Use the commands on the Overview to reset your list. It shouldn't need any update, your local list does though.
ItemConfig
Settings for items, blueprints, weapons, tools, etc.
Total Downloads: 5,605 - First Release: Feb 5, 2015 - Last Update: Nov 11, 2016
- 5/5, 22 likes
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Wulf Community Admin
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This section is inactive on plugin, right? Any changes doesnt affected on server
Code:(02:43:00) | [Oxide] 2:43 AM [Info] [ItemConfig] Unknown type: ItemModUpgrade (02:43:00) | [Oxide] 2:43 AM [Info] [ItemConfig] Unknown type: ItemModReveal (02:43:00) | [Oxide] 2:43 AM [Info] [ItemConfig] Unknown type: ItemModUpgrade (02:43:00) | [Oxide] 2:43 AM [Info] [ItemConfig] Unknown type: ItemModReveal (02:43:00) | [Oxide] 2:43 AM [Info] [ItemConfig] Unknown type: ItemModReveal (02:43:00) | [Oxide] 2:43 AM [Info] [ItemConfig] Unknown type: ItemModUpgrade (02:43:00) | [Oxide] 2:43 AM [Info] [ItemConfig] Unknown type: ItemModReveal
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(itemnames, missing features, ...) At the unknown itemmods i'll take a look later
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I'm only getting 196 items found. Is this normal? -
Nogrod updated ItemConfig with a new update entry:
1.0.28
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seems new items in update didn't hook properly. i dont have it in list and cant craft (balaclava and hat)
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multiple server restarts and oxide.reload ItemConfig but i can't seem to get the new file to stick; am I doing something wrong?
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Last edited by a moderator: Aug 16, 2015
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Hello again Nogrod :>
Works great. Well u really have to watch what u edit . but its funny xD
Shooting others to death with Hydration.
but uhm. i noticed its really hard to get the right set in config. like
"modules" and"mods" is there anywhere a list with useable variables? for mods and modules
also like for damagetype and effects . would be cool tho .
and another thing.
to change at melee weapons something doesnt really have a effect?
like swing speed or range. or throwable ?
am i something doing wrong? -
push :s
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Crushed, you have to understand these are from the Rust datafiles and these are shared between the client and server versions of Rust. Some of the settings are used by the client only like speed, range and throwable, others only server side, etc. Plugins can generally only affect the server side of things which explains why several of these have no effect. They are nonetheless interesting values to see. For instance, I have a plugin on my server that uses the swing speed values to alter the gathering rate on the salvaged axe. It doesn't change that value but it uses it to calculate a ratio compared to the hatchet.
I haven't tried adding/removing mods, but I assume the same applies here. If you add a "Gathering" mod to a piece of clothing for example, it will have no effect because the clothing class does not use that mod (even if it's loaded). This is just a silly example, but what I'm trying to say is that the data does not dictate the behavior. -
ah. okay
this already helps thanks
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is it..... somehow possible to change the drop of bullets? :s .... like HV ammo its just a slightly improvement...
but i wouldlove to coinfig it to Zero drop . :s .....
and.... what are just the limits at this plugin?
:weapons faster. dont work ... more range also not.
i already have 3 items config on my seerver that ppl are just already play with a long time. Jacket= no fall dmg. and Hazmat helmet = underwater breath. i would really wanna know the limits here -
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how to blacklist an item?
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Nogrod updated ItemConfig with a new update entry:
1.0.29
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is there a way to make items stackable to 1 million? and be able to split into 500k and be able to put back into 1 million stack. currently it splits into 16,960