Kill Feed

Displays a basic Kill Feed on screen!

Total Downloads: 17,879 - First Release: Nov 9, 2015 - Last Update: Oct 27, 2017

5/5, 36 likes
  1. Do you want it to looks like that?

    If you do, do this:
    You can set 2.1 formatting to "§{initiator}{hitBone}§{distance}{hitEntity}§". That should do the trick. Additionally you can just add spaces like so if you need them:
    Code:
    "§{initiator}    {hitBone}§{distance}    {hitEntity}§"
     
    Last edited by a moderator: Dec 2, 2016
  2. how to set default enable the killfeed for all?
     
  3. It should broadcast all kills to all players by default, to be honest.
     
  4. I can't see the images anymore after the rust update.
     
  5. Yup same problem here ^^
     
  6. Rust have changed the way they store images, We need to wait for an update / fix from someone.
     
  7. As Nathan 3 | Oxide said, Facepunch changed a few things regarding file storage. Looking at the code, it seems to be impossible to get file data from a previously stored file at the moment. That's why vanilla signs don't work correctly either, right now!

    Facepunch need to revert/fix their changes. Nothing I can fix, sorry...
     
  8. Is there an easy way to replace images with the the name of guns instead for the mean time?
     
  9. I think Facepunch will fix it rather soon. Facepunch already said they are looking into it.
    Source: Official Bug Reporting Megathread - Devblog 138 • /r/playrust

    And no, there isn't. I think by the time I get around to implementing something like you described the issue will already be resolved.
     
  10. Wulf

    Wulf Community Admin

    For those having issues after the Rust update, try Oxide build 2781 or higher. We've added a patch to fix the issue in Rust with getting local image files. Make sure to restart your client as well... You may also need the attached version of the plugin below:
     

  11. thanks for the link can i just confirm all i need to do is overwright the files or am i wrong ?
     
  12. You replace the old KillFeed.cs with KillFeed.cs version 1.15.1 and update your Oxidemod to version 2781! Updating your Oxidemod version is done by moving the downloaded .zip file into your rust server's root directory and extracting everything. Just choose to overwrite existing files if asked.
     
  13. I'm still using the old version 1.14 and it still works, i just like the old version because the new one looks too spaced out. :)
     
  14. It does? That's unexpected! By the way, you can achieve the old look with the new plugin too:

    If you do, do this:
    You can set 2.1 formatting to "§{initiator}{hitBone}§{distance}{hitEntity}§". That should do the trick. Additionally you can just add spaces like so if you need them:
    Code:
    "§{initiator}    {hitBone}§{distance}    {hitEntity}§"
     
  15. Cool thanks, now that i know i will update it. :)
     
  16. How would one get it to list the weapon used? This used to work before the past 2 patches. {initiator} killed {hitEntity} with {weapon} from {distance}
     
  17. Fairly certain this didn't work, are you perhaps confusing this plugin with another? I can't recall that being a thing, sorry.
     
  18. fatguy, i think the plugin your talking about is deathnotes.
     
  19. The patch fixed the white icons, Now it's not working again. The white icons have came back which is strange.