I'll look into it. You are on oxide version 2781 or higher and on the latest version of this plugin?

Kill Feed
Displays a basic Kill Feed on screen!
Total Downloads: 17,879 - First Release: Nov 9, 2015 - Last Update: Oct 27, 2017
- 5/5, 36 likes
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Some seem to be working, I just saw C4, High External walls on the feed. -
Yes, It used to work 2 versions ago and It would display just fine. However I just tried using the § symbols, and it works fine. But the white boxes are back, and the latest snapshot doesn't compile plugins correctly
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Edit: Perhaps reconnecting/restarting your client could help. That way the icons that are being cached on the client will be removed, including white icons.
I'm not completely sure if that addresses your issue! Let me know if it does! -
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Tis-620 "body": "??"
Asia will be display ??
[DOUBLEPOST=1480757782][/DOUBLEPOST]need pistol.m92
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As far as adding support for pistol.m92 goes, support is already there, you just need to add a new entry to 3.2 Files and find the icon image somewhere online or locally so you can link to it, but I'm going to release an update in a few minutes so it's included in the default config. -
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I think I have found the issue, My server has permanent mitigation for DDOS attacks and we get 6-7 attacks a day and when it happens the kill feed disappears.
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im not to sure @ tuntenfisch i have loaded the version before where it was all working fine but i just dont have the m93 kills showing up
lol
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Code:"pistol.m92": "4/43/M92_Pistol_icon.png",
Regarding the "{weapon}" thing, you probably didn't change 2.1 formatting inside your configuration file when I switched from using "{weapon}" for formatting to using '§' for formatting. "{weapon}" no longer servers a purpose. Formatting is now handled by the '§' character.
As a start just set 2.1 formatting to this:
Code:"{initiator}§{hitBone}§{distance}§{hitEntity}"
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If that's already working and you want to have the bone names be in a different language other than English you can just go into your configuration file and change the right hand string of each 3.5 Bone Names entry. -
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(bone names be in a different language)
Yes. I did that. But in game Bone Names display ?? -
i did add that and it still dosent show it up here is what it looks like
"3. Data": {
"3.1 file directory": "http://vignette1.wikia.nocookie.net/play-rust/images/",
"3.2 Files": {
"autoturret": "f/f9/Auto_Turret_icon.png",
"axe.salvaged": "c/c9/Salvaged_Axe_icon.png",
"barricade.metal": "b/bb/Metal_Barricade_icon.png",
"barricade.wood": "e/e5/Wooden_Barricade_icon.png",
"barricade.woodwire": "7/7b/Barbed_Wooden_Barricade_icon.png",
"bone.club": "1/19/Bone_Club_icon.png",
"bow.hunting": "2/25/Hunting_Bow_icon.png",
"crossbow": "2/23/Crossbow_icon.png",
"explosive.satchel": "0/0b/Satchel_Charge_icon.png",
"explosive.timed": "6/6c/Timed_Explosive_Charge_icon.png",
"flamethrower": "5/55/Flame_Thrower_icon.png",
"gates.external.high.stone": "8/85/High_External_Stone_Gate_icon.png",
"gates.external.high.wood": "5/53/High_External_Wooden_Gate_icon.png",
"grenade.beancan": "b/be/Beancan_Grenade_icon.png",
"grenade.f1": "5/52/F1_Grenade_icon.png",
"hammer.salvaged": "f/f8/Salvaged_Hammer_icon.png",
"hatchet": "0/06/Hatchet_icon.png",
"icepick.salvaged": "e/e1/Salvaged_Icepick_icon.png",
"knife.bone": "c/c7/Bone_Knife_icon.png",
"landmine": "8/83/Land_Mine_icon.png",
"lmg.m249": "c/c6/M249_icon.png",
"lock.code": "0/0c/Code_Lock_icon.png",
"longsword": "3/34/Longsword_icon.png",
"mace": "4/4d/Mace_icon.png",
"machete": "3/34/Machete_icon.png",
"pickaxe": "8/86/Pick_Axe_icon.png",
"pistol.eoka": "b/b5/Eoka_Pistol_icon.png",
"pistol.revolver": "5/58/Revolver_icon.png",
"pistol.semiauto": "6/6b/Semi-Automatic_Pistol_icon.png",
"rifle.ak": "d/d1/Assault_Rifle_icon.png",
"rifle.bolt": "5/55/Bolt_Action_Rifle_icon.png",
"rifle.lr300": "d/d9/LR-300_Assault_Rifle_icon.png",
"rifle.semiauto": "8/8d/Semi-Automatic_Rifle_icon.png",
"rock": "f/ff/Rock_icon.png",
"rocket.launcher": "0/06/Rocket_Launcher_icon.png",
"salvaged.cleaver": "7/7e/Salvaged_Cleaver_icon.png",
"salvaged.sword": "7/77/Salvaged_Sword_icon.png",
"shotgun.pump": "6/60/Pump_Shotgun_icon.png",
"shotgun.waterpipe": "1/1b/Waterpipe_Shotgun_icon.png",
"shotgun.double": "3/3f/Double_Barrel_Shotgun_icon.png",
"smg.2": "9/95/Custom_SMG_icon.png",
"smg.thompson": "4/4e/Thompson_icon.png",
"spear.stone": "0/0a/Stone_Spear_icon.png",
"spear.wooden": "f/f2/Wooden_Spear_icon.png",
"spikes.floor": "f/f7/Wooden_Floor_Spikes_icon.png",
"stone.pickaxe": "7/77/Stone_Pick_Axe_icon.png",
"stonehatchet": "9/9b/Stone_Hatchet_icon.png",
"surveycharge": "9/9a/Survey_Charge_icon.png",
"torch": "4/48/Torch_icon.png",
"trap.bear": "b/b0/Snap_Trap_icon.png",
"wall.external.high": "9/96/High_External_Wooden_Wall_icon.png",
"pistol.m92": "4/43/M92_Pistol_icon.png",
"wall.external.high.stone": "b/b6/High_External_Stone_Wall_icon.png"
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Example:
Code:"file:///C:/.../example.png"
The pistol.m92 displays fine for me. I'm using the default configuration you can find on the Overview section. -
oh sorry my bad lol i added that line of code you told me "pistol.m92": "4/43/M92_Pistol_icon.png", it only shows i killed a animal but not showing what it was killed by this is with the m92