You could change 2.1 formatting to "{initiator}\n {weapon}{distance} {hitEntity}\n{hitBone}" and make sure you are on the latest version of my plugin (v. 1.14.26)!
[DOUBLEPOST=1476973712][/DOUBLEPOST]You could change 2.1 formatting to "{initiator}\n {weapon}{distance} {hitEntity}\n{hitBone}"!
Kill Feed
Displays a basic Kill Feed on screen!
Total Downloads: 17,880 - First Release: Nov 9, 2015 - Last Update: Oct 27, 2017
- 5/5, 36 likes
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today after restart
[Error] Failed to call hook 'CanBeWounded' on plugin 'KillFeed v1.14.26' (NullReferenceException: Object reference not set to an instance of an object)
(12:17:33) | [Oxide] 09:18 [Debug] at Oxide.Plugins.KillFeed+EntryData.GetHitEntity (.BaseCombatEntity entity) [0x00000] in <filename unknown>:0
at Oxide.Plugins.KillFeed+EntryData..ctor (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0
at Oxide.Plugins.KillFeed.CanBeWounded (.BasePlayer player, .HitInfo info) [0x00000] in <filename unknown>:0
at Oxide.Plugins.KillFeed.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 -
Is it only happening once every time when you restart?
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Loaded new latest version, new config, still can`t see nothing when players kills each other.... What i`m doing wrong ?
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I always get a frowney face when someone commits suicide, that is, there is no image for suicide. Is this normal, or is my mod messed up? And if it is normal I got a perfect image for it you could use Mr. Tuntenfisch.
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Eh, I would usually ask you to post your config, but since you have a new config there isn't much point in doing so...it works fine on my local test server

[DOUBLEPOST=1477082268][/DOUBLEPOST]You can replace the image for suicide through the configuration file. I used the frowney face because there isn't an official suicide image provided from Facepunch and I don't want to force my choice on all users. -
Thank you for your quick reply kind sir! And I also appreciate your philosophy.
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there is no more {weapon} option in config, so it's looks like weapon position is hardcoded? looks like bad idea..
anyways, thanks for great plugin. i will use previous version. -
The weapon was kind of always hard-coded. You can still do everything you were able to do with the previous version in this version, regarding formatting.
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how do you change the position to have it on the upper right side of the screen
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"2.5 Position": {
"2.5.1 x": 0.75,
"2.5.2 y": 0.95
}, -
Since the last Rust update kill-feed no longer shows the image of what you killed.
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This plugin never showed an image of the entity that was killed.
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You can set 2.1 formatting to "§{initiator}{hitBone}§{distance}{hitEntity}§". That should do the trick. Additionally you can just add spaces like so if you need them:
Code:"§{initiator} {hitBone}§{distance} {hitEntity}§" -
Flawless. Simple works ^^.
Thanks, really you did a great job with this plugin. -
Thank you, hearing that means a lot to me.
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the kill feed on my server is showing up in the top right corner like how i want it to after one thing dies however when another thing dies the one that died before that one goes over to the left hand side and i cant seem to find how to fix this
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You probably have 2.6.1 horizontal set to something other than 0.0 and 2.6.2 vertical set to 0.0. Just switch the values around and adjust as needed.

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