so if i reload it after each battle i can do it. pain . thanks for the advice
     
  6. Please, make that players cant spawn in the same spawn point! Its very-very-very annoying!
     
  7. this is still buggy for me after the event ends it kills the players 3 times over and they lose there items and it then respawns them as a freshy any reason for this
     
  8. k1lly0u updated Last Man Standing Event with a new update entry:

    2.0.22

     
  9. How to tie "Shrinking Radiation Zones" or "BattleRoyale Local RadZone" to this plugin? I want to make a battle royale server.
     
  10. Does anyone know the command to return your inventory if it does not return it to you? This is the only event that does this to players sometimes.
     
  11. /restore

    Or

    /restoreme

    Can't remember the exact one.

    Oh and be sure to delete your restore data every now and then. We've noticed it gets corrupt after a while
     
  12. Hey Corrosive thanks! And I will try deleting the data every so often. Do you find once a week is good?
     
  13. Once a month should be good enough
     
  14. I've build a dodgeball(rock) arena. Would it be possible to use this plugin to create a LMS event? Meaning is there a way to edit the plugin to accept 2 spawn files and whatever else is needed? Or would this need an entirely different plugin?
     
  15. I ran the event yesterday I set up a zone, set up 4 different buildings with a spawn point in each. I created the auto event and everything seems to run fine there. Players joined and played. As soon as the first player dies it should kick them back to their original starting place with their items but it just stays at a load screen. The only way the player can come back to play Rust is to cancel from the server and come back and then they lose their items they had. The winner seems to stay at the event until I hit the end in the event manager. Any fix to these issues?
     
  16. Why?

    Entity is NULL but is still in saveList - not destroyed properly? "PLAYERNAME/ID"