ItemConfig
Settings for items, blueprints, weapons, tools, etc.
Total Downloads: 5,605 - First Release: Feb 5, 2015 - Last Update: Nov 11, 2016
- 5/5, 22 likes
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Hi, Error Report
Code:[Oxide] 06:51 [Error] Error while compiling ItemConfig.cs(526,29): error CS1061: Type `ItemModReveal' does not contain a definition for `asBlueprint' and no extension method `asBlueprint' of type `ItemModReveal' could be found. Are you missing an assembly reference?
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Nogrod updated ItemConfig with a new update entry:
1.0.31
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Blueprint does not exist error
Code:[07/08/2016 09:28:47] [Oxide] 09:28 [Info] [ItemConfig] Found 271 items in config. [07/08/2016 09:28:47] [Oxide] 09:28 [Info] [ItemConfig] Found 194 blueprints in config. [07/08/2016 09:28:47] [Oxide] 09:28 [Info] [ItemConfig] Blueprint does not exist: ammo.rocket.smoke [07/08/2016 09:28:47] [Oxide] 09:28 [Info] [ItemConfig] Blueprint does not exist: door.key [07/08/2016 09:28:47] [Oxide] 09:28 [Info] [ItemConfig] Blueprint does not exist: research.table
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guess why....
I have immediately a question.
the field - initialDistance
and thumblespeed
what does they stand for/ do ? -
rust update, bug report
Code:[07/15/2016 05:27:52] [Oxide] 05:27 [Error] Failed to call hook 'OnServerInitialized' on plugin 'ItemConfig v1.0.31' (NullReferenceException: Object reference not set to an instance of an object)
Code:[07/15/2016 05:27:52] [Oxide] 05:27 [Info] [ItemConfig] Incorrect config version(1470/8) [07/15/2016 05:27:52] [Oxide] 05:27 [Debug] at Oxide.Plugins.ItemConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0 at Oxide.Plugins.ItemConfig.CheckConfig () [0x00000] in <filename unknown>:0 at Oxide.Plugins.ItemConfig.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.ItemConfig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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Nogrod updated ItemConfig with a new update entry:
1.0.32
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so if i want a campfire to have 5 wood requirement is this the plug-in i use? it adjusts craft recipies right?
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rust update, bug report
Code:[07/22/2016 07:04:21] [Oxide] 07:04 [Error] Error while compiling ItemConfig.cs(571,32): error CS1061: Type `Projectile' does not contain a definition for `fullDamageVelocity' and no extension method `fullDamageVelocity' of type `Projectile' could be found. Are you missing an assembly reference?
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Nogrod updated ItemConfig with a new update entry:
1.0.33
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itemconfig not used for change setting item ?
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tell me is it possible to add or change modules
"category": "Weapon",
"condition": {
"enabled": true,
"max": 100.0,
"repairable": true
},
"displayDescription": "A six-shooter.",
"displayName": "Revolver",
"hidden": false,
"isWearable": false,
"maxDraggable": 0.0,
"modules": [
{
"capacity": 2.0,
"defaultContents": [],
"maxStackSize": 0.0,
"onlyAllowedItemType": null,
"openInDeployed": false,
"openInInventory": true,
"type": "ItemModContainer"
},
{
"ammoType": "ammo.pistol",
"builtInSize": 8.0,
"contents": 4.0,
"type": "ItemModEntityBaseProjectile"
},
{
"amountOfBecome": 15.0,
"becomeOnCooked": "metal.fragments",
"cookTime": 30.0,
"highTemp": 2000.0,
"lowTemp": 150.0,
"setCookingFlag": true,
"type": "ItemModCookable"
}
],
"Parent": null,
"rarity": "Uncommon",
"shortname": "pistol.revolver",
"stackable": 1.0
}Last edited by a moderator: Aug 12, 2016 -
Nogrod updated ItemConfig with a new update entry:
1.0.34
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How do I change the blueprint stacks?
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Please Update Plugin
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How i can the health of wall.external..high and the high external stone gate????
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ConstructionConfig for Rust | Oxide -
Olá, gostaria de saber como faço para usar esse plugin, tem algum comando especifico ou tem q alterar algo ?
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And there are no special commands, you need to edit the file ItemConfig.json, and then reload the plugin.