Kill Feed

Displays a basic Kill Feed on screen!

Total Downloads: 17,880 - First Release: Nov 9, 2015 - Last Update: Oct 27, 2017

5/5, 36 likes
  1. You could change 2.1 formatting to "{initiator}\n {weapon}{distance} {hitEntity}\n{hitBone}" and make sure you are on the latest version of my plugin (v. 1.14.26)!
    [DOUBLEPOST=1476973712][/DOUBLEPOST]
    You could change 2.1 formatting to "{initiator}\n {weapon}{distance} {hitEntity}\n{hitBone}"!
     
  2. today after restart
    [Error] Failed to call hook 'CanBeWounded' on plugin 'KillFeed v1.14.26' (NullReferenceException: Object reference not set to an instance of an object)

    (12:17:33) | [Oxide] 09:18 [Debug] at Oxide.Plugins.KillFeed+EntryData.GetHitEntity (.BaseCombatEntity entity) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.KillFeed+EntryData..ctor (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.KillFeed.CanBeWounded (.BasePlayer player, .HitInfo info) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.KillFeed.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  3. Is it only happening once every time when you restart?
     
  4. Tuntenfisch updated Kill Feed with a new update entry:

    1.15.0

     
  5. Loaded new latest version, new config, still can`t see nothing when players kills each other.... What i`m doing wrong ?
     
  6. I always get a frowney face when someone commits suicide, that is, there is no image for suicide. Is this normal, or is my mod messed up? And if it is normal I got a perfect image for it you could use Mr. Tuntenfisch.
     
  7. Eh, I would usually ask you to post your config, but since you have a new config there isn't much point in doing so...it works fine on my local test server :(
    [DOUBLEPOST=1477082268][/DOUBLEPOST]
    You can replace the image for suicide through the configuration file. I used the frowney face because there isn't an official suicide image provided from Facepunch and I don't want to force my choice on all users.
     
  8. Thank you for your quick reply kind sir! And I also appreciate your philosophy.
     
  9. there is no more {weapon} option in config, so it's looks like weapon position is hardcoded? looks like bad idea..
    anyways, thanks for great plugin. i will use previous version.
     
  10. The weapon was kind of always hard-coded. You can still do everything you were able to do with the previous version in this version, regarding formatting. :)
     
  11. how do you change the position to have it on the upper right side of the screen
     
  12. "2.5 Position": {
    "2.5.1 x": 0.75,
    "2.5.2 y": 0.95
    },
     
  13. Since the last Rust update kill-feed no longer shows the image of what you killed.
     
  14. This plugin never showed an image of the entity that was killed.
     
  15. Owwwwwwwww!

    One of best plugins here.

    Some versions ago the 'formatting' system was set in such a way, that was thus:
    [​IMG]

    Now the 'formatting' system, shows the Kill Feed thereby:
    [​IMG]

    My question is this, how could get it as in the first picture? I'm talking about indentation.

    Thanks for your time.
     
  16. You can set 2.1 formatting to "§{initiator}{hitBone}§{distance}{hitEntity}§". That should do the trick. Additionally you can just add spaces like so if you need them:
    Code:
    "§{initiator}    {hitBone}§{distance}    {hitEntity}§"
     
  17. Flawless. Simple works ^^.

    Thanks, really you did a great job with this plugin.
     
  18. Thank you, hearing that means a lot to me. :)
     
  19. the kill feed on my server is showing up in the top right corner like how i want it to after one thing dies however when another thing dies the one that died before that one goes over to the left hand side and i cant seem to find how to fix this
     
  20. You probably have 2.6.1 horizontal set to something other than 0.0 and 2.6.2 vertical set to 0.0. Just switch the values around and adjust as needed. :)