Nogrod updated ItemConfig with a new update entry:
Rust Update
ItemConfig
Settings for items, blueprints, weapons, tools, etc.
Total Downloads: 5,608 - First Release: Feb 5, 2015 - Last Update: Nov 11, 2016
- 5/5, 22 likes
-
on reload
Oxide] 6:27 PM [Info] Plugin is already being loaded: ItemConfig
still does not work. unload says does not exist -
It crashed when you tried to use the old version on server launch.
You need to restart your server -
Nogrod updated ItemConfig with a new update entry:
Modules/Effects and Updater
-
-
Item modules like Cookable, Burnable, Consumable...chance or effects on use...
-
I was wondering if there is a way to change how much wood it takes to run lanterns? and someone please tell me how I can disable C4?
Last edited by a moderator: Feb 19, 2015 -
Hard to say if this is related to this plugin but it somewhat seems like it.
With the stack set higher then default, if you put more Ore in a furnace then the default amount it doesn't cook.
Only way around it is to pull the Ore out and put back in at around 1000 in a stack. -
I changed the stacksizes of the resources....
Problem: if you have bigger stacks than 1000 (metal/sulfur - ore) in the furnace, the furnace does not work.
compared to an older config file of your plugin the things with melt etc are missing....
do you know this problem?
rest works fine. thanks for your work -
Yep, with stacks more than 1000 - not smelts
-
-
could we get an update for this plugin please since all metal parts have changed now and stuff etc
-
update for what? if you are missing entries try item.reset...
-
will this auto update since there is like full metal items now etc liek metal walls foundations
[DOUBLEPOST=1424768632,1424703980][/DOUBLEPOST]can you please update it so i can change health of all the new metal parts liek walls and doors health has changed now i need to make it more health since it only takes one c4 for metal door now the plugin is out of date from when they brought the full metal parts in -
Wulf Community Admin
-
Code:
[Oxide] 4:30 PM [Error] NullReferenceException while calling OnServerInitialized: (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 4:30 PM [Debug] at Oxide.Plugins.ItemConfig.UpdateItem (.ItemDefinition definition, JSON.Object item) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ItemConfig.UpdateItems () [0x00000] in <filename unknown>:0 at Oxide.Plugins.ItemConfig.OnServerInitialized () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Feb 26, 2015 -
Nogrod updated ItemConfig with a new update entry:
Add Swap and Projectile
-
Since last Rust Update stackable has no Function.
Thist is a part of my itemconfig.json:
Code:{ "itemid": -10407508.0, "shortname": "rifle_bolt", "displayName": { "token": "item_name_rifle_bolt", "english": "Bolt Action Rifle", "translated": "Bolt Action Rifle" }, "displayDescription": { "token": "item_desc_rifle_bolt", "english": "A high powered, highly accurate rifle", "translated": "A high powered, highly accurate rifle" }, "category": "Weapon", "stackable": 64.0, "rarity": "VeryRare", "condition": { "enabled": true, "max": 1000000.0, "repairable": true }, "modules": [] },
-
Client limitation, every stack with default <= 1 can't be stacked again, but server can give you stacks from these items...you can only take an item from the stack then...
-
How can I change the range and damage of C4?