It is working. You need to reinstall in on your server and re-adjust your stack sizes and whatever else you modified.
I did notice it is assigning the Category for all items as "Weapon" and the Rarity to "None". I am unsure if this is affecting the BetterLoot plugin. I went ahead and used my old config file to manually put in the category and rarity for each item just in case.
ItemConfig
Settings for items, blueprints, weapons, tools, etc.
Total Downloads: 5,648 - First Release: Feb 5, 2015 - Last Update: Nov 11, 2016
- 5/5, 22 likes
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Nogrod updated ItemConfig with a new update entry:
Fix Category & Rarity
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is there any way to have this so i dont have to redo it all when a new version is out? kinda pointless if i have to go and restack everything
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@RoosterMisfit that's kinda out of the scope of Betty's addon. You're looking for soemthing that can run diff's or merges on text files, google it.
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First, thanks for this mod
Two quick questions...
Is it possible to change the item descriptions? Seems they remain the same no matter what I do. Not terribly important, just wasn't sure if this was an issue on my end, or if they aren't editable.
Also, and more importantly, is there any way to make the changes to building part health retroactive? We've set the health of the foundations high (so they're indestructible). But the change seems to only effect newly placed foundations (foundations placed before a server restart can be broken) - is there a way to get it to get this to stop reverting the health on server restart, so people don't have to replace their foundations once a day?
Thanks in advance for any help.Last edited by a moderator: Mar 24, 2015 -
descriptions are not set currently...
i could try to call SetHealthToMax() on every BuildingBlock after config is loaded, to update to new health for existing ones...i'll have a look into it -
I was wondering if someone can tell me, how I can just reload the previous configured item list instead of going all the way back through it?
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This plugin is broken after today's update.
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Code:
[Oxide] 3:32 AM [Error] Plugin failed to compile: ItemConfig (leaving previous version loaded) [Oxide] 3:32 AM [Error] ItemConfig plugin failed to compile! Exit code: 1 [Oxide] 3:32 AM [Warning] D:\servers\Rust-Experimental425\server\moscow-ovh\oxide\plugins\ItemConfig.cs(37,14): warning CS0114: `Oxide.Plugins.ItemConfig.LoadDefaultConfig()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadDefaultConfig()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword D:\servers\Rust-Experimental425\RustDedicated_Data\Managed\Oxide.Core.dll (Location of the symbol related to previous warning) D:\servers\Rust-Experimental425\server\moscow-ovh\oxide\plugins\ItemConfig.cs(204,22): warning CS0114: `Oxide.Plugins.ItemConfig.LoadConfig()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadConfig()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword D:\servers\Rust-Experimental425\RustDedicated_Data\Managed\Oxide.Core.dll (Location of the symbol related to previous warning) D:\servers\Rust-Experimental425\server\moscow-ovh\oxide\plugins\ItemConfig.cs(156,47): error CS0426: The nested type `Common' does not exist in the type `Construction' D:\servers\Rust-Experimental425\server\moscow-ovh\oxide\plugins\ItemConfig.cs(178,30): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer D:\servers\Rust-Experimental425\server\moscow-ovh\oxide\plugins\ItemConfig.cs(325,52): error CS0426: The nested type `Common' does not exist in the type `Construction'
Last edited by a moderator: Apr 10, 2015 -
after last update
Code:[Oxide] 9:43 PM [Error] Plugin failed to compile: ItemConfig (leaving previous version loaded) [Oxide] 9:43 PM [Error] ItemConfig plugin failed to compile! Exit code: 1 [Oxide] 9:43 PM [Warning] C:\TCAFiles\Users\CarlosH\38378\release\server\vserver\oxide\plugins\ItemConfig.cs(37,14): warning CS0114: `Oxide.Plugins.ItemConfig.LoadDefaultConfig()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadDefaultConfig()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword C:\TCAFiles\Users\CarlosH\38378\release\RustDedicated_Data\Managed\Oxide.Core.dll (Location of the symbol related to previous warning) C:\TCAFiles\Users\CarlosH\38378\release\server\vserver\oxide\plugins\ItemConfig.cs(204,22): warning CS0114: `Oxide.Plugins.ItemConfig.LoadConfig()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadConfig()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword C:\TCAFiles\Users\CarlosH\38378\release\RustDedicated_Data\Managed\Oxide.Core.dll (Location of the symbol related to previous warning) C:\TCAFiles\Users\CarlosH\38378\release\server\vserver\oxide\plugins\ItemConfig.cs(156,47): error CS0426: The nested type `Common' does not exist in the type `Construction' C:\TCAFiles\Users\CarlosH\38378\release\server\vserver\oxide\plugins\ItemConfig.cs(178,30): error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer C:\TCAFiles\Users\CarlosH\38378\release\server\vserver\oxide\plugins\ItemConfig.cs(325,52): error CS0426: The nested type `Common' does not exist in the type `Construction'
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yeah it will need an update im sure he will update it soon
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Nogrod updated ItemConfig with a new update entry:
Disabled Construction stuff
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IS there a way to append the new information to the end of the config file? It takes a long time to modify the config everytime something changes and resets everything. What if you had a var at the top that someone could use to set all the stacks the same, if they wanted to use it? Also, if I were to change the category of the weapons would it allow me to stack them or will that break something?
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dmg protection stuff is currently not supported, i think i will move it to a new plugin when i've done it...
i just export the item data, it's an alpha game where so often changes things, i can't merge your changes and the one from the game...thats why i'm creating the .old config and you can use a text diff tool (like winmerge or so ) to see changes and merge it... -
Excellent idea. How soon can we see dmg protection go live?
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Looks like he has it ready.
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Some items are not stacking like code lock!
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after last rust update
Code:[4/23/2015 7:02:19 PM] [Oxide] 7:02 PM [Error] Failed to call hook 'OnServerInitialized' on plugin 'ItemConfig' (NullReferenceException: Object reference not set to an instance of an object)
Code:[Oxide] 7:16 PM [Debug] at Oxide.Plugins.ItemConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0 at Oxide.Plugins.ItemConfig.CheckConfig () [0x00000] in <filename unknown>:0 at Oxide.Plugins.ItemConfig.OnServerInitialized () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [CHAT] OPS: ue tu sabe oque o nome do cara e