event game "Last Man Standing"
remove the . and put a space, changed since Event manager overhaul.
Can also be done in chat with /event game "Last Man Standing"

Last Man Standing Event
Fight to the death event for EventManager
Total Downloads: 1,997 - First Release: Jan 23, 2016 - Last Update: May 21, 2017
- 5/5, 3 likes
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They said " This game last man standing isn't registered, did you reload the game fater loading event - Core?
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Event Manager registered game: "Last Man Standing" -
Hey man im getting this error on lastman standing when there are 2 players left and 1 dies and press respawn it loss everytimes upon respawning.
Sometimes they also loss without even pressing respawn button:
Code:[Oxide] 12:09 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'LastManStanding v1.1.3' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) [Oxide] 12:09 [Debug] at System.Collections.Generic.List`1+Enumerator[Oxide.Plugins.LastManStanding+LastManStandingPlayers].VerifyState () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1+Enumerator[Oxide.Plugins.LastManStanding+LastManStandingPlayers].MoveNext () [0x00000] in <filename unknown>:0 at Oxide.Plugins.LastManStanding.SearchWinner () [0x00000] in <filename unknown>:0 at Oxide.Plugins.LastManStanding.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LastManStanding.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Aug 22, 2016 -
Is this updated for latest rust?? I want to try this out ASAP.
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Deathmatch and TeamDeathmatch do it and it would be a nice comfort function for LMS.... -
Try it for myself....
now it works.... if u reload EventManager, EventManager will reload LMS too.... -
Code:
(02:29:43) | [Oxide] 19:06 [Info] [Death Notes] siN.OfficerJAKE was shot in the Head by MooMe with a Assault Rifle from 5.78m. (02:29:43) | [Oxide] 7:06 PM [Debug] Plugin compilation is already queued: LastManStanding (0.023 ago) (02:29:45) | [Oxide] 19:06 [Info] [Better Chat] loransmk: plz dont (02:29:46) | [Oxide] 19:06 [Info] LastManStanding, EventManager and GunGame were compiled successfully in 2656ms (02:29:46) | [Oxide] 19:06 [Warning] Calling 'Unload' on 'LastManStanding v1.1.3' took 232ms (02:29:46) | [Oxide] 19:06 [Info] Unloaded plugin LastManStanding v1.1.3 by TheMechanical97 (02:29:46) | [Oxide] 19:06 [Warning] Calling 'Unload' on 'GunGame v0.3.52' took 217ms (02:29:46) | [Oxide] 19:06 [Info] Unloaded plugin Gun Game v0.3.52 by k1lly0u (02:29:46) | [Oxide] 19:06 [Warning] Calling 'Unload' on 'EventManager v2.0.24' took 221ms (02:29:46) | [Oxide] 19:06 [Info] Unloaded plugin Event Manager v2.0.24 by Reneb / k1lly0u (02:29:46) | [Oxide] 19:06 [Debug] LastManStanding plugin is waiting for requirements to be loaded: EventManager (02:29:46) | [Oxide] 19:06 [Debug] GunGame plugin is waiting for requirements to be loaded: EventManager (02:29:46) | [Oxide] 19:06 [Info] Loaded plugin Event Manager v2.0.24 by Reneb / k1lly0u (02:29:46) | [Oxide] 19:06 [Info] Loaded plugin Gun Game v0.3.52 by k1lly0u (02:29:46) | [Oxide] 19:06 [Info] [Event Manager] Registered event game: GunGame (02:29:46) | [Oxide] 19:06 [Info] Loaded plugin LastManStanding v1.1.3 by TheMechanical97 (02:29:46) | [Oxide] 19:06 [Info] [Event Manager] Registered event game: Last Man Standing
Also, when I died I lost my location and inventory. Just went to a beach.....
Can someone patch this please?Last edited by a moderator: Aug 22, 2016 -
Okay having a problem where /event launch doesn't cycle LMS through it. I went through the EventManager config file and entered it in manually, but it still doesn't cycle with the other Deathmatch games.
Cancel this, it's working XDLast edited by a moderator: Oct 2, 2016 -
its possible to put Last Man Standing on the autoevents rotation on Event Manager ?
i dont see Last Man Standing on the cfg file of event managerLast edited by a moderator: Nov 1, 2016 -
k1lly0u updated Last Man Standing Event with a new update entry:
2.0.0
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k1lly0u updated Last Man Standing Event with a new update entry:
2.0.1
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@k1lly0u Players reporting spawning in with no kit, just what they already had
Code:"LastManStanding_1": { "CloseOnStart": false, "DisableItemPickup": true, "UseClassSelector": false, "MinimumPlayers": 4, "MaximumPlayers": 20, "ScoreLimit": 0, "RespawnTimer": 0, "GameRounds": 0, "EnemiesToSpawn": 0, "EventType": "LastManStanding", "Kit": "arena", "WeaponSet": null, "Spawnfile": "Arena", "Spawnfile2": null, "ZoneID": "48247785", "GameMode": 0, "RespawnType": 0, "SpawnType": 0
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First with loot appears kit then appears
Killed Player 9 seconds AFC kicked out of the arena
Version of News LMS fix
Code:"LastManStanding": { "CloseOnStart": false, "DisableItemPickup": true, "UseClassSelector": false, "MinimumPlayers": 2, "MaximumPlayers": 5, "ScoreLimit": 0, "RespawnTimer": 0, "GameRounds": 0, "EnemiesToSpawn": 0, "EventType": "LastManStanding", "Kit": "gladiator", "WeaponSet": null, "Spawnfile": "gladiator", "Spawnfile2": null, "ZoneID": "65798204", "GameMode": 0, "RespawnType": 0, "SpawnType": 0 },
Code:{ "EventSettings": { "DefaultKit": "gladiator", "DefaultSpawnfile": "gladiator", "DefaultZoneID": "65798204", "TokensOnKill": 1, "TokensOnWin": 5 }, "GameSettings": { "StartHealth": 100.0 } }
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Experiencing the same as above
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`Oxide.Plugins.EventManager.BroadcastToChat(string)' is inaccessible due to its protection level
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Hello, I have error when a player die :
Code:(15:11:24) | Failed to call hook 'OnEventPlayerDeath' on plugin 'LastManStanding v2.0.1' (FormatException: Input string was not in a correct format.) (15:11:24) | at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in <filename unknown>:0 at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1, System.Object arg2) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LastManStanding.AddKill (.BasePlayer player, .BasePlayer victim) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LastManStanding.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LastManStanding.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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I'm trying to figure this out slowly . So when your event spawns players in do they come with their current gear set ? I'd want them to spawn as freshies so as not to cheat .
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